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Age of Survival 2024 development updates : New water system!

https://youtu.be/0oYLyzGvIcE

So far the project has been made using only what unreal engine provides, and using only free assets from quixel bridge, and only free assets from the unreal marketplace, besides some 3d models like the fish models and underwater assets.

The entire project has been coded using blueprints only, and it's taken me 6 months to work on every day after working my 9 - 5 full time.

I don't like to use third party assets when it comes to programming and blueprints, but this ocean shader is SWEET and functions just like the ocean shader provided in the unreal engine, but looks much better. Waves are supported, and it also supports physical water simulations, which would be awesome for lakes, and waterfalls.

It is the Fluid Flux water system, which can be used for a whole lot of things creatively in game if you guys want to check it out, and give me any ideas of how we could use this for real time water simulations.