Age of Survival 2020 Updates : Main menu, animal ragdolls, footstep sounds, stat
[previewyoutube][/previewyoutube]
This video displays a beginning main menu scene (preloaders need to be made still)
Working torch item.
Animals now spawn a physics ragdoll on death, which the player then hits to harvest loot (such as meat, hide, bone, etc). The ragdoll goes away after looting, and a new animal is spawned randomly somewhere in it's place to fill up the animal population cap number.
Each animal now has animation based footstep sounds, so animals can be tracked, and you can hear them track you.
Re written player stats script (health, hunger, and thirst bars)
Animals can now damage and kill the player, and the player has basic death and respawn functionality.
I'm a couple days behind being able to upload a build, I still need to finish making ragdolls for 4 or 5 more animals, and then make preloader scenes, and some basic video settings.... and then it is functional enough for uploading.
This video displays a beginning main menu scene (preloaders need to be made still)
Working torch item.
Animals now spawn a physics ragdoll on death, which the player then hits to harvest loot (such as meat, hide, bone, etc). The ragdoll goes away after looting, and a new animal is spawned randomly somewhere in it's place to fill up the animal population cap number.
Each animal now has animation based footstep sounds, so animals can be tracked, and you can hear them track you.
Re written player stats script (health, hunger, and thirst bars)
Animals can now damage and kill the player, and the player has basic death and respawn functionality.
I'm a couple days behind being able to upload a build, I still need to finish making ragdolls for 4 or 5 more animals, and then make preloader scenes, and some basic video settings.... and then it is functional enough for uploading.