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Your Tactical Toolkit: Combat Modules in Action

[p]Freelancers, report in.
Let’s talk modules.[/p][p]In Control and Capture modes, your Glide enters the arena clean — no combat systems, no tricks. You pick up and activate modules on the fly. The right choice, at the right moment, changes everything.[/p][p]Here’s what’s currently in your arsenal:[/p][p]Combat Module – Delivers heavy damage. Knock an enemy out of the match and send them to repairs.[/p][p][/p][p]Time Gun Module – Disrupts enemy processing, slowing down perception and reaction time. Use it to strike or escape.[/p][p][/p][p]EMP Module – Shuts down control systems completely, leaving the target motionless and exposed.[/p][p][/p][p]Shield Module – Generates a short-lived energy barrier around your Glide. It can block hostile abilities and even protect you from environmental traps.[/p][p][/p][p]Each module is temporary. Reactivation or replacement is essential — but timing is everything.[/p][p]You’ll see them in action in the clips below. Which one’s your style?[/p]