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Let's keep improving and fixing the Demo

[h2]Hi Deahtliverers![/h2][p][/p][p]Once again, we've made a number of bug fixes and overall improvements to the demo.[/p][p]Your feedback is essential, so don't hesitate to send it to us either via steam or our discord![/p][p][/p][p]Our Discord: https://discord.gg/rMHY8E9C[/p][p][/p][h3]Update summary:[/h3][p][/p][p][/p][h3]And to go into more detail :[/h3][p]This time we tried to make monsters more menacing, and it should continue in this direction tomorrow![/p][p]We also took into account people saying the goal was hard to understand at first. A tutorial might see the day but not this week. Until then we tried to add a bit more element to understand quickly (and without too much read)[/p]
  • [p]Balancing and targeting monsters rework[/p]
  • [p]Pictures of delivery points added to "how to play" poster[/p]
  • [p]Added light on objects not held in hands (to improve visibility when lost)[/p]
  • [p]Fix: wall and door problem in pizzeria storeroom[/p]
  • [p]Fix: egg spawning mid air or indoor bugs[/p]
  • [p]Add attack animation when using Chorizo[/p]
  • [p]Fix: Ghoul position after city shuffle[/p]
  • [p]Balloon only spawn the first day[/p]
  • [p]Fix: UI now affected by brightness[/p]
  • [p]Monsters now attack when player is too close even if not targeted[/p]
[p][/p][h3]And for what's to come soon (not exhaustive):[/h3]
  • [p]Add animations to the recap of the day, to make things clearer and more juicy,[/p]
  • [p]Make Balloon moves slightly towards nearby players,[/p]
  • [p]Prevent interaction through walls and obstacles,[/p]
  • [p]Prevent dropping or throwing objects inside or behind walls and obstacles[/p]
  • [p]Fix camera messy behavior when in spectator mode and object blurriness when moving[/p]
[p][/p][p]As always, thank you for your support and help ![/p][p]See you soon (probably tomorrow!)![/p]