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Gremlins, Inc. News

February Update

Dear friends,

Many thanks for your feedback about the last series of changes. We are not the Governors of this town, who care about nothing but their own interests. We think of ourselves as engineers: we tweak, we try, we listen, and then we tweak some more. So your comments and suggestions are very much welcome!

From this month, we're getting back to regular, monthly updates of the game.

These updates will add new content as well as fix known issues, and introduce changes in the balance.

Important to keep in mind: a lot of the bigger changes we move to Gremlins, Inc. 2, because with the updated architecture it will be much easier to make those already in the next version of the game.

[h3]REBALANCING[/h3]

In late January, we changed the effects of 6 cards. This lead to a pretty great discussion. As a result, we're making the following changes:

ːcardsː An Award Ceremony



Change:

You get +ːmaliceː1 → +ːmaliceː2

Special rule: An opponent of your choice loses $200. An opponent of your choice loses ːscoreː2. An opponent of your choice loses ːvotesː5.

Reason:

In team sessions, the effect of not being able to choose a target turned out to be very significant, so we decided to revert to the original effect. On the other hand, being thrown in the jail with no money at all is one of the worst experiences for players, so we changed getting jailed to losing votes.

ːcardsː A Friendly Bailiff



Change:

Cost: ːvotesː2 → ːvotesː3

Special rule: A player of your choice pays you $250.

Reason:

Several people mentioned that the calculation of 40% is troublesome, and we agree. Such card was also difficult to play in team sessions. Therefore, we reverted to the same effect as before. On the other hand, we found out that the rate of playing this card for effect was higher than we thoughts, so we updated the cost.

A Compromising Document



Change:

Special Rule: the Governor loses ːvotesː2, stops being the Governor, and gets ːmaliceː2. You can play another Court card in this turn.

Reason:

As a result of our research, we found out that this card has not been played very often in the past. Therefore, we decided to change it. This change is very much in line with the card name and visuals.

[h3]TWO NEW CARDS[/h3]

In the previous announcement we asked for your opinion on the ideas of three new cards.

Based on the feedback, we decided to start working on two of these cards – we expect to add them to the game with the March update.


[h3]NEW CARD: GLASNOST[/h3]

Location: The Court
Cost: $50
Move points: 1
Type: Normal
Get: ːvotesː1, -ːmaliceː1

Special rule:

An opponent of your choice reveals any number of cards in their hand. That player gets ːmaliceː1 and gives you ːvotesː1 for each card in their hand that were not revealed.









“It’s true that the poor have the right to know about the actions of the rich. It is also true that the rich have the right to make that right to know as difficult to exercise as possible.”

This card was supposed to be played for free. But now it shows the cost of $50... We don't know the details, but it seems that the right to make it more difficult to exercise the right to know still exists everywhere. By the way, just look at the expression on the face of the man to the right of the card. What an unpleasant look on his face. It is understandable why someone would exercise their right to make the right to know difficult.


[h3]NEW CARD: FULL HOUSE[/h3]

Location: The Casino
Cost: Free
Move points: 1
Type: Secret
Get: -

Special rule:

Show your hand. You are not arrested even if you have criminal cards (they are, however, discarded). Get $100 if any 2 cards have the same number of move points. For each additional card with the same number of move points as the pair, get additional $100.









“Even small things can have a big effect when they accumulate, whether it's the cards or the fools.“

Unlike the initial idea, the card is now secret. Also, the move points are now 1, so it is no longer a card that is sure to be profitable if only you can get it. By the way, how many bouncers do you see on the illustration? And would you ask them for $100, since they make a pair?


[h3]OTHER UPDATES[/h3]
  • Fixed tournament points.
  • Mulligan timer is extended (under Normal settings, 5 seconds are added).
  • The deck for the Asia ranked sessions is now the same as the European deck.
  • Additions and corrections were made in the Credits section (did you know we have one?).
  • Fixed several bugs related to the display of the session log.
  • Added "close" button to the banner promoting Spire of Sorcery, a new game that we currently develop. By the way, it was recently reviewed by SplatterCat, and the review has 200.000 views and a lot of positive comments already. We recommend that you do not click on this new button before making a purchase.
  • Fixed a few bugs related to localization.


We wish you a great rest of the week, and we're going to focus now on the upcoming tournament.

Speaking of tournaments, would you participate in a team tournament, if we run it this month?

2x2 or even 2x2x2.

We think it's been a while since the clockwork town saw such fun.

And we can set the keys for Spire of Sorcery as the pool prize. What do you think? Let us know in the comments!

HAPPY LUNAR NEW YEAR!

Dear friends,

We wish you a happy Lunar New Year, and we hope that the coming year will bring you closer to attaining happiness – wherever you are!



Today we have a few news items to share:

[h3]NEW BACKGROUND AND NEW MUSIC TRACK[/h3]

Specifically for this Lunar New Year, we created a new main menu background and a new music track. You get it for free if you own The Governor Edition 2 once you log into the game:



You also get the music track as a free update, if you own Gremlins, Inc. OST on Steam.


[h3]CHANGES IN CARDS[/h3]

Previously, several cards were banned from the ranked sessions on the Asian server. We’d like to try bringing them back, based on the following changes:

ːcardsː An Award Ceremony



Change: You get + ːmaliceː 2 → + ːmaliceː 1. Special rule: The player with the most money: - $200, the player with the most score: -ːscoreː 2, the player with the most votes: -ːvotesː5.

Reason: This is meant to reduce the power of the card in duels by making all players, including the one who plays the card, into possible targets. This change also has an experimental meaning of reducing the number of cards that can choose anyone to attack.

ːcardsː The Accelerator



Change: Cost: $700 → $900. You get: + ːscoreː6 → + ːscoreː10

Reason: The reason for the higher cost is to make it more difficult to play this card early in the session. On the other hand, we adjusted it, so that players can get more score compared to the cost.

ːcardsː A Compromising Document



Change: Type: Normal → Secret.

Reason: This is to make it difficult for players to keep this card in their hand.

ːcardsː A Fraudulent Transaction



Change: You get: + $50 → removed. Special rule: The opponent of your choice pays you $100 and gives you 5 income.

Reason: This is to reduce the damage caused to the player targeted by this card early in the session. In duels, we lower the possibility of a big difference early in sessions. It is also meant to make it worthwhile to play this even later in the session.

ːcardsː A Friendly Bailiff



Change: Special rule: The opponent with the most money pays you 40% of the money.

Reason: This is to protect against big difference between players in the early stages of duel sessions. This change also has an experimental nature of reducing the number of cards that can choose any player as the target of their attack.

ːcardsː An Honest Exchange



Change: Cost: $100 → FREE. Special rule: You exchange all cards in your hand with an opponent of your choice and receive $100 from that player. At this time, you cannot look into your opponent's hand.

Reason: While the effect of being able to look into the opponent's hand and exchange any card was too powerful in duels, the high cost made it an unbalanced card that was very difficult to play in sessions with more players. We think that this change will weaken the effect of the card in duels and strengthen the effect of the card in sessions with more players.

[h3]WHICH NEW CARD WOULD YOU VOTE FOR?[/h3]

In March, we plan to introduce a new card to the deck.

We will share the sketches and the final artwork the moment we have the visuals.

Right now, we would like to know which card do you prefer:

ːcardsː Personal bankruptcy

Place: The Courthouse
Type: Normal
Cost: Free
Move points: 3
Get: -ːmaliceː5

Special rule: Player’s stats are reset to money: $150, income (excluding the effects of active permanent cards) $25, ːvotesː: 0.
Flavour text: “In life, reinvention is not that difficult. Especially for immortal beings such as gremlins.”

ːcardsː Glasnost

Place: The Courthouse
Type: Normal
Cost: Free
Move points: 1
Get: ːvotesː1

Special rule: You choose an opponent. That player reveals any number of cards in their hand. For each card that is not revealed, they get ːmaliceː2 and lose ːvotesː2.

Flavour text: “Citizens have the right to know. And it doesn’t cost anything, of course.”

ːcardsː Full house

Place: Casino
Type: Normal
Cost: Free
Move points: 5
Get: –

Special rule: “Show your hand and get $100 for every pair of cards with the same number of move points. You are not arrested even if you have criminal cards (they are, however, discarded).”
Flavour text: “Sometimes even the investigator marvels at the luck of the suspect, and lets them off the hook out of respect.”

ːsteampunkː Please share your thoughts in the comments!

Which card should we draw, and add to the game, in your opinion?


[h3]LUNAR NEW YEAR TOURNAMENT[/h3]

29/01/2022 (15:00 GMT) – 03/02/2022 (15:00 GMT) 120 hours

[h3]EUROPE[/h3]

ːcardsː Players: 4
ːscoreː Victory condition: 30 points
ːcursecardː Chaos Cards: allowed
ːmagic_sparklesː Character Abilities: allowed
ːtelegramː Impending Misfortune: visible
ːcheatdiceː Characters: random
ːRatsClockː Timer: normal
ːLocationː Field: Clockwork Town (1)

Tournament points (place/points):
  1. +1000
  2. +100
  3. +10
  4. +1


[h3]ASIA[/h3]

ːcardsː Players: 2
ːscoreː Victory condition: 30 points
ːcursecardː Chaos Cards: none
ːmagic_sparklesː Character Abilities: allowed
ːtelegramː Impending Misfortune: visible
ːcheatdiceː Characters: from random set
ːRatsClockː Timer: normal
ːLocationː Field: Clockwork Town (1)

Special rules for ASIA server:

The following cards are removed:
  • The Accelerator
  • An Award Ceremony
  • A Compromising Document
  • A Fraudulent Transaction
  • A Friendly Bailiff

Tournament points (place/points):
  1. +1000
  2. +100


[h3]TOURNAMENT RULES[/h3]

Players get tournament points for the following sessions:
  • EUROPE: the first 10 sessions
  • ASIA: the first 20 sessions

Only the results from these sessions are eligible for awards.

The following prizes are be issued to the players who occupy the following places:
  1. 2x illegal box of goods, 3x contraband box of goods, Champion's trail
  2. 2x illegal box of goods, 3x contraband box of goods
  3. 1x illegal box of goods, 3x contraband box of goods
  4. 3x contraband box of goods
  5. 3x contraband box of goods
  6. 2x contraband box of goods
  7. 2x contraband box of goods
  8. 2x contraband box of goods
  9. 2x contraband box of goods
  10. 2x contraband box of goods
  11. 1x contraband box of goods
  12. 1x contraband box of goods
  13. 1x contraband box of goods
  14. 1x contraband box of goods
  15. 1x contraband box of goods

Additionally:

Every player with 5 victories in a row (EUROPE) or 10 victories in a row (ASIA):
  • 1x illegal box of goods

Victory in the shortest number of rounds:
  • Champion's trail


Bounty hunter's award: The first player to win against the player with the best tournament points.
  • 1x contraband box of goods


Secret Award A (the rule will be disclosed after the tournament):
  • Frosty Footsteps
  • Frame of Ice


Secret Award B (the rule will be disclosed after the tournament):
  • 1x contraband box of goods


All the best from our team in Vilnius (Lithuania), Moscow (Russia) and Gifu (Japan)!

We love you, friends, and we’re here to help you ːhypnoheartː

/ Team CO /

New Year Tournament

Welcome to the final tournament of the year, which starts in 2021 and ends in 2022!

28/12/2021 (12:00 GMT) – 03/01/2022 (12:00 GMT)

[h3]EUROPE[/h3]

ːcardsː Players: 5
ːscoreː Victory condition: 25 points
ːcursecardː Chaos Cards: allowed
ːmagic_sparklesː Character Abilities: allowed
ːtelegramː Impending Misfortune: hidden
ːcheatdiceː Characters: from random set
ːRatsClockː Timer: normal
ːLocationː Field: Clockwork Town (1)

Tournament points (place/points):
  1. +1000
  2. +100
  3. +10
  4. +1
  5. +1

[h3]ASIA[/h3]

ːcardsː Players: 2
ːscoreː Victory condition: 30 points
ːcursecardː Chaos Cards: allowed
ːmagic_sparklesː Character Abilities: allowed
ːtelegramː Impending Misfortune: hidden
ːcheatdiceː Characters: random
ːRatsClockː Timer: normal
ːLocationː Field: Clockwork Colony (2)

Special rules for ASIA server:

The following cards are removed:
  • The Accelerator
  • An Award Ceremony
  • A Compromising Document
  • A Fraudulent Transaction
  • A Friendly Bailiff

Tournament points (place/points):
  1. +1000
  2. +100

[h3]TOURNAMENT RULES[/h3]

Players get tournament points for the following sessions:
  • EUROPE: the first 10 sessions
  • ASIA: the first 20 sessions

Only the results from these sessions will be eligible for awards.

[h3]PRIZES[/h3]

The following prizes will be issued to the players who occupy the following places:
  1. Spire of Sorcery Steam key, 3x illegal box of goods, 2x contraband box of goods, Frosty Footsteps trail, Champion's trail
  2. 3x illegal box of goods, 2x contraband box of goods, Frosty Footsteps trail
  3. 3x illegal box of goods, 2x contraband box of goods
  4. 2x illegal box of goods, 2x contraband box of goods
  5. 1x illegal box of goods, 2x contraband box of goods
  6. 2x contraband box of goods
  7. 2x contraband box of goods
  8. 2x contraband box of goods
  9. 2x contraband box of goods
  10. 2x contraband box of goods
  11. 1x contraband box of goods, 1x rare box of goods
  12. 1x contraband box of goods, 1x rare box of goods
  13. 1x contraband box of goods, 1x rare box of goods
  14. 1x contraband box of goods, 1x rare box of goods
  15. 1x contraband box of goods, 1x rare box of goods
  16. 1x contraband box of goods
  17. 1x contraband box of goods
  18. 1x contraband box of goods
  19. 1x contraband box of goods
  20. 1x contraband box of goods

Additionally:

Every player with 4 victories in a row (EUROPE) or 10 victories in a row (ASIA):
  • Frosty Footsteps
  • Frame of Ice


Victory in the shortest number of rounds:
  • Frosty Footsteps
  • Champion's trail


Secret Award A (the rule will be disclosed after the tournament):
  • Frosty Footsteps
  • Frame of Ice


Secret Award B (the rule will be disclosed after the tournament):


Secret Award C (the rule will be disclosed after the tournament):
  • 1x contraband box of goods


And in case you won't win a Steam key to our new game Spire of Sorcery, which is currently in Early Access, you can always get it here (a playable demo is available on that page as well):

https://store.steampowered.com/app/637050/Spire_of_Sorcery/

Happy New Year, and best of luck!

Bonus track for Gremlins, Inc. OST



Today Original Soundtrack of Gremlins, Inc. expands with one more music track.

This is a music track from our new game, Spire of Sorcery, titled “The Broodmother”. In that game it plays during the encounter with the queen of mad weavers. The music for Spire of Sorcery is created by A.Fruit – the same composer who created all the music for Gremlins, Inc.

If you own Gremlins, Inc. OST, your album will be updated automatically.

Enjoy the holiday season!

https://store.steampowered.com/app/637050/Spire_of_Sorcery/


HAPPY 6TH ANNIVERSARY!



Dear friends:

In October this year, Gremlins, Inc. celebrated 6 years since its release on Steam in Early Access. Nearly 500.000 players have joined the game since its launch, and over 10.000 players among them already spent more than 100 hours playing this game.

More importantly, there is a warm community that grew around the project, where players from different countries share advice and come up with ideas on new mechanics. We love the strong data, but we love the sense of community even more. Thank you for being with us!

Looking at 2022, and into the future, we have huge desire to take Gremlins, Inc. to another level. For more than a year now, we have been debating about the evolution of the game. Currently, there are a few features and content that we simply cannot add to the existing project due to the limitations of its architecture. So how do we change that, to continue the evolution of the game?

We are now developing the concept of Gremlins, Inc. 2 – a sequel to the existing game that will be purpose-built to deliver the most requested features:

  • Peer to peer connection for custom multiplayer sessions
  • Team sessions in ranked mode
  • Cards that can be edited for mods
  • Playing field that can be edited for mods
  • Dynamic effects (e.g. play a card and change playing field)
  • Versions for other platforms (e.g. Android, Switch) with cross-play

As a small independent team, we cannot make this project happen on our own. Thus, we just started to look for a publisher with whom we will partner up for Gremlins, Inc. 2, so that we can fully focus on the development of this game.

If you enjoy the current game and would like to see the next chapter in its story, you can help us with 2 things:
  1. Please list in the comments to this announcement the features and the content that you would love to see the most in the new game – as well as limitations that you would like to see removed.

  2. Please leave a thumbs-up on this announcement to let us and our potential partners know that you support this ambition!

We very much look forward to finding a partner and securing the budget to deliver to you the next generation of Gremlins, Inc. – a game that is built to have more features, and a game that is built to be more expandable and fully customizable.

With your help and our hard work, we are sure that we can move the mountains, and that one day in the future you will be able to happily join a team tournament with automatic seeding, and to enjoy a constant stream of updates that are not restricted by the limitations of the current technology.

Thank you for your support over the years and have a great time playing the game!

We hope that very soon, we will have good news about the publishing partner!

/ Team CO /