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Wyrmsun News

Wyrmsun DLCs will Become Free!

[p]As of tomorrow, the 14th of July, Wyrmsun's DLCs will become 100% free! In keeping with the main game being free, it was decided to now make the DLCs fully free of charge as well, especially since they were originally published quite some time ago.[/p][p][/p][p]Big thanks to everyone who bought them until now, your support for Wyrmsun is deeply appreciated![/p]

Patch 5.3.6

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- 5.3.6 Changelog
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* Buildings
- Added Stone Deposit and Stone Quarry (graphics by Jinn). These function similarly to metal deposits and mines, but provide stone instead.
- Neutral faction buildings (like Mercenary Camps) are now only accessible for the owner of the settlement they are located in.
- Neutral faction buildings can now spawn neutral hostile units if the building is located in a non-owned settlement.
- Mercenary Camps are now indestructible.
- Added Tribal Camp building, which is used for the new Minor Tribe faction type. Tribal Camps function in a similar way to Mercenary Camps.
- Fixed issue which caused human players to be able to build structures on resource deposits and building sites on others' territories.
- Farms and Watch Towers now display the correct construction animations when building sites are disabled.

* Characters
- Added Thiodolf, recruitable from the Wolfing Clan.

* Civilizations
- Added more personal names for the Celts and the Suebi.
- Renamed the "Goth" civilization to "Gothic" and the "Teuton" civilization to "Teutonic".

* Events
- Added event in which Thiodolf gives a war-speech in poetry form, providing the Inspired Army modifier temporarily.
- Added Horse-Meat Eating Prohibited event for Mercia, if it has Christianity as its religion. The event provides the Religious Fervor modifier temporarily.

* Factions
- The Suebi Tribe is now a polity instead.
- Added support for the Minor Tribe neutral faction type. Minor tribes function in a similar way to mercenary companies.
- Added the Bearing Clan and Wolfing Clan minor tribes (Gothic), from the 19th century novel The House of the Wolfings. These clans can be spawned on the Earth scenario map if certain conditions are met.
- Added new flags for Suebi factions, displaying a Suebian knot (icons by Jinn).
- Teutonia now has access to the Furor Teutonicus upgrade.
- Mercia now grants a bonus to cavalry instead of infantry.
- The Yngling Tribe now grants a bonus to food supply instead of to archers.
- The Cherusci Tribe is now a polity instead.

* Maps
- The settlements in the Lorraine Plain map are now settlements which are actually in Lorraine.
- Added the Bordeaux, Clermont, Nancy, Vannes and Wurzburg settlement sites for the Earth scenario map, and updated the predefined settlement territories accordingly.
- Added Stone Deposit at Storugns in Gotland, for the Earth scenario map.
- Added many building sites in France, for the Earth scenario map.
- Placed more pre-Indo-European tribes on the Earth scenario map for the Stone/Bronze age.
- The Vosges rock terrain feature is now semi-randomly generated (similar to the Alps).

* Miscellaneous
- Improved the performance of the database parsing.
- Reworked the engine to take advantage of coroutines for asynchronous operations.

* Modifiers
- Added support for players to receive temporary modifiers during the game.
- Added the Inspired Army temporary modifier (+2 damage for organic military units).
- Added the Religious Fervor temporary modifier (+20 mana for priests).

* Quests
- The Gadrauhts, Harjis, Miles, Skutan and Swedish Veterans' Day quests now grant the Inspired Army temporary modifier on completion.
- The Gudja, Gudjan, Haimadala's Stones and The Great Temple quests now grant the Religious Fervor temporary modifier on completion.

* Units
- Increased the charge bonus of Gothic cavalry from 7% to 10%.
- Made it so the Suebi Kregar uses a single-layer image once again (with two variations, one with the Suebi shield and one without), both for the sake of memory efficiency, and because the layered version had some minor graphical issues.
- Added Suebi level 2 and 3 infantry units, the Veteran Kregar and the Truhtin.
- Neutral hostile infantry, ranged units, cavalry and flying riders now randomly move around.
- Added "Wojtek" to the brown bear name generation list.
- The Dwarven Scout now has a bonus against infantry of 25%, instead of +2 damage.
- Workers are now deselected when they enter a mine.

* Upgrades
- Added Lipizzaner Horse upgrade (icon by Jinn) for the Teutonic civilization (researchable at the Stables). This upgrade increases cavalry HP.
- Added Stirrups upgrade (icon by Jinn), for all civilizations which possess cavalry (researchable at the Stables or Yale Pen). This upgrade increases the charge bonus of cavalry.

* User Interface
- Reworked the multiplayer host and client game menus.
- Fixed issue which caused the screen to shake when mousewheel-scrolling to the edge of the map.
- Reworked the game results menu.
- Fixed issue which caused the cursor to not update properly when it should after scrolling the map with the keyboard.

Patch 5.3.5

Note: This new patch makes it so farms and towers are now only buildable on top of minor building sites.

However, for those who prefer playing without building sites, a mod has been added to the Steam Workshop which removes the building site requirements and makes them not appear on maps - the No Building Sites mod. Additionally, many of the classic skirmish maps now have map-specific settings which likewise disable building sites.

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- 5.3.5 Changelog
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* Buildings
- Farms and towers can now only be built on top of "Minor Building Site" locations.
- Added Troll Farm building. If it is owned by the neutral player, it will spawn Troll Warriors.
- Elven Farms will now spawn Elven Swordsmen if they are owned by the neutral player.
- Fixed the Goblin Mason's Shop animations.

* Difficulties
- Fixed issue with the AI resource gathering bonus under Hard difficulty which actually made it earn less resources than under Normal difficulty.

* Heroes
- Fixed issue which could cause character experience to not be properly applied when loading a saved game.

* Items
- Added Easter Egg item (consumable, heals 5 HP). This item only drops in the game when it is Easter season in the real world.

* Map Editor
- Fixed issue which caused the F10 editor menu to no longer work after exiting and re-entering the map editor.

* Maps
- Minor building sites are now generated on many maps.
- Added many predefined minor building sites for the Earth scenario map.
- Added support for maps to have their own settings which affect game rules (e.g. whether building sites are required for buildings).
- Disabled the building site feature for the Central Park, Little Island, Looking Upwards, No Man's Land, North-South Conflict, Northern Lakes and Time for Decisions custom maps.
- Added the "Hamlets" custom map, based on the map from Battle for Wesnoth of the same name (which is licensed under an open-source license). This map has rules which make gameplay more akin to Wesnoth: buildings are capturable, each player starts only with a barracks (no town hall or workers) and a military unit, farms are capturable and provide copper income per minute, and many neutral farms are pre-placed on the map.
- Added the "Lorraine Plain" custom map (256x256, 2 players), based on the map from 0 A.D. of the same name (which is licensed under an open-source license).
- Fixed a bug which could cause mercenary camps to be generated without a civilization.

* Pathfinding
- Made improvements to pathfinder performance.

* Quests
- Fixed crash which could happen in the final dialogue of the Svegdir's Journey side-quest.

* Scenarios
- Added neutral Elven and Troll Farms in mythical times in Britain and Scandinavia.

* Times of Day
- Added preference to enabe/disable the time of day shading.

* Units
- Unit selection is now shown as a rectangle.
- When the player's own units are selected, the middle parts of the selection rectangle lines will become yellow/orange/red, depending on damage taken.
- Unit HP bars are now only shown if the new "HP Bar" preference is enabled (disabled by default).

Minor Building Sites

The plan for the next patch is to make farms and towers require a Minor Building Site to be constructed upon:



The reasoning for this move is threefold. First, it makes effective territorial control more strategically important. Second, it makes farms and food supply more valuable. And finally, it introduces the necessity to make a strategic choice between increasing food supply to recruit more units and building towers to defend your lands.

The existing maps will be adjusted to contain a good number of minor building sites.

Since this change will result in a substantial change to gameplay, the current version of the game will keep being accessible as its own "branch" on Steam even after the next patch is released.

Patch 5.3.4

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- 5.3.4 Changelog
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* AI
- Minor improvement to the performance of AI force management.

* Encyclopedia
- Added Dynasties encyclopedia category. Dynasty encyclopedia entries have a button for displaying the dynastic character tree for it.

* Factions
- Renamed the Thielung Tribe to Gautalanda, and made it a polity.

* Map Editor
- Fixed crash when hovering over a unit with the mouse in the map editor.

* Pathfinding
- Improved A* node insertion performance.

* Preferences
- Fixed potential freeze issue which could occur if the game were started without a preferences file having been loaded (in such a case e.g. clicking on the "Custom Game" button would freeze the game).

* Scenarios
- Reworked the Thunraz's Servant scenario. It is now called "The Gutasaga", and the overall objectives have been changed as well.

* Units
- Made it so the "Blackbeard", "Goldbeard", "Redbeard", "the Black" and "the Red" epithets can be generated for units with the respective hair colors.
- Fixed issue with doors often not being properly destroyed in dungeon maps (doors would often remain in their last damaged frame, and the attacking unit would keep attacking the door, despite it already having been destroyed).

* Upgrades
- Coinage is now researched at the Market, and requires having either Monarchy or Republic.