Patch 1.EA.074
- Simulation - Multiplayer: Now with AI! We especially thank Teneberus , Steven3233 , darkrai and gt670dn for countless hours on Dusseldorf to finish this feature.
- Simulation - Multiplayer: Traffic density and number of cars now adjustable by the game master. Don't set the AI too high, for some computers it is too much ;)
- Simulation: Small performance improvement (influence on the FPS only under certain conditions)
- Simulation - Bugfix: Signals have switched wrong in some cases (e.g. with the Basecontent universal switch signal the W1, if you have assigned multiple routes to the W0)
- Simulation - Bugfix: Black GT6N rear parts (and possibly other similar effects), especially on the "other" in multiplayer
- Simulation - Bugfix: Although vehicles were switched to "invisible", they were partially displayed in the vehicle selection
- Simulation - Bugfix: "Old" electric switchs in multiplayer (e.g. on Hamburg) work now
- Simulation - Bugfix: MP/KI cars had no curve squeaking sound
- Simulation: Temporarily added an interim PIS display, can be activated by option
- MapEditor - Bugfix: Invisible tracks could not be laid
- MapEditor: Tracks can no longer be deleted in "street mode", only marked (for the traffic lights)
- ContentTool: New script function: "function RegEx(Input: string; Pattern: string): boolean", tests strings for a certain format
- ContentTool: New script function: "function RegExReplace(Input: string; Pattern: string; Replacement: string): string"
- Content: Stevens PIS updated
- Content: Flipdot display - various bug fixes
- Content: Green traffic light poles (Pole and Whip) added
- Content: Update of Florian's containers
- Simulation - Multiplayer: Traffic density and number of cars now adjustable by the game master. Don't set the AI too high, for some computers it is too much ;)
- Simulation: Small performance improvement (influence on the FPS only under certain conditions)
- Simulation - Bugfix: Signals have switched wrong in some cases (e.g. with the Basecontent universal switch signal the W1, if you have assigned multiple routes to the W0)
- Simulation - Bugfix: Black GT6N rear parts (and possibly other similar effects), especially on the "other" in multiplayer
- Simulation - Bugfix: Although vehicles were switched to "invisible", they were partially displayed in the vehicle selection
- Simulation - Bugfix: "Old" electric switchs in multiplayer (e.g. on Hamburg) work now
- Simulation - Bugfix: MP/KI cars had no curve squeaking sound
- Simulation: Temporarily added an interim PIS display, can be activated by option
- MapEditor - Bugfix: Invisible tracks could not be laid
- MapEditor: Tracks can no longer be deleted in "street mode", only marked (for the traffic lights)
- ContentTool: New script function: "function RegEx(Input: string; Pattern: string): boolean", tests strings for a certain format
- ContentTool: New script function: "function RegExReplace(Input: string; Pattern: string; Replacement: string): string"
- Content: Stevens PIS updated
- Content: Flipdot display - various bug fixes
- Content: Green traffic light poles (Pole and Whip) added
- Content: Update of Florian's containers