Patch 1.EA.050
- Simulation: Streets module enabled
- Simulation: Force feedback support
- Simulation: mouse coordinate variables should now also work in the modules
- Simulation - Bugfix: Error/crash during transmission of broadcasts across couplings
- Simulation/ContentTool: Rear-view mirror with real-time reflection: switch on in the game via the graphics option "real-time reflections" (performance-relevant!)
- Simulation/ContentTool: The Complex* materials have a new parameter "Oblique view reduced. transp. and increases refl.". The background is that in reality the more oblique you look at a glass pane, for example, the less light is transmitted but more light is reflected. This parameter should be set for vehicle window panes, for example.
- Simulation/MapEditor/ContentTool: Uneven road surface for road vehicles, freely adjustable amplitude and "wavelength".
- MapEditor: Filter regarding the source (base content, payware addon, own object or certain workshop item) - feedback required!
- ContentTool: Error messages without text fixed :)
- ContentTool: New parameter for ComplexNormal material: scaling of normal maps compared to their mapping
- ContentTool: Logfile entry in the TexChange-Tool for non-existent textures of the original object added - the TexChangeSet can still be created for this object (but of course omitting the faulty texture ;-) )
- ContentTool: There are three new procedures to control ForceFeedback:
- Strength of centring: procedure SetForceFeedbackCenterforce(axisID: string; coeficient, saturation, offset: single)
- Friction: procedure SetForceFeedbackFriction(axisID: string; coeficient: single)
- Vibration effect: procedure SetForceFeedbackVibration(axisID: string; magnitude, period: single)
- Content: The Berlin double-decker bus is included for you for the first time! :-) Streets module required!
- Content: Krüger-Matrix now contains more variants for buses
- Content: LCD displays of Teneberus added
- Content: PIS file "Berlin Bus" of Steven3233 added
Language file changes:
- cont.objveh.importFromCorrDir ==> "You've tried to import from another directory. The x3d file has to lay in the same directory like the *.lob file."
- cont.objveh.importTexsMissing ==> "Textures are missing!"
- Simulation: Force feedback support
- Simulation: mouse coordinate variables should now also work in the modules
- Simulation - Bugfix: Error/crash during transmission of broadcasts across couplings
- Simulation/ContentTool: Rear-view mirror with real-time reflection: switch on in the game via the graphics option "real-time reflections" (performance-relevant!)
- Simulation/ContentTool: The Complex* materials have a new parameter "Oblique view reduced. transp. and increases refl.". The background is that in reality the more oblique you look at a glass pane, for example, the less light is transmitted but more light is reflected. This parameter should be set for vehicle window panes, for example.
- Simulation/MapEditor/ContentTool: Uneven road surface for road vehicles, freely adjustable amplitude and "wavelength".
- MapEditor: Filter regarding the source (base content, payware addon, own object or certain workshop item) - feedback required!
- ContentTool: Error messages without text fixed :)
- ContentTool: New parameter for ComplexNormal material: scaling of normal maps compared to their mapping
- ContentTool: Logfile entry in the TexChange-Tool for non-existent textures of the original object added - the TexChangeSet can still be created for this object (but of course omitting the faulty texture ;-) )
- ContentTool: There are three new procedures to control ForceFeedback:
- Strength of centring: procedure SetForceFeedbackCenterforce(axisID: string; coeficient, saturation, offset: single)
- Friction: procedure SetForceFeedbackFriction(axisID: string; coeficient: single)
- Vibration effect: procedure SetForceFeedbackVibration(axisID: string; magnitude, period: single)
- Content: The Berlin double-decker bus is included for you for the first time! :-) Streets module required!
- Content: Krüger-Matrix now contains more variants for buses
- Content: LCD displays of Teneberus added
- Content: PIS file "Berlin Bus" of Steven3233 added
Language file changes:
- cont.objveh.importFromCorrDir ==> "You've tried to import from another directory. The x3d file has to lay in the same directory like the *.lob file."
- cont.objveh.importTexsMissing ==> "Textures are missing!"