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Update 22 hotfix #3

Hey there AFF Community!

Turns out one more intermediate patch is very much in order. With the previous update for the first time in AFF history we’ve introduced a major crash to the game. Not a terrible statistic perhaps but we’re truly sorry nonetheless, was a nasty memory-management/packaging bug and took us a good chunk of Easter to fix. Should be taken care of now and we’re throwing in a bunch of other improvements and tweaks to the game too.

Changelog:
  • Fixed a crash affecting both servers and client, primarily on the space maps but really whenever something referenced one of the game’s internal packages
  • Fixed various issues with LZs not behaving properly in territories
  • Fixed damage scaling being incorrectly applied to fighters, dropships and deployables
  • Fixed issue with command callouts (such as 'move to this position') not playing the associated sound cue properly
  • Fixed display issue with phase x of y being zero-indexed on the faction selection screen
  • Destroyable objects (droppods, consoles) tweaked to be slightly more resistant vs bullets (but not vs AV weaponry) and have a little less total health
  • Added config for disabling bot callouts entirely from chat (see AFFComms.ini if you really want to, will be exposed in the menus later on)
  • Increased railbarrel mod’s penalty to accuracy
  • Fortress updates:
    - Added more cover near AIA spawn and additional pathway into the Objective B warehouse
    - Rearranged cover near the warehouse to force ULA players on “the wall” to expose themselves more to fire to be able to shoot at Objective B
    - Added more cover near ULA spawn
  • Tannhauser updates:
    - Raised out-of-bounds volume further
    - Fixed missing collision on rings around the rail launcher, capacitor rings, lift trolley and improved collision on some ramps
  • Fixed various collision issues near ULA spawn in Yin Tao Shan Territories
  • Fixed rooftop ramp collision near Objective C in Irega Incursion
  • Fixed missing collision on tyres and rocks in Igneous


For feedback, or just a lovely chat with the devs, post on AFF's Steam forums or contact us directly through our Discord!

Onwards and upwards!