Update 21 hotfix
Hey there AFF Community!
Some things in the last update needed a bit of fixing and adjusting. Here’s a quick patch to address that, before we proceed to adding more awesome content.
Thanks to everyone participating in the matches over the last week, as usual your feedback has been invaluable in improving the game!
Changelog:
For feedback, or just a lovely chat with the devs, post on AFF's Steam forums or contact us directly through our Discord!
Onwards and upwards!
Some things in the last update needed a bit of fixing and adjusting. Here’s a quick patch to address that, before we proceed to adding more awesome content.
Thanks to everyone participating in the matches over the last week, as usual your feedback has been invaluable in improving the game!
Changelog:
- Tannhauser changes:
- Fixed getting stuck in the cinematic mode (weapons locked) at the start of the match
- Fixed some missing collision
- More cover near the hangar doors and line-of-sight interrupters to reduce objective sniping from safe locations
- Rearranged some miscellaneous cover all around the place to be either more or less advantageous
- Moved Velius spawns further back in Phase 2
- Moved the "repair platform" to a more risky location on the map
- Added some cover to rooftop spawn area for Phase 3 - Kerrat changes:
- Fixed visual damage levels of the repairable objectives being displayed incorrectly
- Stopped all ULA bots from immediately going outside if Huginn becomes no longer boarded
- Removed bombers from Phase 1
- Dropships in the Territories mode can re-deploy immediately after the previous one is destroyed, versus the normal 4 minute delay on other maps
- Toned the internal destruction effects down a bit
- Fixed the tacmap in the Territories version
- Fixed the disabled battleships sometimes drifting away from their initial locations - Fixed several pathing issues on Fortress, including the gate and the droppod
- Fixed several pathing issues and spots where bots were getting stuck on Lukather
- Fixed the misbehaving Phase 2 droppod shield on Errah
- Added some new stairs to last objectives on Yin Tao Shan and Fortress, moved up vehicle drop spots a bit on Yin Tao Shan
- Fixed camouflage choices not working properly online and not saving correctly for weapons and vehicles. Unfortunately this hotfix may reset your infantry camo choices as well.
- Fixed chat box sometimes not opening properly
- Fixed loadout copying
- Fixed SGZ appearing as “Weapon” is some parts of the UI
- Doubled the effectiveness of mines deployed by fighters and capital ships
- Adjusted the landing zone re-enable delays, 6s for Incursion (was 15) and 180s for Territories (was 30), to make it much harder to “insta-retake” in Territories and easier to avoid attacker wipes in Incursions
- Amended repair objectives messaging
- Changed TT18S mag size to 36
- Boarding pods now 80% harder to destroy from the outside
For feedback, or just a lovely chat with the devs, post on AFF's Steam forums or contact us directly through our Discord!
Onwards and upwards!