Spring update is out! v0.6.1
Hello everyone! I hope you are ok in these complicated times. I have been working to bring you a small Spring update, having been quarantined at home for the past month has given me extra time to work on the game and hopefully you will enjoy the new changes.
I’ve heard your feedback about the lack of Spring ingredients for the drink creator, this update adds 4 new ingredients, allowing you to finally create Spring drinks! Two of the new ingredients, honey, and honey swirls are available right away, while edible flowers and wild berry syrup are unlocked with the Creative Barista research.

While this is not really visible as a player, every notification and message in the game is now using a new simplified system, I’ve been wanting to do this for a while as it was a mess every time I needed to add new dialogs and messages, this change will simplify adding new content and it was needed in order to support multiple languages and localization.
This has not been requested yet, but I though it was really needed. You have probably come across a time where you bought a table and now you wanted to put chairs around it, to simplify buying the same item multiple times I added a button to the right of the screen a while ago. Now with this update, this button also has a hotkey, so pressing “B” will act as clicking the button allowing you to buy things way faster.
[previewyoutube][/previewyoutube]
The drink evaluation process in the HQ is way faster now, the three judges drink the coffee at the same time and give their score together.
[previewyoutube][/previewyoutube]
Now all drink boosts are relative to the season of the menu you are currently modifying, so if the current season is Spring but you are modifying your Winter menu, all boosts will be as if Winter was the current season. This is probably the way it should have worked in the first place but I guess better late than never.
[previewyoutube][/previewyoutube]
The impact percentage that appeared in the “Market” category of a featured drink was not really helpful, I changed this percentage to a description instead, “Market” basically tells you If the drink you are featuring resonates with the market of your shop, and affects how much hype is created. So, if your market is mostly teen customers, launching a drink targeted to teens will have a higher hype.

And finally, some bug fixes.
The roadmap stays the same, I will also probably add "Upgrading the game to the latest Unity version", as that should prevent the issues with mac and will also update to the latest pathfinding system which should fix some of the issues that are being reported.
As always thank you for all your support, and enjoy your coffee.
New Spring ingredients
I’ve heard your feedback about the lack of Spring ingredients for the drink creator, this update adds 4 new ingredients, allowing you to finally create Spring drinks! Two of the new ingredients, honey, and honey swirls are available right away, while edible flowers and wild berry syrup are unlocked with the Creative Barista research.

Notification system rehaul
While this is not really visible as a player, every notification and message in the game is now using a new simplified system, I’ve been wanting to do this for a while as it was a mess every time I needed to add new dialogs and messages, this change will simplify adding new content and it was needed in order to support multiple languages and localization.
Rebuy hotkey
This has not been requested yet, but I though it was really needed. You have probably come across a time where you bought a table and now you wanted to put chairs around it, to simplify buying the same item multiple times I added a button to the right of the screen a while ago. Now with this update, this button also has a hotkey, so pressing “B” will act as clicking the button allowing you to buy things way faster.
[previewyoutube][/previewyoutube]
Sped up drink evaluation
The drink evaluation process in the HQ is way faster now, the three judges drink the coffee at the same time and give their score together.
[previewyoutube][/previewyoutube]
Drink Boost relative to menu
Now all drink boosts are relative to the season of the menu you are currently modifying, so if the current season is Spring but you are modifying your Winter menu, all boosts will be as if Winter was the current season. This is probably the way it should have worked in the first place but I guess better late than never.
[previewyoutube][/previewyoutube]
Impact of featured drinks has been reworded
The impact percentage that appeared in the “Market” category of a featured drink was not really helpful, I changed this percentage to a description instead, “Market” basically tells you If the drink you are featuring resonates with the market of your shop, and affects how much hype is created. So, if your market is mostly teen customers, launching a drink targeted to teens will have a higher hype.

Bug Fixes
And finally, some bug fixes.
- Airpots could appear as in use with zero coffee, this was caused by replacing you working station while a brewing process was active.
- Fixed a problem where an out of season drink effect was not properly shown in the customer information.
- Fixed a case where navigation arrows were visible in the store category page.
- Fixed a problem where the shop’s 3D name could block the customers’ paths in Akihabara.
- Adding missing syrups to the syrup bottles visible over the working stations.
Next updates
The roadmap stays the same, I will also probably add "Upgrading the game to the latest Unity version", as that should prevent the issues with mac and will also update to the latest pathfinding system which should fix some of the issues that are being reported.
- More locations and mechanics
- Cloud Saves
- Steam Workshop support
- More Achievements
- Support for more languages
- Help Section
- Optimizations
As always thank you for all your support, and enjoy your coffee.