SO MANY PLAYTESTERS
[p]Hi everyone!
[/p][p]First of all, we’re thrilled so many of you have signed up for the playtest–in the past week several thousand of you all have asked to join! We’ve been trying to let people in on a sensible cadence, so that we can have fresh eyes for every round of big changes, which is super helpful for us. Today we’re going to let in a TON of you, so if you’ve been waiting check your notifications! You might be in.
[/p][p]As to what we’ve been up to…
[/p][p]We’ve scoped to what we absolutely plan to hit for Early Access, and everyone is focused on those goals. For tech that means wrapping an initial music system, and making sure the beginnings of our character customization works. It also means a lot of tinkering with our physics system, since tiny accidents can lead to an entire room of lootable items suddenly turning into a bouncy castle.
[/p][p]It’s super fun to see it happen once, but we don’t think it’s really ‘value added’ for the play experience. 😃
[/p][p]Design side, we’re trying to make sure you have something to spend your ill gotten gains on. The team has HQ unlocks to spruce up your Burgle basement, and for individual players we’re working on implementing some customizations for your character. My entire team today ran one heist with superhero eyes. It was great. [/p][p][/p][p]We’ve also been working on updating the way we display the noise meter, in order to make it clear when you, personally, are contributing to the cacophony. The team meter still stretches across the bottom of the screen, but above that you now have your own personal indicator, so you know when you need to pipe down.[/p][p][/p][p]Aside from that, we’re pushing hard for variety. More places to loot, with different themes and prop sets, and drafting up more horrifying monsters to wreak havoc on your best laid plans. Like this lil’ guy! Isn’t he cute?[/p][p][/p][p]![]()
That’s about all for this week. For those of you excited for Early Access we expect to have news about timing very soon. Hang tight, and keep an eye on this space![/p][p][/p]
[/p][p]First of all, we’re thrilled so many of you have signed up for the playtest–in the past week several thousand of you all have asked to join! We’ve been trying to let people in on a sensible cadence, so that we can have fresh eyes for every round of big changes, which is super helpful for us. Today we’re going to let in a TON of you, so if you’ve been waiting check your notifications! You might be in.
[/p][p]As to what we’ve been up to…
[/p][p]We’ve scoped to what we absolutely plan to hit for Early Access, and everyone is focused on those goals. For tech that means wrapping an initial music system, and making sure the beginnings of our character customization works. It also means a lot of tinkering with our physics system, since tiny accidents can lead to an entire room of lootable items suddenly turning into a bouncy castle.
[/p][p]It’s super fun to see it happen once, but we don’t think it’s really ‘value added’ for the play experience. 😃
[/p][p]Design side, we’re trying to make sure you have something to spend your ill gotten gains on. The team has HQ unlocks to spruce up your Burgle basement, and for individual players we’re working on implementing some customizations for your character. My entire team today ran one heist with superhero eyes. It was great. [/p][p][/p][p]We’ve also been working on updating the way we display the noise meter, in order to make it clear when you, personally, are contributing to the cacophony. The team meter still stretches across the bottom of the screen, but above that you now have your own personal indicator, so you know when you need to pipe down.[/p][p][/p][p]Aside from that, we’re pushing hard for variety. More places to loot, with different themes and prop sets, and drafting up more horrifying monsters to wreak havoc on your best laid plans. Like this lil’ guy! Isn’t he cute?[/p][p][/p][p]
That’s about all for this week. For those of you excited for Early Access we expect to have news about timing very soon. Hang tight, and keep an eye on this space![/p][p][/p]
- [p]Jessica (the producer)[/p]