The Onkleville Times #1

Hello everyone, this is the first edition of the Onkleville times!
The Onkleville times is a (Hopefully) weekly until the game's release, then monthly update on MATM, here I will have updates on the games development, upcoming news, announcements, (if the community grows) community contributions (such as videos, fan art, and more), and some ending notes.
To start, let me talk about some updates I am working on!
I have added a new modifier, this modifier adds a bomb to the bottom left corner of the screen that explodes, destroying the entire mountain once its timer runs out. This is different from the "soft timer" that Rising Void adds. The idea behind adding an optional "hard timer" is it makes the player feel different about their use of time. Players often lose after they fall in Rising Void, but the "hard timer" gives you more grace when you fall, but still will punish you. I hope the 10 minuets the timer is set to is fair.
Additionally, I have locked Mount Dagobert behind 1 win, this should prevent people from going to Mount Dagobert as their first stage.
Otherwise, that is all for the gameplay changes.
Upcoming News/Announcements
I am still trying to release the game in late May/Early June, the only real thing I have left before the game is done is music. Desh is doing the music for this game, if he is not able to finish the tracks in time, I will use stock music for the time being. I will share samples if he has it done by the next entry of The Onkelville times.
Since the game is not out yet, the community hub is mostly silent...
Ending Notes
I hope this weekly (for now) news will help with transparency, and show ya'll what i'm working on! I will most likely post the patch notes for v0.9 soon, I have a few more plans for 0.9, so look forward to it!
-RasberryPi
https://store.steampowered.com/app/3704970/The_Mountain_And_The_Moron/