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Demo 0.6.8 Update

[p]Demo updates continue today! If you have thoughts on any changes, please share them freely. We carefully read every single comment—thank you![/p][p][/p][p]This balance update brings a mild upheaval for trains. Since this is a demo, we’re taking an aggressive approach to updates to gauge “what works best.” Specifically, we’re redistributing synergy effects that were overly concentrated at high levels toward lower levels, so we can observe how it feels to split investment across multiple synergies rather than over-committing to just one. Please leave feedback here in the comments, on the Discussions page, or via email at [email protected]. Thank you![/p][p][/p]
Balance
[hr][/hr][h2]Trains[/h2][p][/p][h3]Education[/h3]
  • [p](3) Education: Bonus Happiness becomes 5× → Always produces bonus Happiness.[/p]
  • [p](4) Education: Always produces bonus Happiness → Bonus Happiness becomes 5×.[/p]
[h3]Culture[/h3]
  • [p](2) Culture: +1 → +2[/p]
  • [p](3) Culture: +3 → +5[/p]
  • [p](4) Culture: +7 → +10[/p]
  • [p](5) Culture: +12 → +14[/p]
  • [p](6) Culture: +21 → +22[/p]
  • [p](7) Culture: +36 → +32[/p]
[h3]Food[/h3]
  • [p](2) Food: Gain 1 passenger. → Gain 2 passengers.[/p]
  • [p](3) Food: Gain 3 passengers. → Gain 4 passengers.[/p]
  • [p](4) Food: Gain 7 passengers. → Gain 8 passengers.[/p]
[h3]Media[/h3][p]The Press synergy still shows high win rates, and structurally it doesn’t feel particularly “fun,” so we’re considering a rework. For now… we’ll proceed like this:[/p]
  • [p](2) Press: +8 → +5[/p]
  • [p](3) Press: +16 → +12[/p]
  • [p](4) Press: +36 → +26[/p]
  • [p](5) Press: +88 → +56[/p]
[p][/p][h2]Artifacts[/h2][p][/p][h3]Tropical Globe[/h3]
  • [p]Happiness +81/cycle → Happiness +100/cycle[/p]
[h3]Elitism[/h3]
  • [p]Your base passenger count is halved. Train Happiness output +80% → Your base passenger count is halved. Train Happiness output +70%.[/p]
[h3]Hot Wallet[/h3]
  • [p]Happiness −60~+90 → Happiness −50~+100[/p]
[h3]Birth Certificate[/h3]
  • [p]Gain 3 passengers → Gain 4 passengers.[/p]
[h3]Rose[/h3]
  • [p]Happiness +9/cycle → Happiness +11/cycle[/p]
[h3]Missing Nut[/h3]
  • [p]Movement speed +4% → Movement speed +3%[/p]
[h3]Jury-Rigged Engine[/h3]
  • [p]Movement speed +6%, Happiness −9/cycle → Movement speed +4%, Happiness −11/cycle[/p]
[h3]Turtle[/h3]
  • [p]Happiness +14/cycle, Movement speed −6% → Happiness +16/cycle, Movement speed −4%[/p]
[h3]Engine Failure[/h3]
  • [p]Movement speed −5% → Movement speed −4%[/p]
[p][/p][h2]Events[/h2][p][/p][h3]Swarming Rats[/h3]
  • [p]Chicken without Wings: Gain 2 passengers, Happiness −11/cycle → Gain 2 passengers, Happiness −24/cycle[/p]
[h3]Preparation for the Future[/h3]
  • [p]Choice 2 “For now, keep watching”: now also Receive 1 Artifact Drone Supply.[/p]
[h3]Relief Policy[/h3]
  • [p]Power Diversion: Movement speed −7% → Movement speed −6%[/p]
  • [p]Harnessing Unstable Energy: Happiness −14~−44/cycle → Happiness −16~−66/cycle[/p]
[h3]Rat Remedy[/h3]
  • [p]Choice 1 “New rat poison, you say?”: EXP +1 → EXP +2[/p]
[p][/p]
Gameplay
[hr][/hr]
  • [p]As part of visibility improvements, card designs have been updated: slightly longer aspect, thinner borders, and wider background areas.[/p]
  • [p]As part of visibility improvements, the brightness of the train-space alert UI has been adjusted.[/p]
[p][/p]
Bug Fixes
[hr][/hr]
  • [p]Fixed an issue where the “×2” text for Backlash displayed in green in tooltips.[/p]
  • [p]Fixed an issue where the number “1” was not highlighted in green on Philosopher’s Stone.[/p]