Patch 1.EA.016

Dear followers! Today we have a special surprise for you: The big LOTUS Christmas patch. :) Together with a lot of community members we created a special package for you: Vehicle repaints, writeable stops, some important bug fixes, a tool for creating LOTUS fonts... Everything the heart desires is contained in this patch. Have a look into the patch notes and let Steam do the hard work... ;) Merry holidays!
LOTUS-Simulator patch notes
- All: It is now possible to create and chose repaints for vehicles. We would be happy to see some new GT6N repaints made by you. :) The repaint template can be found in the OpenSource folder in your LOTUS directory.
- Simulation: Colors of the GUI night mode can be changed
- Simulation: Option added to choose weather to use always the current date and time on Quickstart and Singleplayer or the last chosen timestamp.
- Simulation: Bugfix: It was possible to place "no vehicle" and hence to crash LOTUS
- Simulation: Upon using Quickstart for the very first time in LOTUS, IBIS and Matrix are now part of the GT6N and have not to be chosen separately. :)
- MapEditor: Objects can now be labeled. Therefore the corresponding "PUBLIC" string variable of the objects have to begin with a "$". In the map editor you have to right-click the object and choose "Set starting variables".
- MapEditor: Upon changing of parameters of reference lines, splines, tracks and so on the neighbor segments are adjusted in their height. In case of splines the gradient will be adjusted, as well, as done with subgrades.
- MapEditor: A special kind of defective spline/track data is now caught in order to still be able to load the map.
- MapEditor: Bugfix: Autonomous changing priorities fixed
- ContentTool: Bug in the bitmap font tool fixed that caused problems upon saving
- ContentTool: Szenery objects can be marked as Christmas decoration so they would hide if it is not Christmas time
- ContentTool: Workshop upload is now able to publish PDF and TXT files in addition to LCTs. Now you can publish manuals or release notes there, if you want.
- ContentTool: Workshop: Fighting windows upon successful workshop upload fixed.
- Content: Second type of traffic lights added, additional light designs, overhead mounting and overhead contrast blinds
- Content: Correction of triangular traffic signs
- Content: "Whip" traffic light post added
- Content: Further Berlin buildings added
- Content: BVG logo in the fonts corrected
- Content: IBIS enter key fixed
- Workshop: Added new tags: Below modifications we added displays, bord computer and PIS groups. Should you miss further tags, please leave a note. :)
For the community-distributed content please visit our linked official patch notes. :)