Demo 0.6.6 Update
[p]Everyone’s gone home. I’m the only one left in the darkend office. And yet… I remain here, still working on the update. Because… all of you are waiting for it![/p][p][/p][p]The Steam Next Fest is just around the corner! Before the festival begins, we’re releasing the Final_REAL_Last_Build! This update includes balance adjustments and a few quality-of-life improvements.[/p][p][/p]
Balance Updates
[hr][/hr][h2]Trains[/h2][h3]Guild of Explorers[/h3][p]Despite having relatively easy synergy conditions, the Explorer’s League has proven to be excessively powerful.[/p]- [p]The number of Exploration Logs obtained when acquiring artifacts has been reduced from 3/6/9 → 2/4/8.[/p]
- [p]The number of Exploration Logs gained upon arriving at a landmark has been reduced from 10 → 8.[/p]
- [p]The Happiness produced by Ivory Tower has been increased as follows:[/p]
- [p]Level 2: +17 → +19[/p]
- [p]Level 3: +29 → +32[/p]
- [p]Level 4: +53 → +64[/p]
- [p]Level 5: +72 → +96[/p]
- [p]The additional Happiness from the Education synergy now matches the amount of Happiness that train produces per cycle. (This means it now produces about 20–30% more Happiness than before.)[/p]
- [p]The Central Intelligence Bureau from the 4-synergy bonus: Happiness +42 → +64[/p]
- [p]The National Security Agency from the 6-synergy bonus: Happiness +156 → +256[/p]
- [p]Now starts with Happiness +2 instead of +1.[/p]
- [p]Happiness +65/cycle → Happiness +81/cycle[/p]
- [p]Option 1 reward increased from Resistance loss ×1 → Resistance loss ×2.[/p]
- [p]The Power Diversion artifact effect improved from -8% movement speed → -7% movement speed.[/p]
- [p]Im Seok-dae’s passenger execution option now executes 3 passengers instead of 2 (nerf).[/p]
- [p]The number of Contaminated Zones in early to mid-game areas has been reduced.[/p]
Gameplay
[hr][/hr][p]Tutorial text regarding passengers has been clarified:[/p]- [p]“Passengers enter the carriage each cycle and generate Happiness equal to the number of passengers who entered” →*“Passengers enter the carriage each cycle, and Happiness is generated once for each passenger.”*[/p]
- [p]Decision and shop buttons in the tutorial are now highlighted.[/p]
- [p]A new event will now trigger when entering a new terrain type for the first time.[/p]
- [p]Forest, Mountain, Abandoned City, Coast, Undersea, Deep Water[/p]
- [p]And environmental effects like Contaminated Zone and Blizzard.[/p]
- [p]Entering the Decision or Shop screens now automatically pauses the game.[/p]
Bug Fixes
[hr][/hr]- [p]Fixed an issue where upgradable cards inside the inventory were occasionally not highlighted properly.[/p]