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Age of Survival News

Uploading an early build tomorrow (friday) night!

Alrighty, so sorry the upload I wanted to upload last week is going slow..... hard to work ft, and have a small baby to take care of, and do this!. haha. who would have known??



So the build right now is pretty solid for an early build............... Things that are working : (single player)

8 different types of animals so far with spawning based on rarity. Animals are procedurally spawned and de spawned around the player, so animals will be spawned infinitely with the terrain.

infinite voxel terrain with tree, rock, and shrub / plant objects which are all able to be harvested .

Inventory and crafting system.

Weapon system.

Player health / damage, hunger and thirst system (though thirst is disabled for now).

Building system with square and triangular building parts.

Weather and time of day system .

Saving system (The player's stats, and position. Time of day, date, weather type, inventory contents, and player placed buildings).

Dynamic navigation mesh that generates an updates mesh every 1 second, allowing for AI (animals or otherwise) to be able to navigate on an infinite, procedurally generated terrain.

Functioning pre loading scenes.





What I am currently working on for the next build to upload :





Ammo system for the bow and arrow. (bow currently will shoot as many arrows as you want)

A few small bug fixes with the UI and keypresses.

Biomes (bimes are not currently blending together correctly, but am close to fixing that).

Allowing the player to terraform (dig / place) the terrain, and saving it.

Collision based melee damage (the current melee system is based on raycast damage, so for instance when hitting an animal's dead corpse to collect meat, etc you need to aim in the middle of your screen on the corpse to hit it, instead of aiming where the axe / etc would hit based on collision with the head of the axe, arrow dame IS currently based on the collision of the arrow with the AI)

Video / audio / input settings.

Working chests and storage items / crafting stations.

The ability for the player to define random seeds at runtime for varied terrain terrain and object generation.

Thirst system based on collecting water from roots, and occasional rain, based on a mostly dry environmental setting.



There are a good amount of crafting layout recipes, I will make a tuturial video of all of the current crafting recipes, and current in game items.






Age of Survival 2020 Updates : Animated bow and ragdoll impact forces.

[previewyoutube][/previewyoutube]

This video displays bow animations, and ragdoll death forces on being hit by a projectile, or a melee attack.

Age of Survival 2020 Updates : Main menu, animal ragdolls, footstep sounds, stat

[previewyoutube][/previewyoutube]


This video displays a beginning main menu scene (preloaders need to be made still)

Working torch item.

Animals now spawn a physics ragdoll on death, which the player then hits to harvest loot (such as meat, hide, bone, etc). The ragdoll goes away after looting, and a new animal is spawned randomly somewhere in it's place to fill up the animal population cap number.

Each animal now has animation based footstep sounds, so animals can be tracked, and you can hear them track you.

Re written player stats script (health, hunger, and thirst bars)

Animals can now damage and kill the player, and the player has basic death and respawn functionality.



I'm a couple days behind being able to upload a build, I still need to finish making ragdolls for 4 or 5 more animals, and then make preloader scenes, and some basic video settings.... and then it is functional enough for uploading.

Age of Survival 2020 Updates : Bow hunting with tracer arrows

[previewyoutube][/previewyoutube]

This video displays bow hunting with tracer arrows.

Age of Survival 2020 Updates : Basic bow and arrow functionality

[previewyoutube][/previewyoutube]

Early bow and arrow functionality has been added to the Age of Survival 2020 updates.

I couldn't hit a damn thing until it was right in front of me, haha. But the video does prove that damage from arrow projectiles is working.