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0.8.0 Preview

[p]Hello! Today we wanted to reach out to those of you who might be wondering, “Why hasn’t there been an update for a month?” and feeling a bit anxious. We want to assure you that development is continuing every day, and we’re dedicating more than 13 hours a day purely to development. Today we’d like to share a bit about what’s being prepared for the upcoming 0.8.0 update.[/p][p][/p]
Im Seok dae and Decisions
[hr][/hr][p][/p][p][/p][p][/p][p]Im Seok dae will be able to make decisions different from Choi Soon ja. Since the two conductors have different personalities, it wouldn’t make sense for them to share the exact same decisions. All of the materials shown here are still under development and may change at any time![/p][p]In fact, in the previous developer letter we mentioned that we were trying to add decisions that would allow players to adjust the game’s difficulty themselves. However, that idea has been rolled back as well. We’ll continue looking for a better approach to handling self-adjustable difficulty…[/p][p][/p]
A New Map!
[hr][/hr][p]A completely new map for Im Seok dae’s journey is coming! This region is home to the remnants of an old survivor settlement nestled deep within a rugged canyon. Here, you will encounter landmarks such as a massive lighthouse, a seed vault, and even a long-exiled conductor😂.[/p][p][/p][p][/p]
Improved Backgrounds
[hr][/hr][p]Come to think of it, we realized that we hadn’t posted a developer letter on the Frostrain 2 store page yet! So we’d like to mention again that we’re also working on upgrading the background visuals.[/p][p]In the previous game, many of you experienced those “wow!” moments and sometimes even a cozy feeling whenever you entered a new terrain. In this sequel, however, we received feedback that those moments felt somewhat lacking.[/p][p]After thinking about the possible cause, we felt that the use of light and color might not have been as strong as in the previous game. Because of that, we’ve been making adjustments in that area. The updated version looks like this.[/p][p][/p][p][/p][p]We hope that entering a new terrain will once again give you that “wow!” moment.[/p][p][/p]
Artifact and Status Acquisition Effects
[hr][/hr][p]We’ve added new visual feedback when acquiring artifacts or statuses so that it’s much clearer what exactly is happening.[/p][p][/p][p][/p][p]For example, with something like the Auto Assembly Device, there were moments where you might think, “Wait, when did that break?” because it would sometimes break without you noticing. Now you’ll be able to clearly see when it breaks. (Though we’re not sure if that’s actually a good thing😂)[/p][p][/p][p][/p][p]Also, when you obtained something through an event, it wasn’t always immediately obvious whether it was an artifact or a status, and sometimes you had to look around to find where it went. Now, when you obtain it, it will move toward the place where it belongs, making it much easier to tell whether it’s an artifact or a status.[/p][p][/p]
Statistics History
[hr][/hr][p]Previously, you could only check statistics at the very end of a journey. Now you can view your statistics history. Keep a record of your journeys and look back at the paths you’ve taken.[/p][p][/p][p][/p]
New Artifacts!
[hr][/hr][p][/p][p][/p][p][/p][p]We’re also continuing to work on new artifacts! What kind of effects might these artifacts have? It looks like there’s even a generator that feels strangely familiar.[/p][p]We hope these artifacts will make your journeys even more enjoyable.[/p][p][/p]
Closing
[hr][/hr][p]We plan to run beta testing through our Discord channel for three days, from March 27 to March 29. After that, we aim to release the official update at the end of March, or at the latest, in early April. Hopefully nothing unexpected happens along the way![/p][p]Until we’re able to show you the next update, we’ll keep working hard on further development. Thank you![/p][p][/p][p]Sincerely,[/p][p]nemonan[/p]