🚀 Factory Planner – Devlog #1
[h2]Hello Engineers! 👋[/h2][p]We’re excited to share the very first developer diary for Factory Planner! This update brings plenty of visual improvements, bug fixes, and brand-new features. Let’s dive into the details 👇[/p][h3]🎨 Visual Changes[/h3]
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- [p]New designs for the inner panels of cards.[/p]
- [p]New designs and animations for the following cards: Chemstation, Compounder, Constructor, Distillator, Extractor, Fermenter, Hydro Generator, Oil Generator, Sewing Machine, ThreadLoom, and Wind Turbine.[/p]
- [p]Side panels redesigned for better readability.[/p]
- [p]Contract panel revamped for clarity.[/p]
- [p]Engineer and NPC visuals revised; AI placeholders removed.[/p]
- [p]Trader screen and Exploration panel redesigned.[/p]
- [p]Card level visuals improved.[/p]
- [p]Custom icons added for Factory Alerts and Engineer Buffs.[/p]
- [p]Cards dragged into the deck area were not showing under the correct category. Fixed.[/p]
- [p]Issue with dragging multiple cards into the sell area before completing a transaction resolved.[/p]
- [p]Material transfer adjusted based on port type and material compatibility.[/p]
- [p]Coal Mine incorrectly appearing in “Verdant Canyons” exploration area fixed.[/p]
- [p]Engineer buffs now properly match their production effects.[/p]
- [p]Discord community button fixed.[/p]
- [p]Save file time inconsistencies resolved.[/p]
- [p]Tech tree navigation issue when the game was paused fixed.[/p]
- [p]Tutorial material linking bug during energy connection fixed.[/p]
- [p]Exploration area lock issue resolved.[/p]
- [p]Engineer assignment visibility bug fixed.[/p]
- [p]Stacking system added to Facility, Resources, Organisation, and Engineer cards.[/p]
- [p]Unique cards can now be sold.[/p]
- [p]Alert icons specialized by category.[/p]
- [p]Quick access to assigned Engineer cards from the Engineer menu.[/p]
- [p]Camera sensitivity settings added; movement smoothed.[/p]
- [p]Screen Edge Movement added with adjustable options.[/p]
- [p]Tech Tree Library panel and tooltips introduced.[/p]
- [p]Delivery missions now have timers and difficulty-based durations.[/p]
- [p]Delivery missions can be completed without opening the contract panel.[/p]
- [p]Cooldown system added for delivery missions to maintain economy balance.[/p]
- [p]Side and deck panels can now be minimized horizontally and vertically.[/p]
- [p]Grouped tutorial quests added.[/p]
- [p]Tutorial quest skip confirmation added.[/p]
- [p]Visuals for locked states of Crafter, Trader, and Exploration buttons added.[/p]
- [p]Yellow indicators added to Tech Tree and Exploration buttons for tutorial integration.[/p]
- [p]Port positions revised.[/p]
- [p]Loading screen optimized.[/p]
- [p]Tech tree line visual issues resolved.[/p]
- [p]Camera starting position fixed at game start.[/p]
- [p]Material transfer visuals adjusted when changing link length.[/p]
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