Patch 1.EA.039
- Simulation: Routes are now listed ingame, as well
- Simulation: The PIS group dropdown now correctly shows the names of the PIS group instead of the file name - the PIS group has to be saved previously after this patch
- Simulation: PIS groups are now correctly pre-selected when you choose your map
- Simulation: Simulation does not start until the scenery has been loaded (until the end of the loading screen)
- Simulation: Vehicle length is now displayed during vehicle choice - only for vehicles that have been saved since April
- Simulation: Option Terrain Resolution is now on lowest setting per default to prevent graphic issues. If you encounter problems with the graphics memory, set down this option manually. You only need high terrain resolution when you drive on a map in high mountains.
- Simulation: Preparations for Multiplayer Betatest included :)
- ContentTool: Re-sorting of routes possible
- ContentTool: Script functions added for PIS:
- function PIS_GetRouteLine(self: integer; routeindex: integer): integer;
- function PIS_GetRouteCode(self: integer; routeindex: integer): integer;
- MapEditor: The middle line of reference lines, subgrades, splines and tracks can be exported from the MapEditor into an x3d file (e.g. as template for complex buildings)
- Content - GT6N - Bugfix: Grabpoles and ticket validator in the A car are now correctly animated with the A car
- Content - GT6N: "Engine" sounds adjusted
- Content - GT6N: Articulation now correctly lighted from inside
- Content: Tools of Rolf updated (construction template)
- Content: Blind people's guidance track of Rolf added
- Simulation: The PIS group dropdown now correctly shows the names of the PIS group instead of the file name - the PIS group has to be saved previously after this patch
- Simulation: PIS groups are now correctly pre-selected when you choose your map
- Simulation: Simulation does not start until the scenery has been loaded (until the end of the loading screen)
- Simulation: Vehicle length is now displayed during vehicle choice - only for vehicles that have been saved since April
- Simulation: Option Terrain Resolution is now on lowest setting per default to prevent graphic issues. If you encounter problems with the graphics memory, set down this option manually. You only need high terrain resolution when you drive on a map in high mountains.
- Simulation: Preparations for Multiplayer Betatest included :)
- ContentTool: Re-sorting of routes possible
- ContentTool: Script functions added for PIS:
- function PIS_GetRouteLine(self: integer; routeindex: integer): integer;
- function PIS_GetRouteCode(self: integer; routeindex: integer): integer;
- MapEditor: The middle line of reference lines, subgrades, splines and tracks can be exported from the MapEditor into an x3d file (e.g. as template for complex buildings)
- Content - GT6N - Bugfix: Grabpoles and ticket validator in the A car are now correctly animated with the A car
- Content - GT6N: "Engine" sounds adjusted
- Content - GT6N: Articulation now correctly lighted from inside
- Content: Tools of Rolf updated (construction template)
- Content: Blind people's guidance track of Rolf added