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  3. Improvements Based on Offline Playtest Feedback

Improvements Based on Offline Playtest Feedback

[p]Recent Improvements & Updates[/p][p]After showcasing our game at an offline expo, we received a lot of valuable feedback from players. Based on these suggestions, we’ve implemented the following improvements and updates:[/p]
  • [p]Removed small collision objects as well as collisions from certain trees and utility poles, resulting in smoother and more enjoyable riding.[/p]
  • [p]Added a reverse-direction detection system that notifies the player when they are going the wrong way, reducing confusion and getting lost.[/p]
  • [p]Added an additional respawn point in the middle of Stage 1 to prevent excessive backtracking after falling off the ship.[/p]
  • [p]Fixed inaccuracies in attack hit detection to ensure more stable and consistent combat feedback.[/p]
  • [p]Optimized crash logic to prevent unnecessary or overly frequent crashes.[/p]
  • [p]Improved the dismount system — players can now freely move and explore after getting off the bike.[/p]
  • [p]Added a “Return to Bike” feature (G key). If the bike is too far away or lost, players can automatically return to it after 30 seconds.[/p]
  • [p]Fixed an issue where the bike could fly too far away upon impact, ensuring it now lands closer to the player.[/p]
  • [p]Polished AI behavior for other riders to reduce clustering and improve overall combat and racing dynamics.[/p]
  • [p]Reworked finish line detection and result feedback to make the end-of-stage experience clearer and more satisfying.[/p]
  • [p]All supporters have been added to the in-game credits. Your support is what keeps this project moving forward — thank you![/p]