Marvel's Midnight Suns impressions: It's all in the cards

Writing up my Marvel's Midnight Suns impressions has proven a difficult task. This is partly because of how many things there are to talk about in this tactics RPG, but I also can't stop thinking about playing it. Having spent around ten hours with the superhero game, I'm itching to get back to crafting new cards, hanging out with my superpowered friends, and revelling in the seriously satisfying sensation of beating on Hydra goons like fascist piñatas.
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