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Update 19 hot summer fix

Hey there AFF Community!

Immediate hotfix for the last update, because of course we goofed and accidentally created the most scary railgun this side of Antares;)



You can still grab AFF 40% off for a few hours by the way, both the game and the soundtrack.

https://store.steampowered.com/app/367270

Hotfix changelog:
  • Fixed insane firing rate of the bomber railgun
  • Fixed serverbrowser picking wrong server to connect to for some people
  • AI now properly understands repairing and sabotaging ships’ subsystems (turret consoles, shields etc.)
  • Fixed projection axis on the top-down radar-minimap-thing. Oh yeah, by the way we somehow missed that in Update 19 notes - when playing as infantry or ground vehicle, the radar display in the corner is a top-down projection instead of 3d wraparound now.
  • Further improved AI’s behaviour around the get-in and get-out-of-vehicle callouts
  • Adjusted\removed some unintended weapon firerate reductions. Slightly increased damage dealt by UDP and EVP pistols.
  • Gunship missiles with slightly better tracking, gunship rocket fire interval increased by 0.01s to make the dps slightly more sane
  • Fixed DPS stats in loadout for bomblets, increased bomblet burst interval by 0.03s to disperse the area of effect slightly
  • Locust’s primary fire interval increased 0.05s to bring it in line with Sturm
  • Partisan shell’s proxy detonation radius reduced by 30%
  • LZ modules now have 30% more health on maps with vehicles
  • Gunships 20% less health and 10% more susceptible to small arms fire
  • Fixed an AI pathing glitch in the AISN fighter base interior
  • Fixed some newly-introduced oddities in Partisan’s and Turtle’s physics
  • Fixed loose infantry view pitch up/down limits


For feedback, or just a lovely chat with the devs, post on AFF's Steam forums or contact us directly through our Discord!

Onwards and upwards!