1. LOTUS-Simulator
  2. News
  3. Patch 1.EA.017

Patch 1.EA.017

- Simulation/ContentTool - Bugfix: Bug with alpha channel (transparency for example) of DDS textures finally fixed!

- Simulation: Track quality is now inherited from track properties in the Map Editor. The current values may have to be properly adjusted!
- Simulation - GUI: Scrollbars sped up when clicking on the arrow buttons
- Simulation - GUI: Dropdown menus can now be scrolled (Vehicle choice, repaints, maps, ...)
- Simulation - GUI: Advanced scrolling with mouse wheel and some bug fixes concerning this
- Simulation - Bugfix: If the Standard PIS file of a map is missing, the Simulation no longer crashed

- ContentTool/Simulation: Animations added for modules
- ContentTool/Simulation: Correction in the Shader code - "Factor from alpha channel" now has an impact on the detail map and the "hard" alpha transparency
- ContentTool/Simulation: Material property 'Texture offset in X or Y direction' added

- ContentTool: Only animation types can be created that fit the object
- ContentTool: Warning added for working directories inside the LOTUS directory
- ContentTool, Bitmap-Fonts: Understandable error message added when the formats of the textures do not fit each other

- MapEditor: Adding a
into an Init string variable, leads to a proper word wrap
- MapEditor - Bugfix: Train leaves the visible track. But only for future situations! Existing situations have to be located in the Map Editor, open the properties of the concerned track and close them again. Then save.
- MapEditor: "Delete all" button added for missing content
- MapEditor: Creating a new object with "N" no longer resets the object list.
- MapEditor - Bugfix: Empty object lists on new map

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