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Demo 0.6.6 Update

[p]Everyone’s gone home. I’m the only one left in the darkend office. And yet… I remain here, still working on the update. Because… all of you are waiting for it![/p][p][/p][p]The Steam Next Fest is just around the corner! Before the festival begins, we’re releasing the Final_REAL_Last_Build! This update includes balance adjustments and a few quality-of-life improvements.[/p][p][/p]
Balance Updates
[hr][/hr][h2]Trains[/h2][h3]Guild of Explorers[/h3][p]Despite having relatively easy synergy conditions, the Explorer’s League has proven to be excessively powerful.[/p]
  • [p]The number of Exploration Logs obtained when acquiring artifacts has been reduced from 3/6/9 → 2/4/8.[/p]
  • [p]The number of Exploration Logs gained upon arriving at a landmark has been reduced from 10 → 8.[/p]
[h3]Academy[/h3][p]Perhaps due to the previous title, the Academy remains one of the most popular choices, yet its actual performance hasn’t lived up to that reputation. We’ve made adjustments to ensure it remains a stable powerhouse through the late game if you can survive the midgame.[/p]
  • [p]The Happiness produced by Ivory Tower has been increased as follows:[/p]
    • [p]Level 2: +17 → +19[/p]
    • [p]Level 3: +29 → +32[/p]
    • [p]Level 4: +53 → +64[/p]
    • [p]Level 5: +72 → +96[/p]
[h3]Education[/h3][p]Education was originally designed as a transitional synergy — something to bridge the early and midgame. However, its current performance falls short of expectations, so we’re giving it a boost.[/p]
  • [p]The additional Happiness from the Education synergy now matches the amount of Happiness that train produces per cycle. (This means it now produces about 20–30% more Happiness than before.)[/p]
[h3]Security[/h3][p]The Security synergy currently lacks supporting artifacts (those will come in the full version!), which has limited its effectiveness. We’ve strengthened it to improve its overall performance.[/p]
  • [p]The Central Intelligence Bureau from the 4-synergy bonus: Happiness +42 → +64[/p]
  • [p]The National Security Agency from the 6-synergy bonus: Happiness +156 → +256[/p]
[p][/p][h2]Artifacts[/h2][h3]Sadism[/h3]
  • [p]Now starts with Happiness +2 instead of +1.[/p]
[h3]Tropical Globe[/h3]
  • [p]Happiness +65/cycle → Happiness +81/cycle[/p]
[p][/p][h2]Events[/h2][h3]Forgotten Station[/h3]
  • [p]Option 1 reward increased from Resistance loss ×1 → Resistance loss ×2.[/p]
[h3]Relief Policy[/h3]
  • [p]The Power Diversion artifact effect improved from -8% movement speed → -7% movement speed.[/p]
  • [p]Im Seok-dae’s passenger execution option now executes 3 passengers instead of 2 (nerf).[/p]
[p][/p][h2]Exploration[/h2]
  • [p]The number of Contaminated Zones in early to mid-game areas has been reduced.[/p]
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Gameplay
[hr][/hr][p]Tutorial text regarding passengers has been clarified:[/p]
  • [p]“Passengers enter the carriage each cycle and generate Happiness equal to the number of passengers who entered” →*“Passengers enter the carriage each cycle, and Happiness is generated once for each passenger.”*[/p]
  • [p]Decision and shop buttons in the tutorial are now highlighted.[/p]
  • [p]A new event will now trigger when entering a new terrain type for the first time.[/p]
    • [p]Forest, Mountain, Abandoned City, Coast, Undersea, Deep Water[/p]
    • [p]And environmental effects like Contaminated Zone and Blizzard.[/p]
  • [p]Entering the Decision or Shop screens now automatically pauses the game.[/p]
[p][/p]
Bug Fixes
[hr][/hr]
  • [p]Fixed an issue where upgradable cards inside the inventory were occasionally not highlighted properly.[/p]