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Gremlins, Inc. News

UPDATE 11/05/2025

Good morning, dear friends :

As you may know, throughout 2025 we have committed to releasing weekly updates for Gremlins, Inc. Such updates typically include a few quality of life improvements:
  • edits for card rules, to make them easier to understand;
  • fixing typos and missing values in some languages;
  • occasionally, balancing changes (thanks to the forum discussions);
  • sometimes, improvements in visual assets (contrast/colors);
  • sometimes, improvements in the UI (font sizes and other things);
  • from time to time, improvements in stability of servers;

If you have any suggestions for future updates in the categories above, please post them on Steam Forums. We are here for you, working to make your game experience better.

And if you report a ːhypnoheartː particularly good ːhypnoheartː bug which we can find and fix, then we will happily mail you a little package from our studio (coins not included, only the pins).



[h2]UPDATE 11/05/2025[/h2]

[h3]LANGUAGE EDITS[/h3]

Fixed several typos in ːtelegramː Telegrams of Misfortune. Languages affected: Russian (thanks, ːmagic_sparklesː Dasedfarg).



[h2]ROADMAP[/h2]

We've edited a number of action cards, but these edits are not yet included in this week's update. We will roll them in during the coming week. A few will change the titles of the cards in English and/or in Russian – where one of the languages doesn't match the mechanics, or the concept, of the card (there are a few such cases, for example, one card is called "Propaganda" in all the languages except for English and CJK where it was translated as "Persuasion", and so on).

We have agreed to add an option to "surrender" to the duel mode, when we have a chance to do it – it's not a huge thing for the losing player, who can even now simply leave the session, but it will help the winning player to save their time.

When we switched off flavor texts on Telegrams of Misfortune in the game, we didn't do this in a couple of instances that you have since reported – we'll look into this in the coming weeks.

[h3]LANGUAGE EDITS[/h3]

If there are any misleading descriptions of the rules of the cards, we would love to receive your feedback – since we continue to edit the rules to make them clearer. Every rule that is made easier to grasp, increases the speed of the multiplayer sessions.

[Team CO]

PS

We are days away from inviting the first 50 players to the Playtest of Sister of a Dragon, our new game that will participate in the Steam's Next Fest in June. The build is now approved by the Steam team, and we'll start the Playtest once we've ironed the tutorial a bit more.

UPDATE 2025/05/05

Good morning, dear friends :

As you may know, throughout 2025 we have committed to releasing weekly updates for Gremlins, Inc. Such updates typically include a few quality of life improvements:
  • edits for card rules, to make them easier to understand;
  • fixing typos and missing values in some languages;
  • occasionally, balancing changes (thanks to the forum discussions);
  • sometimes, improvements in visual assets (contrast/colors);
  • sometimes, improvements in the UI (font sizes and other things);
  • from time to time, improvements in stability of servers;

If you have any suggestions for future updates in the categories above, please post them on Steam Forums. We are here for you, working to make your game experience better.

And if you report a :hypnoheart: particularly good :hypnoheart: bug which we can find and fix, then we will happily mail you a little package from our studio (coins not included, only the pins).



[h2]UPDATE 2025/05/05[/h2]

The weekly update was delayed by a few days, as we spent the weekend re-writing a part of the core code because we – can you believe it? – have hit the C# assembly limits. This is the sort of prizes you get for updating a project that was created 10+ years ago ːmaliceː.

[h3]LANGUAGE EDITS[/h3]

Fixed several typos in ːtelegramː Telegrams of Misfortune. Languages affected: English, Russian, Chinese.

Improved many unnatural line breaks in ːtelegramː Telegrams of Misfortune and in action cards. Language affected: Japanese.

[h3]USER INTERFACE[/h3]

Stopped displaying the flavor texts of ːtelegramː Telegrams of Misfortune during the sessions, we now only display them in Gremlinopedia. This should make the game a bit less overwhelming for new players.

Added a link to the protest forum on the Steam forums to the description of the Fair Play Rules in the game.



[h2]ROADMAP[/h2]

We started prototyping a new format for ːtelegramː Telegrams of Misfortune, which should make them more integrated into the lore of the world, and which should fix the current gap between flavor texts and actual effects.

Above you can see the first new Misfortune photograph, that illustrates a new story (which is based on one of the existing telegrams). Gone will be the different shapes, and the colors of the stamps, that often cause more confusion than clarity.

We hope to update all of the Misfortunes by the end of this year, so that the board game edition of Gremlins, Inc. already gets these visuals; and once we have the whole set, we will update the video game just as well. It's a long process, we are at 2.5% of progress at this time.

[h3]LANGUAGE EDITS[/h3]

We hope to finish updating the action cards by the end of May. Languages: English, Russian, Japanese, Chinese.

If there are any misleading descriptions of the rules of the cards, we would love to receive your feedback – since we continue to edit the rules to make them clearer. Every rule that is made easier to grasp, increases the speed of the multiplayer sessions.

[Team CO]

PS

We opened the sign-ups for Steam Playtest of our upcoming game, Sister of a Dragon, and we expect to submit the playtest build for the approval of Valve this week. Which means that we're now two steps away from giving you an opportunity to test our new creation.



Initially, we will offer just the Challenges mode, which features a number of encounters that get progressively more difficult. We hope that the fact that you've mastered Gremlins, Inc. means you won't be scared by the different types of tokens with different activation rules and different power levels. Everything is simple, but it's the combination of the simple mechanics, that creates the tactical complexity of the situation.

Anyways, the signup link looks like this green button on the game's page, if you're interested:

Workers' Tournament!!

[h2]WORKERS' TOURNAMENT!![/h2]

The tournament starts on April 30, with the following rules:

30 April 2025 (12:00 GMT) – 05 May 2025 (12:00 GMT) (5 days)

[h3]EUROPE[/h3]

ːcardsː Players: 4
ːscoreː Victory condition: 30 score
ːcursecardː Chaos Cards: allowed
:magic_sparkles: Character Abilities: allowed
ːtelegramː Impending Misfortune: hidden
ːcheatdiceː Characters: random
:RatsClock: Timer: normal
:Location: Field: Clockwork Town (1)

Tournament points (place/points):

1. +120
2. +20
3. +4
4. +1

Players get tournament points for the first all participated tournament sessions.

[h3]ASIA[/h3]

ːcardsː Players: 2
ːscoreː Victory condition: 35 score
ːcursecardː Chaos Cards: allowed
:magic_sparkles: Character Abilities: allowed
ːtelegramː Impending Misfortune: hidden
ːcheatdiceː Characters: random
:RatsClock: Timer: normal
:Location: Field: Clockwork Town (1)

Tournament points (place/points):

1. +120
2. +20

Players get tournament points for all participated tournament sessions.

[h3]MAIN PRIZES[/h3]

The following prizes are awarded to players who occupy the following places, separately on EUROPE and on ASIA servers:
  1. Gremlins, Inc. original T-shirt
    A set of Gremlins, Inc. enamel pins (4 pins)
    3x illegal box of goods
    Champion's trail
    Modesty begits you
    A Smart Plug
  2. A set of Gremlins, Inc. enamel pins (4 pins)
    3x illegal box of goods
    A Smart Plug
  3. 3x illegal box of goods
  4. 2x illegal box of goods
  5. 2x illegal box of goods
  6. 2x contraband box of goods
  7. 2x contraband box of goods
  8. 1x contraband box of goods
  9. 1x contraband box of goods
  10. 1x contraband box of goods


[h3]Additional prizes[/h3]

[h3]Bounty hunter's award[/h3]
The first player to win against the player with the highest number of tournament points:

EUROPE
:SneakyChest: 1x illegal box of goods

ASIA
:SneakyChest: 1x illegal box of goods

[h3]Most Played Sessions Award[/h3]
Player who has played the most tournament sessions without abandoning once:

EUROPE
:SneakyChest: A set of Gremlins, Inc. enamel pins (4 pins)

ASIA
:SneakyChest: A set of Gremlins, Inc. enamel pins (4 pins)

[h3]Secret Award[/h3]
The secret rule will be disclosed after the end of tournament.
:SneakyChest: 1x illegal box of goods

[h3]Important: Right holders of prizes requiring delivery should contact us in one of the following ways:[/h3]
Send an email to [email protected]
Join the official Gremlins, Inc. discord and send a DM to Standard of Ur
Invite Standard of Ur to be your Steam friend and use steam chat

The following information is required for delivery:
Zip code (Postal code)
Address
Name
Phone number

This time, blessings are in store for the hardworking Gremlin who loves the most Clockwork Town.
Good luck!!

[Team CO]

UPDATE 2025/04/25

Good morning, dear friends :

As you may know, throughout 2025 we have committed to releasing weekly updates for Gremlins, Inc. Such updates typically include a few quality of life improvements:
  • edits for card rules, to make them easier to understand;
  • fixing typos and missing values in some languages;
  • occasionally, balancing changes (thanks to the forum discussions);
  • sometimes, improvements in visual assets (contrast/colors);
  • sometimes, improvements in the UI (font sizes and other things);
  • from time to time, improvements in stability of servers;

If you have any suggestions for future updates in the categories above, please post them on Steam Forums. We are here for you, working to make your game experience better.

And if you report a :hypnoheart: particularly good :hypnoheart: bug which we can find and fix, then we will happily mail you a little package from our studio (coins not included, only the pins).



[h2]UPDATE 2025/04/25[/h2]

[h3]BALANCING[/h3]

ːcardsː Ancient Scriptures



Previously

Now



Special rule: Add 5 cards from the deck to your hand. Keep 6, discard the rest.

Special rule: Add 6 cards from the deck to your hand. Keep 6, discard the rest.


ːcardsː Forbidden Knowledge



Previously

Now



Get: +100$

Get: +100$, +1ːmaliceː


ːcardsː Glasnost



Previously

Now



This card can be played at the Court

This card can be played at Tribune


ːcardsː Heavenly Duties



Previously

Now



+4ːmaliceː
Special rule: Choose any player, who gives you 200$ or 2ːscoreː or 5ːvotesː (your choice).

+3ːmaliceː
Special rule: Choose any player, who gives you 200$ or 3ːscoreː or 6ːvotesː (your choice).


ːcardsː Oligarch



Previously

Now



Cost: 600$

Cost: 500$


ːcardsː Quest from Adrageron



Previously

Now



Get: +200$, +6ːscoreː, +4ːmaliceː

Get: +200$, +6ːscoreː, +6ːmaliceː


ːcardsː Quick Loan



Previously

Now



Special rule: -20$ at the start of your every turn. If full payment cannot be made: -3ːscoreː, this card is discarded.

Special rule: -25$ at the start of your every turn. If full payment cannot be made: -3ːscoreː, this card is discarded.



We've received a lot of feedback from players on Discord and the Steam board about the card balance. So what do you think of these changes? We'd love to hear your feedback.

[h3]LANGUAGE EDITS[/h3]

All of the ːtelegramː Telegrams of Misfortune have been updated (names, descriptions and flavors). Languages affected: English, Russian, Chinese, Japanese.

Updated the description of a few action cards. Language affected: English, Russian, Japanese.



[h2]ROADMAP[/h2]

[h3]LANGUAGE EDITS[/h3]

We hope to finish updating the action cards by the end of May. Languages: English, Russian, Japanese, Chinese.

If there are any misleading descriptions of the rules of the cards, we would love to receive your feedback – since we continue to edit the rules to make them clearer. Every rule that is made easier to grasp, increases the speed of the multiplayer sessions.

[h3]USER EXPERIENCE[/h3]

Next week, we plan to stop displaying the flavor texts of Telegrams of Misfortune in the game, and will only display them in Gremlinopedia. This should make the game a bit less overwhelming for new players.

[h3]NEW CARD[/h3]

We are currently working on one new action card.



[Team CO]

PS

Two weeks ago, we started publishing the weekly release notes on our upcoming game, Sister of a Dragon (release notes 16/04/2025, release notes 22/04/205). In this way we prepare for the upcoming Steam Playtest, so that the weekly release notes become a standard, and whoever participates in the playtest, is able to follow the progress and understand what has been updated.



We estimate that it will take a few more weeks before we open the playtest. As you can see from the recent notes, right now it's the tutorial that's our headache (very similar to what we went through with Gremlins, Inc.) – we invited a few experienced friends to play, and we were surprised when they lost their first set of battles, due to not grasping how the schools of tokens interact and change when activated :weather:. At the same time, our own kids win the same battles with ease. Hence our commitment to implementing the tutorial early on...

UPDATE 2025/04/18

Good morning, dear friends :

As you may know, throughout 2025 we have committed to releasing weekly updates for Gremlins, Inc. Such updates typically include a few quality of life improvements:
  • edits for card rules, to make them easier to understand;
  • fixing typos and missing values in some languages;
  • occasionally, balancing changes (thanks to the forum discussions);
  • sometimes, improvements in visual assets (contrast/colors);
  • sometimes, improvements in the UI (font sizes and other things);
  • from time to time, improvements in stability of servers;

If you have any suggestions for future updates in the categories above, please post them on Steam Forums. We are here for you, working to make your game experience better.

And if you report a :hypnoheart: particularly good :hypnoheart: bug which we can find and fix, then we will happily mail you a little package from our studio.



[h2]UPDATE 2025/04/18[/h2]

This week we changed the mechanics of two cards – but as we're not satisfied with the result, we decided not to release this change into the public server yet.

We also edited the descriptions of ːtelegramː Misfortunes, and managed to advance quite substantially. Mostly it's about tying the loose ends, i.e. synchronizing the effects and the flavor texts, plus the actual rules.

[h3]LANGUAGE EDITS[/h3]

Updated the descriptions of about 20 Misfortunes. Languages: English, Russian, Japanese.

Updated the description of a few cards. Language: Russian.

A typo has been fixed. Language: Chinese (thanks, :magic_sparkles: 子元).

Fixed a missing translation of the card name “Spire of Gremlins” and removed an unnecessary line break display errors. Language: Spanish (thanks, :magic_sparkles: Lluc Riberax).



[h2]ROADMAP[/h2]

The big news from our side is that we've met a board game developer and publisher, whom we really liked, as their approach is similar to ours. He is Spanish, but he is based in Italy. With the most successful game from his portfolio selling in excess of 2 million copies worldwide.

We now started to discuss the possibility to launch either a card game based on Gremlins, Inc., or a board game – with the playing field, and the tokens, and all the action cards and Misfortunes and jail cards; or both.

What we're very eager for: to have a professional board game designer look at the current card game, and help us balance it better. Bonus points: if we actually manage to do the real thing, the whole board, it would be so very cool – to hold in the hands a real-life version of this digital game!

Anyways, there is a long way forward still, but we wanted to let you know, that for the first time in years, we actually met someone who thinks like us, iterates like us, and understands this game. So, hopefully, something comes out of this meeting!

We just dispatched to his team one of the last few remaining printed deck of the card game. Now we will see, what he thinks about the current balance.

If this comes to pass, we have a number of cool ideas of how Kickstarter stretch goals can have an impact both on the board game project, and on the video game here on Steam :loot_sack:.

[h3]LANGUAGE EDITS[/h3]

We will try to finish the edits of ːtelegramː Misfortunes in the coming week.

If there are any misleading descriptions of the rules of the cards, we would love to receive your feedback – since we continue to edit the rules to make them clearer. Every rule that is made easier to grasp, increases the speed of the multiplayer sessions.

[h3]GAME BALANCE[/h3]

Balance adjustments for several action cards are planned for the next week's update, if our tests on the private server show that these adjustment improve player experience.

PS

On the cover image of this announcement, you can see the handmade steampunk keychain with Gremlins, Inc. Ten years ago, we commissioned about a dozen of these and voila, we just found one in the back of a drawer in the studio's offices. Now we need to come up with an idea of what kind of a challenge will be worthy such a prize.