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Gremlins, Inc. News

HAPPY 6TH ANNIVERSARY!



Dear friends:

In October this year, Gremlins, Inc. celebrated 6 years since its release on Steam in Early Access. Nearly 500.000 players have joined the game since its launch, and over 10.000 players among them already spent more than 100 hours playing this game.

More importantly, there is a warm community that grew around the project, where players from different countries share advice and come up with ideas on new mechanics. We love the strong data, but we love the sense of community even more. Thank you for being with us!

Looking at 2022, and into the future, we have huge desire to take Gremlins, Inc. to another level. For more than a year now, we have been debating about the evolution of the game. Currently, there are a few features and content that we simply cannot add to the existing project due to the limitations of its architecture. So how do we change that, to continue the evolution of the game?

We are now developing the concept of Gremlins, Inc. 2 – a sequel to the existing game that will be purpose-built to deliver the most requested features:

  • Peer to peer connection for custom multiplayer sessions
  • Team sessions in ranked mode
  • Cards that can be edited for mods
  • Playing field that can be edited for mods
  • Dynamic effects (e.g. play a card and change playing field)
  • Versions for other platforms (e.g. Android, Switch) with cross-play

As a small independent team, we cannot make this project happen on our own. Thus, we just started to look for a publisher with whom we will partner up for Gremlins, Inc. 2, so that we can fully focus on the development of this game.

If you enjoy the current game and would like to see the next chapter in its story, you can help us with 2 things:
  1. Please list in the comments to this announcement the features and the content that you would love to see the most in the new game – as well as limitations that you would like to see removed.

  2. Please leave a thumbs-up on this announcement to let us and our potential partners know that you support this ambition!

We very much look forward to finding a partner and securing the budget to deliver to you the next generation of Gremlins, Inc. – a game that is built to have more features, and a game that is built to be more expandable and fully customizable.

With your help and our hard work, we are sure that we can move the mountains, and that one day in the future you will be able to happily join a team tournament with automatic seeding, and to enjoy a constant stream of updates that are not restricted by the limitations of the current technology.

Thank you for your support over the years and have a great time playing the game!

We hope that very soon, we will have good news about the publishing partner!

/ Team CO /

NEW TOURNAMENT!

Gremlins who were looking forward to the tournament: thank you for your patience!

The tournament runs from October 29 (12:00 GMT) to November 1 (12:00 GMT),

[h3]:steampunk: EUROPE[/h3]

:cards: Players: 4
:score: Victory condition: 30 points
:cursecard: Chaos Cards: allowed
:magic_sparkles: Character Abilities: allowed
:telegram: Impending Misfortune: visible
:cheatdice: Characters: from random set
:RatsClock: Timer: normal
:Location: Field: Clockwork town (1)

[h3]:steampunk: ASIA[/h3]

:cards: Players: 2
:score: Victory condition: 35 points
:cursecard: Chaos Cards: allowed
:magic_sparkles: Character Abilities: allowed
:telegram: Impending Misfortune: hidden
:cheatdice: Characters: from random set
:RatsClock: Timer: normal
:Location: Field: Clockwork Colony (2)

Special rules for ASIA server:

The following cards are removed:
  • The Accelerator
  • An Award Ceremony
  • A Compromising Document
  • A Fraudulent Transaction
  • A Friendly Bailiff

[h3]TOURNAMENT RULES[/h3]

There is no limit on the number of sessions that a player can play during this tournament.

During this tournament, regular rating points will be frozen for all the players. Your tournament sessions will not affect your regular rating.

The tournament rating does not affect any awards.

[h3]PRIZES[/h3]

Most victories:
  1. 3 contraband goods box
  2. 2 contraband goods box
  3. 1 contraband goods box

Maximum win rate (8 sessions or more) EUROPE:
  1. Champion’s trail, 3 contraband goods box
  2. Bomb-o-mat, 2 contraband goods box
  3. 1 contraband goods box

Maximum win rate (12 sessions or more) ASIA:
  1. Champion’s trail, 3 contraband goods box
  2. Bomb-o-mat, 2 contraband goods box
  3. 1 contraband goods box

All players with 5 wins in a row on EUROPE:
  • Spooky trail, 1 contraband goods box.

All players with 10 wins in a row on ASIA:
  • Spooky trail, 1 contraband goods box.


To celebrate the release of our new game –

https://store.steampowered.com/app/637050/Spire_of_Sorcery/

– we add it to the pool of special prizes:

The secret prize on EUROPE:
  1. 3 contraband goods box + Spire of Sorcery (Early Access)
  2. 2 contraband goods box
  3. 1 contraband goods box

The secret prize on ASIA:
  1. 3 contraband goods box + Spire of Sorcery (Early Access)
  2. 2 contraband goods box
  3. 1 contraband goods box

Tabletop Fest 2021 stream



If you haven't seen what team tournaments look like in Gremlins, Inc., stop by 4PM EEST!

The stream will be pre-recorded.

And for those looking to the new official tournament: it will begin October 29, details to be announced later in the day.

Have a great weekend!

// team CO

Tabletop Fest 2021 stream



If you haven't seen what team tournaments look like in Gremlins, Inc., stop by 4PM EEST!

The stream will be pre-recorded.

And for those looking to the new official tournament: it will begin October 29, details to be announced later in the day.

Have a great weekend!

// team CO

Spire of Sorcery is now available on Steam in Early Access!

[h3]What is Spire of Sorcery?[/h3]

Spire of Sorcery as a turn-based party RPG where you rely on spellcasting, alchemy, and a bit of equipment to explore the original world of Rund – engaging with the realms of life, death, and chaos to help the sentient citadel mend the broken world.

[previewyoutube][/previewyoutube]


[h3]Who created Spire of Sorcery?[/h3]

Spire of Sorcery is created by Charlie Oscar. This is our indie team’s second big release. Earlier, we shipped the native digital board game Gremlins, Inc. (and in a few months, we will also ship a new card game set in the same universe). Working together for the last seven years, we aim to create original games that reward players with new experiences!


[h3]Why Early Access?[/h3]

The game is already big enough, and deep enough, to offer 4 to 8 hours of gameplay with many ways of replaying it. We’re eager to present the game to the wider audience because our development process is based on feedback and iterations. Quite a lot of the game’s most fun features were born during community discussions!


[h3]What’s great about Spire of Sorcery?[/h3]

Everything – except for the tutorial, which is far from perfect!! :-P
  • Cast spells, including combos, to affect opponents and trigger environmental effects
  • Concoct alchemic substances that range from curative to explosive
  • Combine alchemy, spells and equipment to prevail in encounters
  • Explore the original world of Rund to discover new resources and new recipes
  • Taste any resource that you find, to modify the looks of your party
  • Collect and grow food resources, and cook food that may taste great (or horrible)
  • Manage your party, considering mood and traits of its members
  • Find new party members and improve their stats up to their true potential
  • Expand your base at the Spire with new rooms that offer new mechanics
  • Break into ancient barrows, dispel cursed weepers and battle infection-ridden gigglers
  • Resolve mini-stories that pose moral choices, affecting your party’s mood

The above is what’s already in the game by now, and we’ve got a lot more in the works!

[h3]What’s in the current version?[/h3]

The game releases with 3 chapters that detail the escape of the mages from the Inquisition, their encounter with the terrifying Broodmother and their first contact with the mysterious tribe of Mushroom-eaters. As to the world, we’ve got seasoned gigglers and rageful shadows, spitting demons and fearful blackpaws, mad weavers and cursed weepers, spike-shooting tree crawlers and mysterious mushroom-eaters who populate barrows, haunts and villages across the plains, wetlands, forests, ruins and elderwood.

[h3]How will the game be updated?[/h3]

More content is coming, and a plenty of new mechanics is in development for the next updates!

We update the game every month with quality-of-life improvements, and once every two months with new chapters and new mechanics. In this way, you’ll regularly have new challenges to try and mechanics to sample – all the way towards the full release.

Campfires, travel magic, crafting, personal relationships – it’s all on the roadmap (Roadmap), as well as new creatures, new regions and new mechanics.

[h3]How long will the game remain in Early Access?[/h3]

We’re looking to reach version 1.0 before the end of 2022.

We're hell-bent on shipping new content and new mechanics as fast as we can, thanks to your support, and improving the balance and the interface – based on your feedback.

[h3]What if I own Gremlins, Inc.?[/h3]

We’ve created a thank-you bundle that gives you a bit of a discount:

https://store.steampowered.com/bundle/23112/Sorcery_Inc/

[h3]Thanks for the support![/h3]

Making original games is not easy. We express our thanks to everyone who supported our team during the development of Spire of Sorcery. Every positive comment made a difference! Every word of support made it easier for us to make it through the development sprints!

ːhypnoheartːːhypnoheartːːhypnoheartː THANK YOU!! ːhypnoheartːːhypnoheartːːhypnoheartː

Our team is committed to creating original games that combine all sorts of mechanics, and we hope to bring you lots of fun with Spire of Sorcery as you will see it evolve and grow during the Early Access period. This is impossible without the support of the community, the commitment of the independent professionals who contributed their work to make this game happen, and without the open eco-system of Steam that allows us to work independently, focusing on the quality of the game above all else.

https://store.steampowered.com/app/637050/Spire_of_Sorcery/

If you support our vision, please purchase Spire of Sorcery.

Or if it’s too early for you, then you can wishlist it to follow the game’s progress.

See you in Rund!

Team Charlie Oscar
Vilnius, Lithuania