Steam Next Fest End, Patch Note & Roadmap !
[h2]Hello Deathliverers![/h2][p][/p][p]We've come to the end of Steam Next Fest, and what an explosive week it's been! [/p][p][/p][h3]Thanks so much for your feedback on the Pizza Deathlivery demo! [/h3][p][/p][p]Your help has been invaluable, especially on a game of this scale. We really want to make it as fun and engaging as possible! [/p][p][/p][p]This week and next, we'll be continuing to update the demo regularly, to make it as clean and bug-free as possible. We'll then slow down on updates to continue developing the game, with the aim of: [/p][h3]opening playtesting sessions during the summer (stay tuned !). [/h3][p][/p][h2]Here you can see a summary of today's patch:[/h2][p]
[/p][p][/p][h2]And in detail :[/h2]
- [p]Rework the city's level design (faulty road, street lighting, etc.)[/p]
- [p]Add a basketball and basket to the emergency[/p]
- [p]Change the polaroids text[/p]
- [p]Change the car spawns (more spooky!)[/p]
- [p]Add street and avenue names to the pizzeria map[/p]
- [p]Change the city hall block[/p]
- [p]Prevent objects to have a wrong position on start (especially the door lever)[/p]
- [p]Prevent player pseudo to appear/disappear when in spec mode[/p]