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Patch 5.3.3

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- 5.3.3 Changelog
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* Achievements
- The Paragon, Legend and Demigod achievements can now be acquired by leveling up any character, not just custom heroes.
- The achievement and achievement unlocked dialogs now have a semi-transparent background beneath their text.
- Achievements are now displayed in a tree in the achievements menu.
- Added support for achievements to grant bonus abilities to characters.
- The "The Mightiest Made" achievement now grants one free level of the Toughness ability to Modsognir.

* Dynasties
- Factions can now have dynasty upgrades. Only one dynasty upgrade may be active at a time, and which dynasties are available depends on the faction. Only tribes and monarchies may have a dynasty.
- Added the Yngling dynasty for the Yngling Tribe, Norway, Sweden and Vestfold (+1 food for Farms).
- Added the Skjoldung dynasty for the Skeldung Tribe and Denmark (+2 armor for infantry).
- Added the Habsburg dynasty for Austria, Carinthia, Germany and the Holy Roman Empire (+10 HP for cavalry).
- Added the Hohenstaufen dynasty for Germany, the Holy Roman Empire and Swabia (+2 armor for cavalry).
- Added the Amelung dynasty for Gothia and Ostrogothia (+2 damage for cavalry).

* Heroes
- Some heroes can now only be recruited if their respective dynasty is in power.

* Miscellaneous
- Fixed a game saving issue involving units contained in buildings.

* Units
- Added Minecart sound (used when a Minecart is created) (sound by the Flare team).
- Reworked how the epithet assignment to units work, to allow for more complex conditions.

Patch 5.3.2

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- 5.3.2 Changelog
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* Encyclopedia
- Added entry for the "Luxury Resources" game concept.

* Factions
- Fixed issue with polity names in custom games if they hadn't acquired a government type upgrade yet (e.g. East Anglia would be called " of East Anglia").
- Merged the Bavarian, Bernice, Burgundian, Cantware, Danish, Dere, Frankish, Frisian, Geat, Gute, Jutish, Lombard, Mierce, Norwegian, Ostrogothic, Saxon, Swedish, Thuringian, Vandal and Visigothic Tribe factions into their polity counterparts (i.e. Bavaria, Denmark, etc.), and made the latter no longer require Writing.
- Added the Anglia, Avionia, Bastarnia, Batavia, Herulia, Lugia, Marcomannia, Rugia, Semnonia and Teutonia polity factions, replacing their tribal counterparts.
- The Holy Roman Empire now requires Monarchy, and cannot switch to being a Republic.
- The list of foundable factions is now dynamically-generated according to certain rules, instead of being predefined for each faction.
- Added the North Sea Empire faction for the Norse civilization (+1 speed for Longships).

* Items
- Added Helmet (+1 armor) and Knightly Helmet (+2 armor) items.

* Maps
- Building Sites are now generated for the On the Vanaquisl and Westward Migration scenario maps.
- Buildings are now always placed entirely within a settlement's territory on start.

* Pathfinding
- Fixed depot-finding issue for workers which could happen under specific circumstances.

* Units
- Fixed issue with a unit's experience value potentially becoming incorrect if there were other friendly units capable of gaining experience around it.
- Fixed issue which caused tree stumps to only be harvestable by one worker at a time.
- Fixed issue with door death animations which were causing doors to not be destroyed, but to remain in their death animation indefinitely.

* Upgrades
- Added Chevauchée upgrade for the English civilization (researchable at the Barracks). This upgrade makes cavalry units acquire resources when they damage enemy buildings.
- Added Skynborg Yale upgrade for the Dwarven civilization (researchable at the Yale Pen). This upgrade increases cavalry HP.
- Added the Tribe government type upgrade (-10% infantry cost). Tribal factions are locked to this government type, while polities can switch from it to Monarchy or Republic. Players with the Tribe government type will have a name like e.g. "Gute Tribe", even if they are polities.

* User Interface
- Reworked the top bar of the in-game interface.
- A large "Paused" text label is now shown over the map when the game is paused.

Patch v5.3.1

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- 5.3.1 Changelog
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* Buildings
- Fixed crash which occurred when placing a building, if the building's center tile were beyond the end of the map.

* Encyclopedia
- Names of characters, buildings and units can now link to the entry of the respective word. For instance, clicking on the link on Thrahila's name will result in the encyclopedia entry for the corresponding Proto-Germanic word being displayed. Word entries provide information such as the language to which the word pertains, as well as its meaning, and other characteristics.

* Items
- The tooltip for an item being hovered over on the map will now display whether it is usable or equippable by the selected unit, if there is a single unit selected.

* Maps
- Added building sites to some of the legacy quest maps.

* Modding
- Added support for uploading mods from the launcher.

* Terrain
- Added updated border graphics.

* Units
- Auras are now only applied if the unit which provides the aura isn't garrisoned in a building/unit.
- Mugging no longer takes resources from the target unit's player.

* User Interface
- The Alt+Q hotkey now correctly only selects the player's army, instead of bringing up the quit to menu dialog as well.
- Reworked the quest completed and quest failed dialogs.

Patch v5.3.0

Important Note: This patch introduces a substantial change to gameplay, namely that universities and temples now need to be built on top of a Building Site (similar to how it works for town halls and settlement sites). The intent is to gradually make more buildings have similar requirements.

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- 5.3.0 Changelog
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* AI
- The AI will now declare war on a player if it has a quest to own a settlement possessed by that player.
- The AI will now continuously check if it can build a town hall in the desired settlement if it has a quest to own a given settlement.
- The AI will now only build town halls on settlements with territory adjacent to their own. It will still build a town hall on a quest objective settlement, even if it is farther away.
- The AI can now transport workers to other landmasses to build settlements.
- The AI will now (if it is at peace) declare war on one of its neighbors if it has a great military advantage over them (in the Scenario mode).

* Buildings
- Temples and universities can now only be built on top of "Building Site" locations.
- Building sites, mineral deposits and the like now display to which settlement's territory they belong in their tooltip.

* Factions
- Added Norse raven flag icons (by Jinn), and updated some Norse factions to use them as their icons.

* Heroes
- Fixed issue which caused custom heroes items which were saved as equipped to start out unequipped when using them in a game.

* Items
- Added the "Rusty" magic prefix for armor (-1 armor).

* Maps
- Updated Earth map settlement territories so that less settlements have territory on both sides of a major river.
- Added the Baltic Route Network route terrain feature to the Earth map.

* Miscellaneous
- The current year now changes more quickly in earlier eras.
- Added new border graphics (by Jinn).
- Fixed issue with textures not being reset properly when changing the scale mode without restarting.
- Borders being shown on water is now optional (off by default).
- If the preferences file cannot be parsed, then the default values for the preferences are used, instead of the game exiting.

* Quests
- Fixed issue which caused the initial dialogue to not trigger properly for the Mead of Wisdom legacy quest.
- Added side-quests for Denmark and Sweden to conquer areas in Scandinavia and around the Baltic.
- Added side-quests for the Swedish Tribe and Sweden, for certain Swedish real-world festivities (e.g. Gustavus Adolphus Day). These only trigger when it is the corresponding day in the real world.
- Added side-quests for Denmark related to Danish historical serfdom laws.

* Scenarios
- Kobolds now spawn at longer intervals in the Nidavellir scenarios.

* Status Effects
- The duration of harmful status effect is now reduced semi-randomly depending on the levels of the caster and the target (if both are organic units).

* Upgrades
- Added the Monarchy government type upgrade (-25% cavalry cost) (only available for polities) (icon by Brullov).
- Added the Republic government type upgrade (+10% Copper/Silver/Gold processing bonus) (only available for polities) (icon by Brullov).

* User Interface
- Increased the width of the map dropdown for the custom game menu, as some map names were too long for it.
- Items sold at the market now have a colored border if they are magic or unique.
- Reworked the achievement unlocked dialog.
- Reworked the dialog for most dialogues.

Patch 5.2.4

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- 5.2.4 Changelog
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* AI
- Improved the performance of AI resource gathering.

* Buildings
- Markets now display how many seconds it will take until their inventory refreshes in their interface.
- Town halls now display how many seconds it will take until their quest/hero pool refreshes in their interface.

* Factions
- Fixed issue which prevented players from founding a faction of the same type as their current one.

* Heroes
- Modsognir and Durin can now only be recruited by the Brising Clan.

* Items
- Removed the "Swift" magic prefix for weapons, as it had the same name as the "Swift" prefix for boots, and the same effect as the "Accurate" prefix for weapons. Persistent items with the affix will now have the "Accurate" prefix instead.
- Added "Freezing" magic prefix for weapons (+2 cold damage). The "Ice" prefix now gives +3 cold damage (previously it was +2), and the "Glacial" prefix now provides +4 cold damage (previously +3).
- Added "of Shock" (+1 lightning damage and "of Electrocution" (+3 lightning damage) magic suffixes for weapons. The "of Lightning" suffix now gives +2 lightning damage (previously it was +1), and the "of the Storm" suffix now provides +4 lightning damage (previously +2).
- The "Storm" magic prefix now gives +4 lightning damage (previously +2), for consistency with the "of the Storm" suffix.
- Added "Lightning" magic prefix for weapons (+2 lightning damage).
- Fixed issue which prevented items from being generated with both a magic prefix and a suffix.
- Fixed crash which could occur when a scroll was used.
- Items from factions which are traded with will now appear in the player's markets.

* Map Editor
- Fixed issue which prevented players from being added to a map with the editor.

* Maps
- Reworked the Alps for the Earth scenario map.
- Added the Aberdeen, Linkoping and Tamworth settlement sites for the Earth scenario map, and updated the predefined settlement territories accordingly.
- Updated the Caverns of Chaincolt Gates and Shorbear Hills submaps for the Nidavellir scenario map.
- Fixed issue which caused the Germanic civilization to not be chosen as a random one for custom game maps.

* Pathfinding
- Improved the performance of the algorithm used by units to find a depot to return resources to.

* Quests
- Added side-quests for gathering copper and building a smithy for the Norse.

* Scenarios
- The current year is now displayed at the top bar for scenarios. An in-game year passes for each real minute. The in-game year has no effect other than limiting some hero recruitment choices.

* Status Effects
- Reworked the status effect code in the game's engine to improve performance and make it simpler to add new status effects in the future.

* Terrain
- Decoration tiles can no longer appear under terrain transition graphics (e.g. a dirt rock appearing under grass).

* Units
- Increased the transport capacity of transport ships from 3 to 4.
- Removed rafts, as they required a substantial amount of special code for them to be maintained in the engine, and they were barely used in the game.
- Melee air units (such as Gryphons) can now be attacked as if they were on land if they are attacking land units.
- Fixed a potential crash related to unit resource-gathering.
- Fixed crash which occurred when right-clicking a unique unit's portrait (e.g. that of the Esel silver deposit) to go to its encyclopedia entry.

* User Interface
- (Re-)Added windowed mode support.
- Reworked the faction choice dialog.
- Fixed the PageDown and PageUp hotkeys not working for command buttons.