1. Livber: Smoke and Mirrors
  2. News

Livber: Smoke and Mirrors News

Livber: Smoke and Mirrors Joins the Choose Wisely Festival

[h3]Greetings from the dark streets of Livber,[/h3][p]We’re happy to share that Livber: Smoke and Mirrors is part of the #ChooseWiselyFestival, a celebration of narrative and choice-driven games. [/p][p]Our game is 20 percent off for the duration of the festival, and this will be our biggest discount for a while, so it’s a great moment to experience the story.[/p][p]https://store.steampowered.com/sale/choosewiselyfestival25[/p][p][/p][p][/p][p][/p][p]A small note about the Artbook DLC. The content is ready, but due to a platform-side issue it currently can’t be downloaded after purchase. We’re working on it, but for now, please hold off on buying the DLC until we share an official fix.[/p][p]Thank you for supporting Livber and helping our world grow. Enjoy the festival and choose wisely ^^[/p]

Livber’s Official Soundtrack Is Coming to Music Platforms

[h3]Greetings from the dark streets of Livber,[/h3][p]Today we have a different kind of announcement. We’ve uploaded around twenty tracks from the game to Amuse, and they’ve all been approved. This means the official Livber soundtrack will soon be available on major music platforms like Spotify and Apple Music.[/p][p][/p][p][/p][p][/p][p]Each piece was created specifically for the mood of Livber. From quiet tension to emotional themes, every track carries a fragment of the game’s atmosphere. Soon, you’ll be able to listen to them wherever and whenever you like.[/p][p]If you’d like to hear them the moment they go live, you can follow our soundtrack on your preferred platform through Amuse. You’ll be the first to know when the release drops.[/p][p]https://share.amuse.io/album/uluc-livber-smoke-and-mirrors-official-game-soundtrack[/p][p]Once the release goes live, we’ll share all the links here. Thank you for following our journey, more news is on the way.[/p][p][/p]

A Wonderful Collaboration with MiLord

[h3]Greetings from the fog covered roads of Livber![/h3][p]Today we want to share a piece of good news with you. As you know, we love creating narrative-focused games. And because of that, we’ve started helping a game we truly enjoy, MiLord, with its storytelling.[/p][p]We met the MiLord developer during a game design camp (well, it’s just one person now) and from the very first day we realized we spoke the same creative language. They needed help with story, we needed help with code, and a small friendship naturally formed out of that. We received support from the MiLord developer in many parts of Livber’s structure as well.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Right now, we’re completely rewriting MiLord’s story. We’re sharpening character emotions, smoothing out the flow of events, and adding small surprise mini-stories here and there. (And between us, we’re also sneaking in a few easter eggs from both Livber and the Gaia universe, hehe ^^) We’re helping on the music side too, strengthening the atmosphere a bit further.[/p][p]You’ll start seeing the first results on the MiLord side in just a few days. If it sounds interesting to you, consider adding it to your wishlist or giving it a try. Thank you for supporting both projects. Independent studios growing together and helping one another makes all of us stronger. More news from Livber is coming soon.[/p]

Livber: December 2nd Fixes

[h3]Greetings from the silent houses of Livber[/h3][p]Today we’re releasing a focused bug-fix update that addresses several issues reported by the community. (Thank you so much [/p]
  • [p]A number of typos across the narrative map and story sequences have been corrected[/p]
  • [p]Background preparations have been completed for the upcoming major language support and voice-over updates[/p]
  • [p]The achievement "A Faded Memory About a Star" now functions as intended. Players can get it through either the Alchemy Room sequence or the Clara A sequence[/p]
  • [p]The Ending 2 sequence on the narrative map no longer remains locked[/p]
  • [p]The Entrance node on the narrative map now works properly[/p]
[p]Thank you for reporting these issues and helping us keep Livber stable ^^[/p]

Upcoming Language Update

[h3]Greetings from the dark streets of Livber,[/h3][p]Today we want to share an early announcement. A new language update is on the horizon and several translations are already in progress. Thanks to the help of wonderful volunteers, Livber is preparing to welcome German, Spanish and Italian. There is also a possibility that Chinese will join this list if everything goes as planned ^^[/p][p][/p][p]All of these translations are being created by generous community members who offered their time and passion to help bring Livber to more players. We are deeply grateful to each of them [email protected]. Your contribution can make Livber accessible to many more people around the world.[/p][p][/p]