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Gremlins, Inc. News

NEW CARDS + RE-BALANCING

Gremlins, Inc. will turn five years old in just four months, and we're happy to keep developing the game further by adding new features and new content – as well as re-balancing the existing mechanics.

Later this month, we will release the Summer Update. We'd like to share with you today the new content and the changes that we plan to make, in order to get your feedback. Please share your thoughts with us right here, or on the forums, or on the game's Discord server!

[h2]NEW CARDS[/h2]

Some changes are invisible, such as optimisation of the server code. Some changes take a long time, such as looking for the alternative to the Singapore server cluster that would provide faster connection to players from Japan and from China. But some changes are much more obvious, such as new cards that arrive to the game with every major update!

[h3]Charity[/h3]



Location: Bank
Cost: FREE
Move points: 3
Type: regular
Get: Income -10, -ːmaliceː5.

"A charitable donation: the means of securing a discount for future bribes.” – from the gremlin vocabulary.


Reason: the idea of a card that allows using income as a resource that can be spent on something else (in this case: ːmaliceː reduction) was in our heads for quite some time and now it made its way into the game.


[h3]Cold deck[/h3]



Location: Casino
Cost: free
Move points: 4
Type: secret
Get: +ːmaliceː2
Special rule: Look at 6 new cards. You can swap any of them with any cards on your hand. You can play another Casino card in this turn.

All cards in this deck are different, no matter from which side you look at them.


Reason: we want to "boost" the Casino a bit more with a card that can be played in multiple ways: just for hand management; as a part of a prepared combo where you already have 2 Casino cards when you visit the location; or as a part of a lucky combo in which you find your second Casino card at the top of the deck.


[h2]RE–BALANCING CHANGES[/h2]

As you may know, when we developed Gremlins, Inc. in 2013-2015, we put little thought into tools and architecture that would allow us to quickly mod the game. Later, we were busy adding major features and game content. And only this year we finally put serious thought and effort into making the game really moddable.

The first part of the moddability project is done by now: our own team is able to quickly modify every card in the deck, in addition to the composition of the deck itself. This finally (finally!) allows us to listen to the community feedback and quickly implement changes that make the most sense every month, together with the change of the ranked session rules.

We start with re-balancing of 17 cards. The changes are described below in detail. These changes are based on the data of how the cards are used in the game across more than 60,000 recently played sessions, as well as on the community feedback and discussions on the game's forums and its Discord server.

We would also like to express our gratitude to our Pillars of Community players, whose feedback and recommendations were extremely helpful during the process of re-balancing.


[h3]Election Campaign[/h3]



Reason: we want to weaken the impact of this card and to make it more useful for movement. At the same time, the card is now cheaper.


[h3]Riskomatic-30[/h3]



Reason: we want to make this card a bit more effective, since in its current state it doesn't see as much play as we would like it to have.


[h3]Contraband[/h3]



Reason: we want to make moving with this card less punishing. The card, while very useful in some circumstances, has a very situational effect. In its current state it often becomes a burden that players have no reason to play, but also don't want to use to move because of the cost. We'd like to change that.


[h3]Coup d'etat[/h3]



Reason: to reduce the number of situations where this card is played completely unexpectedly. Considering how impactful this card is, it shouldn't happen for free, and completely "out of the blue".


[h3]Judgement Day[/h3]



Reason: we want to reduce the impact of this card. Without the extra turn, it still produces a significant outcome.


[h3]Undercutting the Competition[/h3]



Reason: we want to make the card a bit more punishing for those who play it, as it currently gets a lot of play despite its criminal status and a relatively high cost of 3 votes.


[h3]An Artifact[/h3]



Reason: we want to adjust the deck that grew much bigger with all the recent updates, and at this point contains many more cards that can be played at the Plant during one session.


[h3]A Bag of Money[/h3]



Reason: we want to reduce the impact of this card as it gets a lot of play. As more cards have been added to the game that give additional votes, this card can take a little nerf that would make it less popular.


[h3]Jurors for hire[/h3]



Reason: we want to make this card more efficient as it isn't played as often as we'd like it to be played.


[h3]Robbery![/h3]



Reason: we want to reduce the impact of this card, which is currently so high that players almost always keep it on hand in order to get the money – despite its criminal status.


[h3]The Evil Statue[/h3]



Reason: we want to make this card more attractive for being used to move. As a free card with a powerful effect, it is played for action quite often, and the buff should change that a bit.


[h3]Misappropriation[/h3]



Reason: we want to reduce the impact of this card, and to slightly increase the punishment for playing it for action – because in its current state this is one of the most played cards in the game.


[h3]Toxic Waste[/h3]



Reason: we want to make it easier for players to get rid of this card from their hand, so this would happen more often and the card wouldn't be kept on hand until played for action.


[h3]Diablerie[/h3]



Reason: we want to make it easier for players to get rid of this card from their hand, so this would happen more often and the card wouldn't be kept on hand until played for action.


[h3]A Prank[/h3]



Reason: we want to to reduce the impact of this card, which is so strong already that even the complete removal of the bonus probably won't change its popularity too much. But we decided to start with the reduction of the bonus first, and to see if a further nerf is needed.


[h3]A Quest from Dariol[/h3]



Reason: we want to make this card a bit more popular, and have it played more often.


[h3]The Common Fund[/h3]



Reason: we want to give this card a slightly negative effect to compensate for the fact that the player also receives a free score point.

–––

We expect that the overall impact of these changes will improve the balance of the game, and will add a fresh flavour to some of the already-familiar cards that can now be used more efficiently. Thank you for staying with us, and we look forward to many more years of playing Gremlins, Inc.!

NEW TOURNAMENT!



ːsteampunkː AMSTERDAM

ːcardsː players: 4
ːscoreː victory condition: 30 points
ːcursecardː Chaos Cards: allowed
ːhealth_powerupː Character Abilities: allowed
ːtelegramː Impending Misfortune: visible
ːcheatdiceː Characters: from random set
ːRatsClockː Timer: normal
ːLocationː Field: Clockwork town

Special rules

No.

Tournament points (place in session/points gained):
  1. +150 tournament points
  2. +45 tournament points
  3. 15 tournament points
  4. 0 tournament points


SINGAPORE

ːcardsː players: 2
ːscoreː victory condition: 35 points
ːcursecardː Chaos Cards: allowed
ːhealth_powerupː Character Abilities: allowed
ːtelegramː Impending Misfortune: not visible
ːcheatdiceː Characters: random
ːRatsClockː Timer: normal
ːLocationː Field: Clockwork town

Special rules

Changes in the deck:

-1 The Accelerator
-1 An Award Ceremony
-1 A Compromising Document
-1 False Testimony
-1 A Fraudulent Transaction
-1 Judgement day
-1 An Honest Exchange

Tournament points (place in session/points gained):
  1. +60 tournament points
  2. 0 tournament points


ːvotesː RULES:

Sessions that count towards the tournament: ːbh2coinːːbh2coinːːbh2coinːːbh2coinːːbh2coinːːbh2coinːːbh2coinːːbh2coinː (8)

For each win, players receive additional points that depend on the strength of the opponents over whom they have won. Important: your tournament points will continue to increase with the increase in the tournament score of your past opponents, over whom you prevailed – even if you already have reached the limit of sessions for the tournament. What this means is that the tournament is never over for you as long as your previously conquered opponents continue to play, and win.

During this tournament, regular rating points will be frozen for all the players. Your tournament sessions will NOT affect your regular rating.

Players get tournament points for the first 8 sessions played in the tournament on each of the servers. Any subsequent sessions won't give any tournament points, and won't increase the number of defeated opponents who give additional points. Nonetheless, victories of all opponents who were defeated in the first 8 sessions will affect your final tournament rating.

[h3]PRIZE FUND:[/h3]

Awarded: Top 10 players on each of the servers. In addition to the main prize fund, every player who finishes all 8 tournament sessions receives a special bonus player icon “Facepalm” (only if it has not been received before)!



Place / Prize –
  1. ːHoly_Grailetː 5, ːgreengemstoneː 7, Bomb-o-mat, A Contraband Box of Goods x 3
  2. ːHoly_Grailetː 4, ːgreengemstoneː 7 A Contraband Box of Goods x 2
  3. ːHoly_Grailetː 4, ːgreengemstoneː 6 A Contraband Box of Goods
  4. ːHoly_Grailetː 3, ːgreengemstoneː 6
  5. ːHoly_Grailetː 3, ːgreengemstoneː 6
  6. ːHoly_Grailetː 3, ːgreengemstoneː 6
  7. ːHoly_Grailetː 2, ːgreengemstoneː 5
  8. ːHoly_Grailetː 2, ːgreengemstoneː 4
  9. ːHoly_Grailetː 1, ːgreengemstoneː 3
  10. ːHoly_Grailetː 1, ːgreengemstoneː 3


ːHoly_Grailetː = Tournament Chest (limited, tournaments only)
ːgreengemstoneː = Spring Chest (limited, Spring Season only)

In the case when at the end of the tournament two or more players will have equal number of tournament points, they will share the same (highest) place and get the same rewards. However, the award list will not be extended, and we will still award only the top 10 players on each server.

[h3]TOURNAMENT CHESTS – FAQ:[/h3]

Q. Where do Tournament Chests drop?
A. Only in tournament sessions, which are available via Multiplayer Lobby.

Q. If I've finished all my tournament sessions, can I get more tournament chests?
A. Yes, as long as you will keep playing tournament sessions.

Q. Are the tournament items limited to this tournament only, or to tournaments in general?
A. The tournament items are available via tournament chests, which drop during every official tournament in the game.

Q. Is there a full list of tournament items available via tournament chests?
A. Yes, please see below:




[h3]DATA[/h3]
  • Participants: 1,829 unique players participated in the tournament.

  • Involvement: 411 players completed 8 or more sessions. 193 players received the "Facepalm" lobby icon for completing all 8 tournament sessions for the first time. 671 players completed more than half (5+) of their sessions.

  • Sessions played: 2,693 tournament sessions were played in the course of the tournament.

  • Average lenght of sessions: Amsterdam (4 players, 30 points) – 50 minutes / 48 rounds. Singapore: (2 players, 35 points) – 25 minutes / 56 rounds.

  • Bans: 7 protests have been investigated and 1 player banned for the breach of the Fair Play Rules during this tournament.

  • Tournament chests: 4,199 tournament chests were distributed during the tournament (overall, including non-tournament sessions, 8,224 chests were distributed to players in this period).


[h3]TOP-10 – AMSTERDAM[/h3]
1,367 participants

01. 感觉慌慌哒 (1137) – 8 sessions, 7 victories. ːfirstplaceː ːHoly_Grailetː x5, ːgreengemstoneː x7, Bomb-o-mat, A Contraband Box of Goods x3
02. Saltcat (1113) – 8 sessions, 6 victories. ːHoly_Grailetː 4, ːgreengemstoneː 7, A Contraband Box of Goods x2
03. Dink (1086) – 8 sessions, 6 victories. ːHoly_Grailetː x4, ːgreengemstoneː x6, A Contraband Box of Goods
04. NightBird (1083) – 8 sessions, 6 victories. ːHoly_Grailetː x3, ːgreengemstoneː x6
05. Ardor (1071) – 8 sessions, 6 victories. ːHoly_Grailetː x3, ːgreengemstoneː x6
06. El Presidente (1044) – 8 sessions, 6 victories. ːHoly_Grailetː x3, ːgreengemstoneː x6
07. Fioreena (1032) – 8 sessions, 6 victories. ːHoly_Grailetː x2, ːgreengemstoneː x5
07. babu-in (1032) – 8 sessions, 6 victories. ːHoly_Grailetː x2, ːgreengemstoneː x5
09. Nordrim (1017) – 8 sessions, 6 victories. ːHoly_Grailetː x1, ːgreengemstoneː x3
10. MirisuN (1011) – 8 sessions, 6 victories. ːHoly_Grailetː x1, ːgreengemstoneː x3

[h3]TOP-10 SINGAPORE[/h3]
462 participants

01. ohlokrat (642) – 8 sessions, 7 victories. ːfirstplaceː ːHoly_Grailetː x5, ːgreengemstoneː x7, Bomb-o-mat, A Contraband Box of Goods x 3
02. hosiimo (600) – 8 sessions, 7 victories. ːHoly_Grailetː x4, ːgreengemstoneː x7, A Contraband Box of Goods x 2
02. 863909202 (600) – 8 sessions, 7 victories. ːHoly_Grailetː x4, ːgreengemstoneː x7, A Contraband Box of Goods x 2
02. tomoya.no.7 (600) – 8 sessions, 7 victories. ːHoly_Grailetː x4, ːgreengemstoneː x7, A Contraband Box of Goods x 2
05. Pref_kz (576) – 8 sessions, 7 victories. ːHoly_Grailetː x3, ːgreengemstoneː x6
06. 繁星月移 (570) – 8 sessions, 7 victories. ːHoly_Grailetː x3, ːgreengemstoneː x6
07. 1124469867 (564) – 8 sessions, 7 victories. ːHoly_Grailetː x2, ːgreengemstoneː x5
08. rukifel (558) – 8 sessions, 7 victories. ːHoly_Grailetː x2, ːgreengemstoneː x4
09. K! (528) – 8 sessions, 6 victories. ːHoly_Grailetː x1, ːgreengemstoneː x3
10. Dumaton (522) – 8 sessions, 7 victories. ːHoly_Grailetː x1, ːgreengemstoneː x3

ːHoly_Grailetː = Tournament Chest (limited, tournaments only)
ːgreengemstoneː = Spring Chest (limited, Spring Season only)

* the number of sessions played shows only the sessions that were played while they had impact on the overall tournament score of that player.

** if two or more players have equal number of tournament points, they share the same (highest) place and get the same rewards.

We congratulate the winners and wish good luck to everyone in future events! Thank you for being such an awesome community! ːvotesː

______




ːmaliceː Official Discord
ːmaliceː Twitter (game updates)



ːsummer_magicː Official Discord
ːsummer_magicː Twitter (game updates)

SPRING UPDATE

On April 28, Gremlins, Inc. receives its major Spring update. The update includes 2 new cards, improvements in balance, more options for custom sessions, bug fixes, and a sizeable number of under-the-hood improvements.

Below is the list of the changes:

[h3]NEW FEATURES[/h3]

More options for custom sessions

Now: When a new session is created, the list of goal values for each goal type is limited by 5 options.

After the update: The list of goal values for each goal type is expanded to 12-19 options with a smaller step between them. For points and rounds it is possible to set any value between 10 and 100 that is divisible by 5 (10, 15, 45, 75, 90, etc). For minutes the limits are 10-120 with a 10 minutes step (10, 20, 30, 40, 50, etc).

Reason: that was a popular request that existed for a long time, and for a good reason. We finally found the time to make it happen – thanks for the patience!

[h3]NEW CONTENT[/h3]

New cards:

ːcardsː "Prize fund"



Location: Casino
Cost: FREE
Move points: 4
Type: regular
Number of these cards in the default deck: 1

Special rule:

Choose what you get: +$100 or +ːvotesː4 or -ːmaliceː4.

"If you are tasked with distribution of valuable prizes, do not forget to quietly add yourself to the list of winners. Preferably under some kind a pseudonym."

ːcardsː "Spire of Gremlins"



Location: Inferno
Cost: $650
Move points: 5
Type: secret
Get: +ːscoreː8 +ːmaliceː2
Number of these cards in the default deck: 1

Special rule:

Each opponent loses ːvotesː3. Teleport to The Astral.

"Conceived as the greatest breakthrough that would connect the Inferno and the Astral Plane, the Spire of Gremlins became a perpetually delayed construction project. Some say that the construction of this Spire cannot be finished, but can only be stopped.

[h3]BALANCING CHANGES[/h3]

Cards:

ːcardsː "A Diversion in the Astral Plane"

Now: +ːscoreː13, +ːmaliceː8
After the update: +ːscoreː15, +ːmaliceː8

ːcardsː "The Allies of Chaos"

Now: +ːscoreː6, +ːmaliceː6
After the update: +ːscoreː7, +ːmaliceː6

Reason: Chaos cards are harder to play in the Astral, so they got a slight buff. This makes the choice more interesting: do you spend 10 votes/$1000 in the Inferno or try to deliver them to the Astral for a better reward?

ːcardsː "The Runner Bomb"

Now: 1 copy in the deck
After the update: 2 copies in the deck

Reason: as the number of permanent cards in the deck grows, players need an additional tool to deal with them.

Characters:

"The Banker: Money makes Money"

Now: Whenever you stop on one of the income spots, your income is increased by 2.
After the update: Whenever you stop on one of the income spots, your income is increased by a value equal to the number of opponents in the session (in team sessions, only players of opposing teams count as opponents).

Reason: The Banker is a polarizing character: too good in duels but weak against multiple opponents. The change slows down the Banker a bit in duels but allows growing income faster in sessions with multiple opponents.

"The Collector: Excavation"

Now: doesn't exist.
After the update: When you stop on an Income spot, choose between getting double income or discarding up to 6 cards.

Reason: The Collector relies on playing permanent cards more than other characters and this ability helps cycling cards in the hand for a cost of double income. This ability also provides a meaningful choice for the character: do you want to change cards or do you want money?

"The Damned: A Servant of Evil"

Now: Your starting ːmaliceː is 2.
After the update: Your starting ːmaliceː is 1.

Reason: the ːmaliceː2 on this character is somewhat redundant as it was added to the Damned in order to exceed the Thief's malice who at some point had it at 1. There is no more need in that and the change also helps the Damned in the early game if its player wants to get rid of the malice and avoid being auto-targeted by such cards as Karma, An Unmasking, etc.

"The Damned: Agressor"

Now: If you win Player Conflict, get ːscoreː2 and ːmaliceː1.
After the update: If you win Player Conflict, get ːscoreː2 and ːmaliceː1 (in team sessions this effect applies only to conflicts with players of opposing teams).

Reason: the lack of such limitation makes team combos with the Damned too strong, especially if combined with the Pauper.

Playing fields:

Reversal of change of the Clockwork Colony

Now: An Income spot and a Misfortune spot before the Jail removed on both boards.
After the update: Both spots will be returned to their initial spaces on the second board – Clockwork Colony.

Reason: The lack of the Misfortune spot before the Jail makes this location on the second board more welcoming than it should be. While our initial goal was to make the Jail less punishing, this is just too much: an arrest often turns into a way to teleport yourself closer to such locations as the Market or the Office.

[h3]OTHER CHANGES[/h3]

The Jail events

Now: Players are forced to accept the last Jail event.
After the update: Players can decline the last Jail event. In this case, the player receives +1 malice and -1 Jail experience.

Reason: Jail events should provide a meaningful choice at all steps, including the last one which it now does. The change also eliminates the feeling that players are forced to accept the last event even if they don't like it.

Matchmaking

Now: 2 players can't enter the same ranked session if they already played together 3 ranked sessions in the previous 24 hours.
After the update: 2 players can't enter the same ranked session if they already played together 3 ranked sessions in the previous 24 hours OR if they played together 10 sessions of any type in the previous 720 hours (30 days).

Reason: this is a change that is based on the analysis of hundreds of players' protests. In ranked sessions, team play is only possible between friends who exploit matchmaking in order to play together. The change prevents such behavior more aggressively in order to make the ranked mode fairer.

The limit of 10 sessions per month was made on purpose. This way, the limitation won't affect players who are unfamiliar with each other but occasionally meet in ranked sessions because they play at the same time.

Please keep in mind that it doesn't affect our approach to the Fair Play Rules. The change makes harder to utilize team play but doesn't reduce or cancel the responsibility for the violation if it is confirmed.

Updated dice-roller animation

Reason: while we were fixing an issue with re-rolls (see below) we also used the opportunity to update the dice roller's animation which is now a bit shorter.

No ping indication on the server list

Reason: due to multiple changes that were made in the servers' architecture in the past months, the numbers on this list lost their meaning and mostly confuse players as they often show 0. The actual ping during sessions still can be seen through the in-game menu.

[h3]FIXES[/h3]
  • Fixed a rare issue: if during a session player receives the request to roll the die and skips that request, the bot will decide if the roll happens or not. If bot decides positively and then rolls 1, the session might bug out and freeze. After the update, the session will continue normally.

  • Fixed a rare issue: if the timer expires during a dice re-roll, the result that is shown to the player on the screen and the result of the actual roll on the server could differ. This could lead to a different outcome than was expected by the look at the dice roller. After the update, the value on the dice roller and the server will always be the same.


Thanks for sticking with us, and for being a part of this game's wonderful community – we wish you lots of fun with the updated game, and we promise to continue working on improvements and new content throughout 2020!

NEW TOURNAMENT!



ːsteampunkː AMSTERDAM

ːcardsː players: 3
ːscoreː victory condition: 30 points
ːcursecardː Chaos Cards: allowed
ːhealth_powerupː Character Abilities: allowed
ːtelegramː Impending Misfortune: not visible
ːcheatdiceː Characters: from random set
ːRatsClockː Timer: normal
ːLocationː Field: Clockwork town

Special rules

No.

Tournament points (place in session/points gained):
  1. +139 tournament points
  2. +26 tournament points
  3. 0 tournament points


SINGAPORE

ːcardsː players: 2
ːscoreː victory condition: 35 points
ːcursecardː Chaos Cards: allowed
ːhealth_powerupː Character Abilities: allowed
ːtelegramː Impending Misfortune: not visible
ːcheatdiceː Characters: random
ːRatsClockː Timer: normal
ːLocationː Field: Clockwork colony

Special rules

Changes in the deck:

+1 Impeachment!
+1 Operation Cleanup

-1 The Accelerator
-1 An Alibi
-1 An Award Ceremony
-1 Common fund
-1 A Compromising Document
-1 False Testimony
-1 A Fraudulent Transaction
-1 Judgement day
-1 An Honest Exchange
-1 The Police Dirigible

Tournament points (place in session/points gained):
  1. +60 tournament points
  2. 0 tournament points


ːvotesː RULES:

Sessions that count towards the tournament: ːbh2coinːːbh2coinːːbh2coinːːbh2coinːːbh2coinːːbh2coinːːbh2coinːːbh2coinː (8)

For each win, players receive additional points that depend on the strength of the opponents over whom they have won. Important: your tournament points will continue to increase with the increase in the tournament score of your past opponents, over whom you prevailed – even if you already have reached the limit of sessions for the tournament. What this means is that the tournament is never over for you as long as your previously conquered opponents continue to play, and win.

During this tournament, regular rating points will be frozen for all the players. Your tournament sessions will NOT affect your regular rating.

Players get tournament points for the first 8 sessions played in the tournament on each of the servers. Any subsequent sessions won't give any tournament points, and won't increase the number of defeated opponents who give additional points. Nonetheless, victories of all opponents who were defeated in the first 8 sessions will affect your final tournament rating.

PRIZE FUND:


Awarded: Top 10 players on each of the servers. In addition to the main prize fund, every player who finishes all 8 tournament sessions receives a special bonus player icon “Facepalm” (only if it has not been received before)!



Place / Prize –
  1. ːHoly_Grailetː 5, ːgreengemstoneː 7, Bomb-o-mat, A Contraband Box of Goods x 3
  2. ːHoly_Grailetː 4, ːgreengemstoneː 7 A Contraband Box of Goods x 2
  3. ːHoly_Grailetː 4, ːgreengemstoneː 6 A Contraband Box of Goods
  4. ːHoly_Grailetː 3, ːgreengemstoneː 6
  5. ːHoly_Grailetː 3, ːgreengemstoneː 6
  6. ːHoly_Grailetː 3, ːgreengemstoneː 6
  7. ːHoly_Grailetː 2, ːgreengemstoneː 5
  8. ːHoly_Grailetː 2, ːgreengemstoneː 4
  9. ːHoly_Grailetː 1, ːgreengemstoneː 3
  10. ːHoly_Grailetː 1, ːgreengemstoneː 3


ːHoly_Grailetː = Tournament Chest (limited, tournaments only)
ːgreengemstoneː = Spring Chest (limited, Spring Season only)

In the case when at the end of the tournament two or more players will have equal number of tournament points, they will share the same (highest) place and get the same rewards. However, the award list will not be extended, and we will still award only the top 10 players on each server.

TOURNAMENT CHESTS – FAQ:


Q. Where do Tournament Chests drop?
A. Only in tournament sessions, which are available via Multiplayer Lobby.

Q. If I've finished all my tournament sessions, can I get more tournament chests?
A. Yes, as long as you will keep playing tournament sessions.

Q. Are the tournament items limited to this tournament only, or to tournaments in general?
A. The tournament items are available via tournament chests, which drop during every official tournament in the game.

Q. Is there a full list of tournament items available via tournament chests?
A. Yes, please see below:




DATA
  • Participants: 1,735 unique players participated in the tournament.

  • Involvement: 474 players completed 8 or more sessions. 251 players received the "Facepalm" lobby icon for completing all 8 tournament sessions for the first time. 697 players completed more than half (5+) of their sessions.

  • Sessions played: 3,250 tournament sessions were played in the course of the tournament.

  • Average lenght of sessions: Amsterdam (3 players, 30 points) – 34 minutes / 47 rounds. Singapore: (2 players, 35 points) – 26 minutes / 57 rounds.

  • Bans: 8 protests have been investigated and 8 players banned for the breach of the Fair Play Rules during this tournament.

  • Tournament chests: 4,191 tournament chests were distributed during the tournament (overall, including non-tournament sessions, 6,736 chests were distributed to players in this period).


TOP-10 – AMSTERDAM
1,300 participants

01. Miskabacsi (1348) – 8 sessions, 8 victories. ːfirstplaceː ːHoly_Grailetː x5, ːgreengemstoneː x7, Bomb-o-mat, A Contraband Box of Goods x3
02. Nikita Nomad (1268) – 8 sessions, 8 victories. ːHoly_Grailetː 4, ːgreengemstoneː 7, A Contraband Box of Goods x2
03. fire and blood (1187) – 8 sessions, 7 victories. ːHoly_Grailetː x4, ːgreengemstoneː x6, A Contraband Box of Goods
04. Pref_kz (1171) – 8 sessions, 7 victories. ːHoly_Grailetː x3, ːgreengemstoneː x6
05. laserkiwi (1139) – 8 sessions, 7 victories. ːHoly_Grailetː x3, ːgreengemstoneː x6
06. Aqua- (1082) – 8 sessions, 6 victories. ːHoly_Grailetː x3, ːgreengemstoneː x6
07. MatriX (1054) – 8 sessions, 6 victories. ːHoly_Grailetː x2, ːgreengemstoneː x5
08. yuzu-jam (1030) – 8 sessions, 6 victories. ːHoly_Grailetː x2, ːgreengemstoneː x4
09. Aoi (1012) – 8 sessions, 6 victoriesы. ːHoly_Grailetː x1, ːgreengemstoneː x3
10. (Р)обо(А)вто(К)лон (1006) – 8 sessions, 6 victories. ːHoly_Grailetː x1, ːgreengemstoneː x3

TOP-10 SINGAPORE
435 participants

01. saga (666) – 8 sessions, 8 victories. ːfirstplaceː ːHoly_Grailetː x5, ːgreengemstoneː x7, Bomb-o-mat, A Contraband Box of Goods x 3
02. Night flash (648) – 8 sessions, 7 victories. ːHoly_Grailetː x4, ːgreengemstoneː x7, A Contraband Box of Goods x 2
03. Declan (642) – 8 sessions, 8 victories. ːHoly_Grailetː x4, ːgreengemstoneː x6, A Contraband Box of Goods
04. K! (612) – 8 sessions, 7 victories. ːHoly_Grailetː x3, ːgreengemstoneː x6
04. liyu (612) – 8 sessions, 7 victories. ːHoly_Grailetː x3, ːgreengemstoneː x6
06. yuzu-jam (600) – 8 sessions, 7 victories. ːHoly_Grailetː x3, ːgreengemstoneː x6
07. hosiimo (588) – 8 sessions, 7 victories. ːHoly_Grailetː x2, ːgreengemstoneː x5
08. sati (582) – 8 sessions, 7 victories. ːHoly_Grailetː x2, ːgreengemstoneː x4
09. Game Destroyer (558) – 8 sessions, 6 victories. ːHoly_Grailetː x1, ːgreengemstoneː x3
10. Peterish (546) – 8 sessions, 6 victories. ːHoly_Grailetː x1, ːgreengemstoneː x3
10. yagoodori (546) – 8 sessions, 7 victories. ːHoly_Grailetː x1, ːgreengemstoneː x3

ːHoly_Grailetː = Tournament Chest (limited, tournaments only)
ːgreengemstoneː = Spring Chest (limited, Spring Season only)

* the number of sessions played shows only the sessions that were played while they had impact on the overall tournament score of that player.

** if two or more players have equal number of tournament points, they share the same (highest) place and get the same rewards.

We congratulate the winners and wish good luck to everyone in future events! Thank you for being such an awesome community! ːvotesː

______




ːmaliceː Official Discord
ːmaliceː Twitter (game updates)



ːsummer_magicː Official Discord
ːsummer_magicː Twitter (game updates)

NEW CARDS + UPDATES



[h2]NEW MODDING TOOLS ALREADY IN PRODUCTION[/h2]
Today, we'd like to share with you a few updates: first of all, over the last few months we've been working on a number of tools that would make Gremlins, Inc. much more moddable.

There is still some way to go, but the results are already promising. We expect that eventually will enable players to modify the cards as well as playing field mechanics in the game through Steam Workshop, which is something that a lot of people in the community have been asking for. We wanted to share this news today to let you know that this is happening, and we have two developers working on this full-time right now.

[h2]THE AUDIENCE OF THE GAME KEEPS GROWING[/h2]


Secondly, the player stats for January 2020 have come in. The great news is that every year, the audience of the game keeps growing, and January 2020 shows substantially higher numbers than the same month in any of the earlier years.

For a multiplayer tabletop game like Gremlins, Inc., sustaining the same size of audience year after year since its release is already a good achievement: this means that there is always someone to play with. Seeing this audience increase is even better: we welcome all the new, and the returning, players, and we promise to continue the same development policy that we follow with Gremlins, Inc. since 2015: to keep adding more content as free updates, and to organise regular tournaments, for everyone to enjoy the game from different angles.

Also worth mentioning: the population of the game's Discord server has increased by 23% over the last year! You can join here.

[h2]BALANCING BASED ON SERVER DATA[/h2]
Thirdly, we also started a large project ("big data") that is analysing the real server data for tens of thousands of ranked sessions. We are now looking into large data samples for how different cards are played, and whether some balancing changes must be necessary even though we don't notice such cases at a glance.

In the course of the last month, we built a system that brings together millions of individual entries for a larger picture. You will see the results of this approach with the next update, where we plan to introduce balancing changes based on the analysis of the last 50,000 ranked sessions.

[h2]TWO NEW CARDS[/h2]
Finally, today we also would like to present to you the 2 new cards which we will introduce with the Spring Update (most likely, it will happen in late March):

[h3]PRIZE FUND[/h3]
Location: Casino
Cost: FREE
Move points: 4
Type: regular

Choose what you get: +$100 or +ːvotesː4 or -ːmaliceː4.

"If you are tasked with distribution of valuable prizes, do not forget to quietly add yourself to the list of winners. Preferably under some kind a pseudonym."



[h3]SPIRE OF GREMLINS[/h3]
Location: Inferno
Cost: $650
Move points: 5
Type: secret
Get: +ːscoreː8 +ːmaliceː1
Special rule: Each opponent loses ːvotesː3. Teleport to The Astral.

"Conceived as the greatest breakthrough that would connect the Inferno and the Astral Plane, the Spire of Gremlins became a perpetually delayed construction project. Some say that the construction of this Spire cannot be finished, but can only be stopped.



We hope that you have a good time playing Gremlins, Inc. and we look forward to bringing you more content, and the new modding features, in the near future!



ːmaliceː Official Discord
ːmaliceː Twitter (game updates)



ːsummer_magicː Official Discord
ːsummer_magicː Twitter (game updates)