Update 20 hotfix
Hey there AFF Community!
Without further ado, here’s a hotfix for a few things we messed up in the last update, primarily the corvette loadouts. Plus a few optimizations and changes.
Changelog:
For feedback, or just a lovely chat with the devs, post on AFF's Steam forums or contact us directly through our Discord!
Onwards and upwards!
Without further ado, here’s a hotfix for a few things we messed up in the last update, primarily the corvette loadouts. Plus a few optimizations and changes.
Changelog:
- Added a keybind (“H” by default) for toggling the HUD on and off due to popular demand
- Optimized and smoothed out a lot about all the homing missiles, made them behave a bit more sensibly after missing the target
- Turret AI will no longer try to fire when the vehicle is disabled by EMP
- Fixed corvette loadouts not applying correctly, which resulted in missing shields, finite ammo for missiles etc.
- Fixed some corvette weapons not firing from the correct points on the ship
- Fixed and optimized projectile lifespan calculations, no more heavy missiles disappearing before they reach their assumed range
- Fixed rank display not fully working in the loadout menu when using no-steam settings
- Fixed the spawnpoint shield in Ixion not blocking enemy fire
- Fixed missing firemode info for detpacks and adjusted how that interplays with the payload type display
- Fixed pathing issues associated with the thin support struts on Irega Incursion
- Corrected lighting on one piece of geometry in Lacroix’s station
For feedback, or just a lovely chat with the devs, post on AFF's Steam forums or contact us directly through our Discord!
Onwards and upwards!