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Demo Update - Beat 'em up Games Party Edition!

[p]Hey there![/p][p][/p][p]Tomorrow, we'll be entering our third games festival - the Beat 'em up Games Party! With lots of new people checking out the game, it's a great time for a major update, which is exactly what we've done.[/p][p][/p][p]Here's what's new:[/p][p][/p][h3]Storyboards[/h3][p][/p]
  • [p]Added a new storyboard scene before E1L2 - complete with new artwork![/p]
  • [p]Major adjustments to the storyboards display for better spacing, and more readability.[/p]
  • [p]Adjust the E1L2 intro cutscene to reflect what occurred in the preceding storyboard.[/p]
  • [p]Minor rewrites to the prologue to make it a little more concise.[/p]
[p][/p][h3]HUD[/h3][p][/p]
  • [p]Major HUD rework! Many elements no longer intrude on the center of the screen, and moved some elements around to make room.[/p]
  • [p]Added an objective display to the "earn a streak" section of the tutorial.[/p]
  • [p]The input options bar (ex. Q: Hyperblast) is now larger during gameplay.[/p]
[p][/p][h3]New/Changed[/h3][p][/p]
  • [p]You can now jump while sliding. Doing so interrupts your slide; however, if you've fully crouched from the slide, the result will be a super jump.[/p]
  • [p]Enemies can no longer damage each other (and rob you of kills!).[/p]
  • [p]Added a full release countdown to the title screen. (We'll see if this date holds.)[/p]
  • [p]Added a new display setting for adjusting bloom.[/p]
  • [p]Toned down some sparks/explosions.[/p]
[p][/p][h3]Fixes[/h3][p][/p]
  • [p]Fixed not being able to draw secondary weapon pickup while firing.[/p]
  • [p]Armor/health values are now rounded up, instead of down. Fixes the issue of your health appearing as 0, but still being alive (due to your health actually being 0.5 or something).[/p]
[p][/p][p]We've got one more major feature planned that we hope to have done for Steam Next Fest on Monday. After that, we'll be shifting our focus entirely towards the full release. There's an indication on the title screen of when that will be, but... we may delay that, so don't count it as anything official just yet.[/p][p][/p][p]Thank you![/p]