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Demo 0.6.7 Update

[p]This update is mostly focused on balance adjustments (we’ve heard all the complaints about Train Power, trust us…) along with a few bug fixes. Let’s take a look![/p][p][/p]
Balance
[hr][/hr][h2]Knights of the Red Frost[/h2][p]The Knights of the Red Frost synergy, despite being a 6-slot synergy, had a critical weakness — its peak performance relied heavily on just two high-tier cars (T3 and T4). Because of this, many players would only take those cars instead of building the full synergy. To address this, we’re slightly raising the upper potential of the lower-tier cars.[/p]
  • [p](2) Knights of the Red Frost: Begin training. (Max training efficiency: 100% → 200%)[/p]
  • [p](4) Knights of the Red Frost: Training limit increased from 300% → 500%[/p]
[h2]Children of the Engine[/h2][p]The Children of the Engine synergy is designed to help players acquire a large number of artifacts. Once the full game includes more artifacts, the balance will naturally adjust, but for now, the limitation is clear. We’ve adjusted the probability and will continue observing how it develops.[/p]
  • [p](4) Children of the Engine: Increased chance of higher-quality rewards (probabilities adjusted for better rewards)[/p]
[h2]Power[/h2][p]As in the first game, Power still delivers extremely strong performance. Speed is, of course, vital for a train — but this was a bit too much.[/p]
  • [p](4) Power: Speed increases by 3% per cycle, up to 45% → 3% per cycle, up to 40%[/p]
  • [p](5) Power: Speed increases by 7% per cycle, up to 75% → 6% per cycle, up to 60%[/p]
[h2]Food[/h2][p]The Food synergy increases passenger capacity. In the Choi Soon-ja campaign, its use is somewhat limited — but as they say, overwhelming numbers can be a strategy of their own.[/p]
  • [p](3) Food: Gain 2 more passengers → Gain 3 more passengers[/p]
  • [p](4) Food: Gain 5 more passengers → Gain 7 more passengers[/p]
  • [p](5) Food: Gain 12 more passengers → Gain 16 more passengers[/p]
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Gameplay
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  • [p]When receiving Drone Supply, you can now skip the animation with an additional click.[/p]
  • [p]The tense background music of the Contaminated Areas will now only play during the later stages of the game. In the early stages, you’ll be able to enjoy a cozier and more relaxed atmosphere.[/p]
[p][/p]
Bug Fixes
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  • [p]Fixed an offset issue with the Control Facility.[/p]
  • [p]Fixed a bug where bubbles were visible on the world map.[/p]
  • [p]Fixed missing tooltip text for Coast, Underwater, and Deep Water entry events.[/p]
  • [p]Fixed an issue where selling a duplicated item via the Copy Machine did not properly update the item pool.[/p]
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Known Issues
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  • [p]We are currently investigating an issue where cards in the inventory cannot be dragged in Linux environments.[/p]