Update 27 hotfix #2
Hey there AFF Community!
We’ve prepared another small patch to tie up loose ends for this update.
Changelog:
For feedback, or just a lovely chat with the devs, post on AFF's Steam forums or contact us directly through our Discord!
Onwards and upwards!
We’ve prepared another small patch to tie up loose ends for this update.
Changelog:
- Khamun: Tweaked some of the turret seats, so using them will make the operator look correct in the spaceship’s interior
- Exiting turret seats inside ships should now work more reliably and place the players in more sensible locations
- More RID balance - damage split 50/50 into separate “slug” and “shockwave” passes in order to de-power near misses and allow some passthrough on shield and infantry with infiltrator spec. Slightly reduced charge-time.
- Fixed Poranti’s exterior windows not behaving as expected and resolved an issue that would end the match immediately
- Tweaked mechs some more:
- Improved their driving-collision, so it should no longer be possible to get them into unintended spots
- Tweaked their animation system some more; Their turning-in-place didn’t look quite right among other issues - Resolved a hitch with the HUD markers for vehicles
- The minimal damage field should now show the correct values again on the loadout screen
- Fixed Yin Tao Shan’s Phase 3 objective not showing up properly as a main objective on the HUD
- Mirnoide:
- Resolved some lighting issues
- Hackspikes should now be properly placed again - Resolved an issue with hack-objectives not showing the proper UI information in online games
- Resolved an issue that allowed hack-spikes to be placed during OOB stage-change
For feedback, or just a lovely chat with the devs, post on AFF's Steam forums or contact us directly through our Discord!
Onwards and upwards!