1. Angels Fall First
  2. News
  3. Update 20 hotfix

Update 20 hotfix

Hey there AFF Community!

Without further ado, here’s a hotfix for a few things we messed up in the last update, primarily the corvette loadouts. Plus a few optimizations and changes.

Changelog:
  • Added a keybind (“H” by default) for toggling the HUD on and off due to popular demand
  • Optimized and smoothed out a lot about all the homing missiles, made them behave a bit more sensibly after missing the target
  • Turret AI will no longer try to fire when the vehicle is disabled by EMP
  • Fixed corvette loadouts not applying correctly, which resulted in missing shields, finite ammo for missiles etc.
  • Fixed some corvette weapons not firing from the correct points on the ship
  • Fixed and optimized projectile lifespan calculations, no more heavy missiles disappearing before they reach their assumed range
  • Fixed rank display not fully working in the loadout menu when using no-steam settings
  • Fixed the spawnpoint shield in Ixion not blocking enemy fire
  • Fixed missing firemode info for detpacks and adjusted how that interplays with the payload type display
  • Fixed pathing issues associated with the thin support struts on Irega Incursion
  • Corrected lighting on one piece of geometry in Lacroix’s station


For feedback, or just a lovely chat with the devs, post on AFF's Steam forums or contact us directly through our Discord!

Onwards and upwards!