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Ranch Farm and Store Simulator News

1.0.3 - Employee Role Improvements, Controller Update, and Fix Fishing State

[p]Hello, Ranchers ๐Ÿ˜€๐Ÿง‘๐Ÿปโ€๐ŸŒพ๐Ÿฎ[/p][p]Following the release of version 1.0 and our transition out of Early Access, weโ€™ve continued working on improving core systems based on player feedback and real gameplay usage. This update focuses on refining employee roles, improving controller handling, and fixing a control issue related to fishing.[/p][p]Even after leaving Early Access, we remain committed to polishing the experience and addressing issues that affect day-to-day gameplay. [/p][p][/p][p]Hereโ€™s whatโ€™s included in this post-1.0 update:[/p][h3]1. Employee Role Adjustment: Maintenance and Machine Worker[/h3][p]We have updated how employee jobs are structured to better reflect their responsibilities.[/p][p]Tasks related to producing Fertilizer and Animal Feed using production tools have been moved from the Maintenance role to the Machine Worker role. This change ensures that maintenance employees can stay focused on tasks such as cleaning animal pens and clearing old plants, without being interrupted by production work.[/p][p]In addition, the role previously named Commodity Machine Worker has been renamed to Machine Worker. This better represents the actual scope of the job, as Machine Workers are responsible for handling all types of machines, not just commodity production tools.[/p][p][/p][p][/p][carousel][/carousel][p][/p][h3]2. Improved Controller System Support[/h3][p]The controller system has been updated to better support multiple input devices at the same time.[/p][p]โ€ข Controllers can now be used alongside keyboard and mouse without conflicts.
โ€ข Issues caused by DualShock gyro input interfering with controls have been resolved.
โ€ข Keyboard and mouse input will no longer be locked when a controller is still connected.[/p][p]This should result in a smoother and more flexible control experience, especially for players who switch between input devices.[/p][p][/p][h3]3. Fixed Fishing Control Freeze[/h3][p]We fixed an issue where player controls could become locked during fishing.[/p][p]In certain situations, the fishing state could be duplicated, causing the player to lose control input while fishing. This has now been resolved, and fishing interactions should behave normally without freezing player movement or actions.[/p][p][/p][carousel][/carousel][p][/p][p]Thank you for continuing to support Ranch Farm and Store Simulator after the 1.0 release. Your feedback remains invaluable as we move forward with future improvements and updates.[/p][p]We hope this update makes your ranching experience smoother and more enjoyable.[/p][p]Happy Holidays, and happy ranching! ๐Ÿ˜€๐Ÿ„๐Ÿ“[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

v1.0 is Here and Officially Left Early Access!

[p]Hello, Ranchers ๐Ÿ˜€๐Ÿง‘๐Ÿปโ€๐ŸŒพ๐Ÿฎ[/p][p][/p][p]This update marks an important milestone for Ranch Farm and Store Simulator. The game has now officially left Early Access after six months of development, following our initial plan to keep the game in Early Access for around 3 to 6 months. Since the Early Access launch in July 2025, we have been actively developing, refining, and expanding the game based on your feedback, and this month marks the sixth month of that journey.[/p][p][/p][p]We want to take a moment to sincerely thank everyone who supported the game during Early Access. Your active feedback, bug reports, discussions, and involvement have played a major role in shaping the current version of the game. Many of the systems, improvements, and fixes that exist today were directly influenced by your reports and suggestions.[/p][p][/p][p]Leaving Early Access does not mean that development is stopping. Instead, it marks a transition into a more stable release phase, where we will continue listening to the community and improving the game moving forward. With that in mind, this update includes new content, acknowledgements for Early Access supporters, and several important improvements as part of the version 1.0 release.[/p][p]Hereโ€™s whatโ€™s included in this release:[/p][p][/p][h2]Main Updates[/h2][h3]1. More Paintings[/h3][p]Weโ€™ve added new paintings that you can collect and display on your farm. These paintings help make your farm feel more lively and also provide better price bonuses, supporting your overall farm value.[/p][p][/p][carousel][/carousel][h3]2. More Steam Achievements[/h3][p]New Steam Achievements have been added. These give you additional long-term goals to work toward and recognize your progress across different aspects of the game.[/p][p][/p][h3]3. Special Thanks Credits for Early Access Supporters[/h3][p]A special Credits page has been added to the Main Menu to recognize players who supported the game during Early Access. This includes players who helped us through active feedback, bug reports, and by sharing the game with others. We sincerely apologize if any names are missing. If your username was not included, please contact us at contact\[at]bewolba\[dot]com, and we will review and update the list accordingly.[/p][p][/p][p][/p][h3]4. Special In-Game Reward for Early Access Supporters[/h3][p]Players who purchased and played the game during Early Access will receive a one-time in-game currency bonus as a token of appreciation. This bonus can be used as extra capital to invest in new tools, assets, or farm expansion. The reward can only be claimed once and will be available when loading a save file created before the Steam Winter Sale, or when starting a new game before the Winter Sale period. You will have different bonus value depend on your progression in the game, this update is included since v0.9.14.[/p][p][/p][p][/p][h2]Improvements and Fixes[/h2][h3]1. Improved Gamepad Navigation[/h3][p]Fixed several gamepad navigation issues in:[/p]
  • [p]Employee Settings on production tools[/p]
  • [p]Kiosks[/p]
  • [p]Traps[/p]
[p]Now you can interact with the checkbox to handle employee.[/p][p][/p][carousel][/carousel][h3]2. Gamepad Navigation Fixes for Shop Menus[/h3][p]Improved gamepad navigation for:[/p]
  • [p]Buy Plant[/p]
  • [p]Buy Animal[/p]
  • [p]Buy Nutrient menus[/p]
[p]Now you can accessing the minus button to decrease the value of what you need to buy.[/p][p][/p][p][/p][p][/p][h3]3. Kiosk Interaction Fix[/h3][p]Resolved an issue where kiosks could not be moved due to incorrect initial placement. Kiosks can now be interacted with from all four sides.[/p][p][/p][p][/p][h3]4. Fixed Box Storage Stuck Issue[/h3][p]Fixed a case where boxes could get stuck inside Box Storage and cause gameplay errors.[/p][p][/p][h3]5. Fixed Container Shape Issues[/h3][p]Resolved an issue where buckets or nutrient containers could visually deform after being carried by employees.[/p][p][/p][carousel][/carousel][p][/p][h3]5. Fixed Path Issue for Guardian and Wild Animals[/h3][p]Resolved some issue making the guardian or wild animals stuck in your farm, that can make your game lag or crash.[/p][p][/p][p]Thank you for being part of Ranch Farm and Store Simulatorโ€™s Early Access journey and for continuing with us into version 1.0. Your support, feedback, and patience helped shape the game into what it is today, and we look forward to continuing this journey together.[/p][p]If you have thoughts, suggestions, or feedback after this update, please continue sharing them through Steam Discussions. We are always listening.[/p][p][/p][p]Happy ranching, and thank you once again for your support! ๐Ÿ˜€๐Ÿ„๐Ÿ“[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Heading to Version 1.0 and Leaving Early Access

[p]Hello, Ranchers ๐Ÿ˜€๐Ÿง‘๐Ÿปโ€๐ŸŒพ๐Ÿฎ[/p][p]We would like to share an important milestone with you. Ranch Farm and Store Simulator will officially leaving Early Access and launching version 1.0 on December 18, alongside the upcoming Steam Winter Sale.[/p][p]When we first launched the game into Early Access in July 2025, we shared our plan to remain in Early Access for around 3 to 6 months. This month marks the sixth month since that launch, and thanks to your support, active feedback, and patience, we are moving forward to version 1.0.[/p][p][/p][p]Before the release, we would like to inform and clarify a few important points.[/p]
  1. [p]The 1.0 launch does not mean the end of development. Leaving Early Access simply marks a new phase for the game. We will continue listening to community feedback, addressing issues, and working on ideas that are still pending. Suggestions that are feasible and align with the gameโ€™s direction will continue to be considered and developed in future updates.[/p]
  2. [p]Because the 1.0 release coincides with the Steam Winter Sale, the game will be available with a 40% discount. This decision was made so the game can remain competitive during the sale period and reach new players.[/p]
[p]We understand that it is common for Early Access games to receive a price adjustment after leaving Early Access as a form of fairness to early supporters. Unfortunately, we missed important timing requirements related to Steam price change rules, which prevents us from adjusting the base price close to the sale period. As a result, we are unable to apply a price increase before the Winter Sale without affecting discount eligibility.[/p][p]Instead, as a form of appreciation to everyone who supported the game during Early Access through purchases, active feedback, reports, and ideas, we are doing the following:[/p]
  1. [p]We are adding special in-game credits that include the Steam usernames of players who supported the game during Early Access via discussion, in game reports and influencer who help us showing the game to the people. The credits button will appears in Title Menu screen and available after version 1.0.[/p]
  2. [p]Players who already have game progress before the Winter Sale begins will receive an in-game currency bonus as a token of appreciation. This bonus can be used to speed up progression or invest in new tools and assets in the game.[/p]
[p]Here are the credits will shown for special in-game credits. It is not the final version yet and we are still finalizing it.[/p][p][/p][p]We would also like to hear your thoughts on this approach. Is there anything else you feel would be meaningful as a form of appreciation for Early Access supporters? Since a price difference between Early Access and post-Early Access is not something we can provide in the near term, your suggestions are very important to us. You can share your thoughts by commenting in this news comment section.[/p][p]Listening to the community has always been part of our culture since the beginning of Early Access. For this reason, we truly want to hear your opinions. If there are ideas that can realistically be implemented before or around the Winter Sale, we will do our best to make them happen. หsteamhappyห[/p][p][/p][p]Thank you for being part of this journey with us, and thank you for helping Ranch Farm and Store Simulator grow into what it is today. ๐ŸŒฑหsteamhappyห[/p][p]We look forward to celebrating version 1.0 together with you.[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

0.9.9 โ€“ New Employees and Insect Gathering System

[p]Hello, Ranchers ๐Ÿ˜€๐Ÿง‘๐Ÿปโ€๐ŸŒพ๐Ÿฎ [/p][p][/p][p]We have just released a new update for Ranch, Farm and Store Simulator. This version introduces new employees to support your daily routines, a brand new insect gathering feature, and several improvements to make farm management feel smoother and more efficient. Thank you for all the feedback and bug reports you continue to send through the in-game Bug Report system and Steam Discussions. Your input helps us understand what to improve and what to add next. [/p][p][/p][p]Many players have asked for more helping hands on the ranch, as well as new activities that offer different ways to earn money and use the space around the farm. We have also received feedback that some employee behaviors still feel unoptimized and that employee roles are not always clear. We are keeping these points in mind as we continue development and will keep improving employee behavior and role information in future updates. Based on your feedback, here are the main additions in this version. ๐ŸŒฟ [/p][p][/p][h3]New Features [/h3]
  1. [p]New Employees
    We have introduced four new employees that you can hire to help around your farm. These new workers provide more options when setting up your routines and assigning tasks. [/p][p][/p][p]We know some of you feel that certain employee jobs are still not working as efficiently as they should. While this update focuses on adding more employees, we will continue to review and improve their behavior over time. We also heard your feedback that employee roles are not always clearly explained, and we will be working on improving that information in future development updates. [/p]
  2. [p]Insect Gathering System
    A new activity has been added that lets you collect insects around your ranch and turn them into a new source of income. This is one of the systems we wanted to add earlier, and it is now ready to be tried out.
    [/p][p]The Insect Gathering feature includes: [/p]
    • [p]Insect Trap [/p][p]You can place insect traps on trees around your farm. After some time, the traps will catch insects such as butterflies, beetles, and moths, which you can then collect. [/p][carousel][/carousel]
    • [p]Insect Storage [/p][p]A dedicated Insect Storage building lets you keep your collected insects neatly organized so you can store more of them without filling your normal inventory. [/p][p][/p]
    • [p]Insect Kiosk [/p][p]At the Insect Kiosk, you can sell your collected insects by turning them into insectarium kits. Customers can then start their own insect collections, while you earn money from your efforts.[/p][carousel][/carousel]
[h3]Improvements and Fixes[/h3]
  1. [p]New Large Container[/p][p]A new Large Container has been added that can hold up to 144 commodities, making it easier to manage large volumes of items. [/p][p][/p]
  2. [p]Fix Farm Area Expansion Order[/p][p]Fixed an issue where players could buy the Farm Area Expansion before unlocking the Second Floor, which caused bugs in progression. [/p]
  3. [p]Updated Employee Maximum Nutrient Threshold Limit [/p][p]The employee threshold limit for animal pens feed and growbeds fertilizer has been adjusted to maximum 75 percent. This change helps prevent employees from repeatedly refilling fertilizer or animal feed when it is not needed.[/p]
  4. [p]Back Door Pathing for Employees[/p][p]Employees can now use the back door, allowing them to move more efficiently around the farm and reach their work targets more easily.[/p]
  5. [p]Fix Employee Planter Behavior[/p][p]Employees with the Planter task priority now correctly place plants into planter boxes and animals into animal pens in the intended order. The new priority is:[/p]
    1. [p]Fill planter boxes while seed boxes are available,[/p]
    2. [p]Place young animals into animal pens,[/p]
    3. [p]Place captured wild animals into wild animal pens,[/p]
    4. [p]Store any extra seed boxes in seed storage.[/p]
    [p]Previously, Planter employees could ignore animal pens if there were planter boxes that were not fully planted. This issue has now been fixed.[/p][p][/p]
[p]Thank you for playing and supporting Ranch, Farm and Store Simulator. Your feedback plays an important role in shaping each update, and we truly appreciate the time you spend reporting issues and sharing suggestions. We hope this update brings new activities, better support from employees, and a more enjoyable ranching experience overall. [/p][p][/p][p]If you enjoy the game, we would be grateful if you leave a review, and feel free to share your ideas or suggestions in the Discussions section. ๐Ÿ˜€ [/p][p][/p][p]Happy playing! ๐Ÿ˜€๐Ÿ„๐Ÿ“๐Ÿฆ‹[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

0.9.0 โ€“ Fish Trap Improvements and New Employee Role

[p]Hello, Ranchers ๐Ÿ˜€๐Ÿง‘๐Ÿปโ€๐ŸŒพ๐ŸŸ[/p][p]We have released a new update for Ranch, Farm and Store Simulator that focuses on making fishing activities smoother and giving employees a more helpful role around your farm. Thank you for the continuous feedback you send through the in-game Bug Report system and Steam Discussions. It helps us refine every part of the experience. [/p][p][/p][p]Here are the new features included in this update: ๐ŸŒฟ[/p][p][/p][h3]New Features[/h3]
  1. [p]Fish Trap Interaction Update[/p][p]Harvesting from multiple fish traps is now much easier. When you collect fish from several traps, identical fish types will automatically go into the Box you are currently holding. This means you no longer need to pick up the same fish one trap at a time, making bulk harvesting faster and more convenient.
    [/p][carousel][/carousel]
  2. [p]Employee Trap Worker[/p][p]A new job role is now available for employees who will help maintain and harvest your fish traps.[/p]
    • [p]Employees can now supply bait to each fish trap automatically.
      [/p][carousel][/carousel]
    • [p]They can also harvest the traps to keep your fishing workflow smooth.

      [/p]
    • [p]Each fish trap has its own setting, allowing you to choose the specific bait type you want employees to use.
      [/p][carousel][/carousel]
    [p]
    This addition should make fish trap management much more efficient, especially for larger ranch setups. [/p]
[p][/p][h3]Improvements and Fixes[/h3]
  1. [p]Fixed Fishing Cast Issue[/p][p]Resolved an issue where players could not cast the fishing rod when pointing at the same point repeatedly.[/p]
  2. [p]Fixed Employee Rotation Behavior[/p][p]Employees now rotate correctly to face their action targets, resulting in more natural movement and animations.[/p]
  3. [p]Fixed Employee Handling for Fertilizer and Animal Feed[/p][p]Employees should now work correctly when dealing with fertilizer or animal feed tasks. [/p]
  4. [p]Updated Employee Task Information[/p][p]Additional details have been added to employee action info so you can better understand what each employee is currently working on. Especially in the maintenance process and composting bin.[/p]
  5. [p]Updated Title Menu Account Warning[/p][p]A new warning now appears if your Steam account is detected with active client or different from the previous session. This ensures players understand that progression and save data are tied to the active account. [/p]
[p][/p][p]Thank you for playing and supporting Ranch, Farm and Store Simulator. Your feedback continues to guide every improvement we make. We hope this update helps streamline your fishing routines and gives your employees a more meaningful role around the ranch. [/p][p][/p][p]If you enjoy the game, we would be grateful if you leave a review, and feel free to share your ideas or suggestions in the Discussions section. ๐Ÿ˜€ [/p][p]Happy playing! ๐Ÿ˜€๐Ÿ„๐Ÿ“๐ŸŸ [/p][p][/p][p][dynamiclink][/dynamiclink][/p]