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Pipeworks Puzzle News

Watch Pipeworks Puzzle on the Cozy Gaming Show by Trui

[p]The Cozy Gaming Show, presented by Trui, will be available to view on YouTube starting September 6th 9PM CEST. It features cozy indie games where developers show trailers, gameplay and talk about their upcoming cozy games. With 21 upcoming games with exclusive first views, don't miss this nearly hour-long show![/p][p][/p][p]Pipeworks Puzzle will be included in this show, with a first look at some of the levels included in the game. Plus, there will be commentary from the dev! So don't miss out and tune in to see what the future of cozy indie gaming has to offer![/p][p][/p][p]The Cozy Gaming Show will be available to watch on YouTube from the link below.[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

[DEMO Patch 4] Quality of life improvements

[p]This patch brings quality of life improvements to the demo of Pipeworks Puzzle:[/p][p][/p]
  • [p]An option to zoom in and out of the grid arena has been added (click on the arrows sign on the left to zoom in and out)[/p]
  • [p]Controller support added. To change the cursor speed between fast and slow, press either of the shoulder triggers. Use either the left or the right joystick on your controller to move the cursor. Press start to pause in game. All other buttons can be used to click.[/p]
  • [p]Slight improvement to the visual look of the mute/unmute and next song icons in game.[/p]
[p][/p][h3]As always, if you have any feedback, bug encounters, or feature request, please let me know via Discord (link below) and I will be happy to hear about it :)[/h3]

[DEMO Patch 3] Bugfixes

[p]This minor patch brings few changes and performance improvements to the demo of Pipeworks Puzzle:[/p]
  • [p]Vulkan default shader changed from SM5 back to SM6[/p]
  • [p]The colors of the starting screen has been reverted back to yellow.[/p]
  • [p]The framerate limiter has been fixed[/p][p][/p]
[h3]As always, if you have any feedback, bug encounters, or feature request, please let me know via Discord (link below) and I will be happy to hear about it :)[/h3]

[DEMO Patch 2] Bugfixes and Improved Playability

[p]This patch brings several improvements to the demo of Pipeworks Puzzle:[/p]
  • [p]The blueprint can now be hidden after revealing by clicking on the blueprint. Note that once the blueprint has been revealed, you cannot get the puzzle piece award for that level even if you hide it. To get the puzzle piece, you will need to re-enter the puzzle.[/p]
  • [p]The colors of the starting screen has been adjusted for a better visual experience (from bright to a darker yellow tone)[/p]
  • [p]The move counter is now faster.[/p]
  • [p]The default volume of the game is set to medium (3 out of 5). This can be changed from the settings.[/p]
  • [p]The "DEMO" title was removed during the last patch on accident. It has now been re-introduced.[/p]
  • [p]The text of the visual novels have been slightly adjusted.[/p]
  • [p]A notification has been added to the pause screen telling players that they can exit by clicking on the traffic sign with X on it.[/p]
  • [p]Vulkan default shader changed from SM6 to SM5[/p][p][/p]
[h3]If you have any feedback, bug encounters, or feature request, please let me know via Discord (link below) and I will be happy to hear about it :)[/h3][p][/p]

[DEMO Patch] Bugfixes and Improved Compatibility

[p]If you've tried the demo and had issues with performance on your older or low range hardware, here's your chance to try again! Several features have been changed for better compatibility across many devices, including older ones, without compromise on the quality of the game. Plus, the visuals of the game have improved![/p][p][/p][p]Bugfixes:[/p]
  • [p]Puzzle reward was not given if a blueprint was opened on any level.[/p]
  • [p]Boss image in final speech bubble was missing.[/p]
  • [p]Shadows adjusted.[/p][p][/p]
[p]Performance Improvements:[/p]
  • [p]Several features has been adjusted to improve performance on older and low level hardware.[/p]
[p][/p][p]Feature changes:[/p]
  • [p]The "level clear" screen is now more transitional, allowing you to see the completed puzzle for a short while before the stars appear.[/p]
[p][/p][p][/p][h3]If you have any feedback, bug encounters, or feature request, please let me know via Discord (link below) and I will be happy to hear about it :)[/h3][p][/p]