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Farever News

End of the playtest, see you next year!

[h3]Hello everyone! [/h3]
[h3]We've just ended the technical playtest for our game this Monday, and it's now time to tell you how it went as well as what's to come! [/h3]

[hr][/hr][h2]End of the playtest[/h2]

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[p]Our playtest lasted for four weeks. During that time, we saw many players explore Skover, the first region of our game, and challenge the technical build we've put to the test.[/p]
[p]Together, they teamed up and won over the first instances and activities, finding every secret and filling their codex along the way! [/p]

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[p]During the playtest, we were able to engage in events such as elite appearances in an outpost (towards the end of the playtest), as well as the addition of Crabgantua, one of our dangerous bosses! This was a tough challenge that required a good number of players, and it proved to be a real test for our servers![/p]

[h2]What's next[/h2]

[p]For our playtesters, as well as those who are registered to gain access, the next step for us is to open a beta![/p]
[p]We want to take the time to gather all feedback from the playtest to ensure the beta is at its best. For that reason, the beta will start in early 2026 and will bring improved optimization and increased server capacity! [/p]

[p][/p]
[p]For this beta, you will be able to discover the entirety of the Skover Archipelago, including the dangerous Apix clan and its hive tree 🐝[/p]

[p]Thank you all for following our progress on Farever, and see you on the journey, Farseeker![/p]

[p][/p]

Playtest starts now!

[h3]The playtest for Farever has officially begun! If you are among our lucky selected players, you should have received a Steam notification and now see “Farever Playtest” in your library.[/h3][p]
[/p][hr][/hr][p]From the dedicated app, you’ll be able to access all patch notes, important information, and even discussion boards where you can chat with other players and share your impressions.

[/p][hr][/hr][p]If you haven't been selected yet, don't worry! More invitations will be sent out throughout the playtest.
To maximise your chances of joining, make sure you join our Discord server. After some early updates, we’ll give some keys to the most dedicated members of the community.

See you there, Farseeker!




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Sign Up now for the Playtest ⚔️

[p][/p][p]Hey Farseekers![/p][p]You can now sign up for the playtest on the Steam store page. The playtest will showcase the first few hours of gameplay and help us define key technical parameters for the future!
[/p][p]During the playtest, which starts on November 19th! , you will be able to explore the first region and experiment with a few classes and professions. We’re counting on you to provide us with feedback and bug reports to help us improve the playing experience before the Beta later this year!  [/p][p]To sign up, click the “Request Access" button on the Steam page.[/p]
[p][dynamiclink][/dynamiclink][/p][hr][/hr][h2]🔥What’s in the playtest [/h2][p][/p][p]Experience the first hours of the game in Siagarta alongside other playtesters! Together, you’ll be able to explore the world and progress your characters up to level 9.[/p][p][/p][p][/p][p]Set out to discover the Skover Archipelago and take part in various open activities, such as fighting elite foes or trying to beat platforming time trials.[/p][p][/p][p][/p][p]You’ll be able to access 4 classes (Warrior, Mage, Rogue, Priest) and define your build thanks to a variety of unlockable weapons and equipment from the first bosses and dungeons or from the various chests scattered throughout the region.[/p][p][/p][p][/p][p]Gather resources and master different professions. Craft powerful equipment, cook hearty meals, or brew potions thanks to special recipes found during your journey.[/p][hr][/hr][h2]🔧 About the playtest [/h2][p][/p][p]The playtest is a technical test. With your participation, we’ll be able to better estimate the number of players who can join and interact on our servers.
[/p][p]In addition, the playtest will evolve based on your feedback, which you can share directly with the devs through dedicated channels on our official Discord.
[/p][p]To ensure everything runs smoothly, here is some important information to be aware of before requesting access to the playtest:[/p][p][/p]
  • [p]The playtest will be in English only - English is currently the only supported language, more will come later on in development.[/p]
  • [p]The test server is located in Europe - testers outside this region may have connection difficulties or latency issues, more server locations will be made available later on in development.[/p]
  • [p]The playtest will last a couple of weeks - it is scheduled for the 19th of this month and will last a couple of weeks[/p]
  • [p]The playtest will have a limited player count - more invitations will be sent out based on our needs.[/p]
  • [p]No NDA is required - you’ll be free to share your experience with others outside the playtest.

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[hr][/hr][h2]🗓️ Upcoming beta [/h2][p][/p][p]Once this playtest is complete, we’ll have all the data needed to prepare for the Farever Beta
[/p][p]The same signup will be required to join the beta, so feel free to register early using the same link on the Steam page![/p][p]We can’t wait to open the gates of Siagarta to more players, and we’ll share more information once the playtest begins.
[/p][p]Thank you for reading and see you on the journey, Farseekers!
[/p][p]— The Farever Team[/p][p]
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Farever at Gamescom

Farever has been presented to many of your favorite influencers and editors!
We presented the exploration, the combat, and other specifics of the game, keyboard/controller in hand!
You might have already caught a glimpse of it, and if not, even more coverage will be dropping throughout this week 👀

Showcasing some fresh gameplay using our current pre-alpha builds, featuring Quentin, the Game Director of Farever![carousel][/carousel]
But this was just the beginning. The next step is to let YOU experience the adventure firsthand! We’ll be organizing playtests later that year, and if you want to be part of them, make sure to join our Discord where we’ll keep you updated!

See you on the journey, Farseekers ⚔️

- Farever Team

https://store.steampowered.com/app/3672400/Farever/

Farever QnA | Answering you!

Hey everyone!

Thank you all for your interest regarding Farever. You had plenty of questions on our Discord and other socials. In today’s blog we let Quentin, the game director of Farever, answer them!
Hey everyone, Quentin here,
Glad to be able to talk to you about Farever, and dive into the questions you might have for us!

I’ve been deep into online games for years. Enjoying the feeling of community, exploration, music, landscapes and challenges. It is an entire world to experience and enjoy.
Like a lot of players, we want something fresh, that could bring this experience while allowing you to jump right in and have fun without endless grinding or annoying time-gates slowing you down. Together with the team, we set out to build a game that’s all about memorable moments, whether you’re playing solo or with friends!

We’ve taken inspiration from the exploration and freedom of openworlds, the quirky vibes of classic 3D platformers, and the best parts of online adventures that bring players together and create memorable experiences through dungeons and discoveries.

Our goal is simple: make a game that’s rewarding, fun, and let you play your way!


[hr][/hr][h3]How do the multiplayers work? Is the game always online or does it have dedicated servers?[/h3]

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Farever is a shared online world. You can join the world solo or with friends, and cross the path and interact with other players or if you prefer, wander in less populated areas or dungeons for more private adventures.

The world is divided into several regional servers, each server has several layers that regroup players together for shared adventures, while avoiding overcrowding. You can also join in solo or with friends private dungeon instances that have been designed and balanced for solo or small groups.
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[h3]What are the core mechanics? Does it include survival or Building elements?[/h3]

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Farever is centered on character progression, exploration, and unique gameplay. You’ll develop your build by selecting a class, jobs, collecting loot, and upgrading your gear to match your preferred playstyle.
The game offers you to gather resources not for base building or survival but for a detailed gathering and crafting system that will directly influence your combat and exploration prowess!

To recap, here are the three core mechanics:
A responsive combat system, with the option to take on deeper challenges and mastery for those seeking a tougher experience.
A rewarding and satisfying exploration that leads to rewards and secrets to find!
Gathering and crafting that support your journey by letting you create unique gear, upgrades, and gameplay-enhancing items.

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[h3]Could you tell us how combat works exactly?[/h3]

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The combat system in Farever is built to be welcoming for all players, yet deep enough for those who love to optimize and master their playstyle. At its core, Farever is a dynamic action RPG centered around smart skills usage and moment-to-moment gameplay.
In a word : easy to learn, rewarding to master!

Your build will reflect your unique approach, shaped by a combination of class-specific abilities and weapon unique skills. Whether you prefer tanking, supporting, or dishing out heavy damage, no two setups will ever feel the same.

And that’s just the beginning, our Arsenal system adds an extra layer of customization, letting you equip additional skills that expand your tactical options even further. We’ll be diving deeper into that soon, so stay tuned!
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[h3]How does the class system work?[/h3]

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In Farever, you’ll choose one class for your character at the start of your journey. This class shapes your core gameplay identity and grants access to specific features, including unique passives and abilities that evolve as you progress.
While your class sets the foundation, your build will mostly be influenced by the weapons you equip.

Each weapon comes with its own skills, attacks, and buffs, so even if two players pick the same class, they can end up playing in totally different ways just based on their loadout.
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[h3]How will we advance through the game, talking about loot, xp, and linearity?[/h3]

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As said previously with the core mechanics, the progression will revolve around your gear and level. You’ll be able to loot your gear but also craft unique and special gear thanks to your job.

Be an enchanter, jeweler, blacksmith,etc… There are plenty of activities for you to enjoy. Our goal is for those jobs to be of great use and importance for the rest of your journey, hence why it’ll be quite an important part of your character progression!
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[h3]How is the cosmetics side of the game? Are we able to transmog gears, or play something else than a human?[/h3]

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For everything related to cosmetics, we are considering our options based onthe kind of experience we want to offer you but are still in an early phase and can’t reveal much more. We’ll be able to provide more details later on the development. (that’s your cue to follow us on Steam so you don’t miss a thing!)[/expand]

[h3]Is the world pre-made or is there some procedural generation involved?[/h3]

[expand]
The world of Farever is fully handcrafted. Every zone, path, and dungeon has been built with intention. We wanted exploration to feel rewarding, not random.
The game leans heavily into freedom of movement, verticality, and environmental storytelling. There’s a real joy in simply wandering and uncovering things at your own pace. And yes, there’s some light platforming involved as another unique way to reach cool places and secrets.
We love that feeling of discovery, and we’ve built the world to deliver exactly that.
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[h3]Will there be a console or mobile support? Maybe Gamepad control?[/h3]

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We have always been PC focused first, with Farever being an ambitious game, we are staying on this course as of now, and will keep our development on PC until we feel Farever is ready for more!

That said, we’ve been working hard to make both keyboard and gamepad controls in Farever as smooth and accessible as possible, no matter which you prefer.
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[h3]What should be the expected price? Is the game free-to-play? [/h3]

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The game will have a fixed price at release and will not include any type of subscriptions or pay to win mechanics. Just a regular premium game where you can pay once and play right away!
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[h3]When can we expect some gameplay?[/h3]

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We know a lot of you expect to join the beta that will happen later that year! While we cannot reveal any date yet, you won't have to wait for that long.
Throughout the summer we will share segments of the game with you so that you can project yourself in it. After that summer we’ll plan for some playtest, if you want to be a part of them, don’t forget to join the community on our Discord and wishlist the game on Steam 👀
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