Final Demo Update - v1.0
[p]Hey there![/p][p][/p][p]Just wanted to document the last (planned) demo update for Wrack: Reclamation. Unless something major comes up, we'll be entirely focusing on the full release from this point on.[/p][p][/p][p]Here's what's changed:[/p][p][/p][h3]New/Improved[/h3]
- [p]Wrack Remake is now Wrack: Reclamation![/p]
- [p]New VFX for headshots (flesh/metal versions).[/p]
- [p]Switching weapons now instantly draws the next weapon. (Your current weapon no longer needs to be holstered.)[/p]
- [p]The name of the weapon you're switching to is now shown during the dry fire sequence.[/p]
- [p]Switches now fade out when pressed (rather than snapping to their new lighting amount).[/p]
- [p]Camera animation now defaults to 0.5 (was 1.0).[/p]
- [p]Punchier E1L1 checkpoint cutscene.[/p]
- [p]Moved a couple of crawlers on E1L1 so they don't sneak up on you while pressing a switch.[/p]
- [p]Music (temporary?) for the E1L2 storyboard.[/p]
- [p]Added missing fire speed VFX (the pink glow) for the gloogun.[/p]
- [p]Fixed (hopefully) newly added settings defaulting to 0, instead of their intended value (ex. bloom).[/p]
- [p]Fixed weirdness by stunning minibosses/bosses with a stun attack (pistol hyperblast).[/p]
- [p]Fixed objective marker arrows not disappearing sometimes on E1L2.[/p]