Patchy patch 18.5
Hey there AFF Community!
We expected this to be a small patch to fix some issue with map voting but there’s so much going on at AFF right now we just had to throw some extra changes in:
Until now when you reached rank 25 in all aspects of loadout budget (combat, support and command) there wasn’t really any progression beyond that.
We’ve added a way to reset the ranks once you reach rank 25 in all three aspects. Some games call it “prestige” and make you unlock everything from the start but of course this is AFF - we’re not changing our philosophy that every loadout item is available to players from rank 0. You will simply be back at rank 0 and will have the opportunity to rethink basic loadouts and scavenge situationally-appropriate guns from fallen foes.
In exchange for accepting the rank reset offer, you’ll receive a camouflage pattern. The more times you reset the more unique patterns you’ll accumulated. We know our visual customization system is a bit barebones for now so let’s consider this an experiment. We might tie the whole concept of “prestige” into a more elaborate visual progression system further down the line.

If you choose to ignore the rank reset entirely, “prestige” levels will continue to accumulate in the background until you do accept the offer. This also means “prestige” levels will be applied retrospectively over total career - we actually keep the entirety of the players’ XP pool, even if the game only displays up to 25 ranks.
The scoreboard screen was a bit of a multi-layered chaos, quickly put together for the last big UI rewrite. Now that we’re focusing on polishing the user experience, the scoreboard got a revamp too.

Changelog:
For feedback, or just a lovely chat with the devs, post on AFF's Steam forums or contact us directly through our Discord!
Onwards and upwards!
We expected this to be a small patch to fix some issue with map voting but there’s so much going on at AFF right now we just had to throw some extra changes in:
Prestige
Until now when you reached rank 25 in all aspects of loadout budget (combat, support and command) there wasn’t really any progression beyond that.
We’ve added a way to reset the ranks once you reach rank 25 in all three aspects. Some games call it “prestige” and make you unlock everything from the start but of course this is AFF - we’re not changing our philosophy that every loadout item is available to players from rank 0. You will simply be back at rank 0 and will have the opportunity to rethink basic loadouts and scavenge situationally-appropriate guns from fallen foes.
In exchange for accepting the rank reset offer, you’ll receive a camouflage pattern. The more times you reset the more unique patterns you’ll accumulated. We know our visual customization system is a bit barebones for now so let’s consider this an experiment. We might tie the whole concept of “prestige” into a more elaborate visual progression system further down the line.

If you choose to ignore the rank reset entirely, “prestige” levels will continue to accumulate in the background until you do accept the offer. This also means “prestige” levels will be applied retrospectively over total career - we actually keep the entirety of the players’ XP pool, even if the game only displays up to 25 ranks.
New scoreboard
The scoreboard screen was a bit of a multi-layered chaos, quickly put together for the last big UI rewrite. Now that we’re focusing on polishing the user experience, the scoreboard got a revamp too.

Changelog:
- Prestige (rank resetting) functionality
- Loadout costs rebalanced to better utilize the entire pool of loadout points, at the same time the acquisition of ranks has been sped up
- Rewritten the scoreboard screen
- Refactored logic of individual bots that resulted in them being less responsive than expected while moving
- Stopped AI from deploying dropships where they shouldn’t be allowed
- Reduced the amplitude of ship interior impact shakes
- Reduced SM54 minimum inaccuracy (sighted) to pistol default to make it a tad more predictable
- Gunships knocked down a health grade, now similar to mechs in terms of health and mod slots
- Removed legacy passenger weapon assignments on dropships and replaced with equivalent faction-specific weapon variants
- Further tweaks and optimizations to the new master server
- Added a cover overpass to Igneous phase 1, plus some miscellaneous meshing around that area
- Moved Irega phase 2’s spawn back a tad and added a shield, fixed a bunch of collision problems there
- Fixed glitchy phase 3 spawn in Irega, adjusted team protection volumes
- Fixed some oddities in the dropship and fighter launch animations inside the Huginn
- Fixed some lighting glitches on Fortress’ droppods and Ixion’s fighter launchers
- Fixed some mangled interaction labels on ship components
- Fixed a bunch of effects needlessly spawning off the vehicles on the server
- Fixed inconsistent handling of passworded games when joining from the server browser
- Fixed the map voting, hopefully for good this time, and adjusted some formatting on the end-game screen
- Fixed the operations menu still not letting you host online games when Steam was down, despite the fact we don’t need Steam’s master server anymore
- Fixed some instances of getting stuck at “connecting” in the server browser
- Fixed sort-by-map in the server browser
- Fixed C30i shells sometimes proxy-detonating past deployable shields
- Fixed C30i shells proxy-detonating on droppod turrets
For feedback, or just a lovely chat with the devs, post on AFF's Steam forums or contact us directly through our Discord!
Onwards and upwards!