Welcome to the caves
[previewyoutube][/previewyoutube]
Video diplaying mesh objecs being placed on an infinite and procedurally generated voxel terrain.
Mesh objects can be placed anywhere in voxel space including overhangs and underhangs, and in floating areas of space because it is a true voxel engine.
Video diplaying mesh objecs being placed on an infinite and procedurally generated voxel terrain.
Mesh objects can be placed anywhere in voxel space including overhangs and underhangs, and in floating areas of space because it is a true voxel engine.