Demo Hotfix - Version 0.9.2
[p]Hey there![/p][p][/p][p]Another hotfix as we continue to smooth out any issues you all are having with the demo. There were still a couple of major issues, so we wanted to get this out there ASAP; and, while we're at it, give some major quality of life improvements, too![/p][p][/p][p]Here's what's new:[/p][p][/p][h2]New/Changed[/h2][p][/p]
- [p]Mouse smoothing is now disabled by default.[/p]
- [p]Changed the mouse sensitivity step amount from to 0.1 (was 0.25), and the minimum value to 0.1 (was 0.25).[/p]
- [p]Raised headshot damage to an even 2x multiplier.[/p]
- [p]The melee action can now be buffered.[/p]
- [p]Crusher counterattacks can no longer be re-triggered.[/p]
- [p]The tutorial now uses more forgiving difficulty settings - regardless of what difficulty level you've picked.[/p]
- [p]Opening the exit doors on E1L2 now brings your streak to an end as well.[/p]
- [p]Fixed boss Geizer attacking multiple times. AGAIN. Does it actually work this time?! Your guess is as good as mine.[/p]
- [p]Fixed picking up a secondary weapon not drawing if "weapon switching" is set to never/only if new.[/p]
- [p]Fixed miniboss health bars sometimes staying after their death.[/p]
- [p]Fixed invulnerability (ex. from Cakewalk) not working for several damage types.[/p]
- [p]Fixed weapon pickups triggering when reloading a save on top of a weapon pickup.[/p]
- [p]Fixed z-fighting issue on E1L6.[/p]
- [p]Misc. fixes to Geizer's laser.[/p]
- [p]Minibosses are now invulnerable during their intro.[/p]