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Age of Survival News

Welcome to the caves

[previewyoutube][/previewyoutube]

Video diplaying mesh objecs being placed on an infinite and procedurally generated voxel terrain.

Mesh objects can be placed anywhere in voxel space including overhangs and underhangs, and in floating areas of space because it is a true voxel engine.

AOS 2019 updates

[previewyoutube][/previewyoutube]

It's been a while, but I am now active again on updating Age of Survval.

this video displays :

Infinitely generated voxel engine including multiple biomes.
Dynamic generated navmesh for smart AI movement.
Updated base building engine.
Updated time of day engine.
Updated AI and behavior.
Voxel engine, and AI use multi threading for very fast performance.


A playable update will be uploaded soon.

Status update

Just a quick update for the people who do still support the project :

It's not dead, like I have stated before. In the last year, unfortunately, I have had to stop focusing on development and work a normal fulltime job, as profits from age of survival could not support me or any other developer working full time to continue the project.

I am continuing development on the project in my free time, including a complete, from the ground up, build of the project for VR only. There have also been times where I have had to wait for certain technologies in unity3d to become available, as they just did not exist beforehand, like navmesh generation for very large terrains, or dynamic navmesh generation for infinite terrains.

I would like to bring you the main promised features, please do be aware on a one man team, with very limited funds,and even more limited time it will take a great deal of time for me to bring you updates. I have not forgotten the project, and frankly it was my baby for years before release and could never do that.



I do have to touch on wanting to develop also when I recieve threats, negative comments, etc through email, steam, my personal facebook page, and my personal youtube account. It doesn't make me a happy person, and if you put yourself in my shoes, after reading and deleting such negative comments off of my personal social media avenues it might make a person not want to communicate with the community on steam at the very least. I'm not telling anyone to stop saying what they are saying, but if you put yourself in my shoes you have to understand how low my motivation to help said people can be at times.

That is all, please consider that developers are human beings as well.


I have no timeline for updates unfortunately, but they will come.

Status update

Just a quick update for the people who do still support the project :

It's not dead, like I have stated before. In the last year, unfortunately, I have had to stop focusing on development and work a normal fulltime job, as profits from age of survival could not support me or any other developer working full time to continue the project.

I am continuing development on the project in my free time, including a complete, from the ground up, build of the project for VR only. There have also been times where I have had to wait for certain technologies in unity3d to become available, as they just did not exist beforehand, like navmesh generation for very large terrains, or dynamic navmesh generation for infinite terrains.

I would like to bring you the main promised features, please do be aware on a one man team, with very limited funds,and even more limited time it will take a great deal of time for me to bring you updates. I have not forgotten the project, and frankly it was my baby for years before release and could never do that.



I do have to touch on wanting to develop also when I recieve threats, negative comments, etc through email, steam, my personal facebook page, and my personal youtube account. It doesn't make me a happy person, and if you put yourself in my shoes, after reading and deleting such negative comments off of my personal social media avenues it might make a person not want to communicate with the community on steam at the very least. I'm not telling anyone to stop saying what they are saying, but if you put yourself in my shoes you have to understand how low my motivation to help said people can be at times.

That is all, please consider that developers are human beings as well.


I have no timeline for updates unfortunately, but they will come.

Multiplayer added to new terrain engine tech demo

- Added simple multiplayer to the infinite terrain tech demo. You can now log in and knife each other.

- will add animals, resources and items in the next update.