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Wrack Remake News

Demo Update - Boomstock 2025 Edition!

[p]Hey there![/p][p][/p][p]Just in time for Boomstock 2025, we have a brand new demo update for you! With most of the bug fixes taking place in hotfixes, we've been able to focus on some new features, as well as some quality of life adjustments. [/p][p][/p][h2]New/Changed[/h2]
  • [p]Added a new boss warning display to the HUD when approaching a boss. Seems like a good time to checkpoint![/p]
  • [p]Reload "coyote time" now applies to hyperblasts. (You can almost, but not quite finish a reload, unleash a hyperblast, and your weapon will be reloaded.)[/p]
  • [p]Reloads are now buffered after simply pressing the reload key while firing. It no longer needs to be held.[/p]
  • [p]Your weapon(s) now smoothly lags behind when moving (it's no longer velocity-based).[/p]
  • [p]New option to disable weapon lagging.[/p]
  • [p]Added controller vibration for being damaged, dying, landing, landing hard, and rocket/grenade/barrel explosions.[/p]
  • [p]Completing the finale area of E1L2 now unlocks the door you came from, allowing you to backtrack.[/p]
  • [p]Switch textures are now brighter and more easy to see.[/p]
  • [p]A true version number is now listed on the title screen. (This one is 0.9.0.)[/p]
[p][/p][h2]Fixes[/h2]
  • [p]Fixed switches not using the proper texture for pressed/un-pressed versions.[/p]
  • [p]Fixed some trigger boxes mistakenly firing after reloading a checkpoint.[/p]
[p][/p][p]Thank you, and happy boomin' & shootin'![/p]

Demo Hotfix #2

[p]Hey there![/p][p][/p][p]Another quick hotfix to address some of the issues that have been reported - and a big thank you to those who have done so! One in particular was pretty serious, so we're doing another quick hotfix. Here's what's changed:[/p]
  • [p]Fixed being unable to pick up the soul projector and proceed on E1L1 when playing on Cakewalk.[/p]
  • [p]Fixed being able to make checkpoints in the air, or while crouched. (Both can lead to respawning in buggy situations.)[/p]
  • [p]Fixed being able to open a "Level Statistics" (tab key) and "Pause Menu" (escape key) screen at the same time, and only being able to close one of them.[/p]
[p]Thank you, and hope you enjoy![/p][p][/p]

Demo Hotfix #1

[p]Hey there![/p][p][/p][p]We've released a quick hotfix to address some of the bugs found in the initial demo version. Here's what's changed:[/p]
  • [p]Fixed being unable to open the doors to proceed after creating a checkpoint.[/p]
  • [p]Fixed miniboss Geizer sometimes not attacking at all.[/p]
  • [p]Fixed boss Geizer sometimes attacking while in the middle of another attack.[/p]
[p]Thank you, and hope you enjoy![/p]

A Tale of Two (Wrack) Cities

[p]So why exactly are we remaking Wrack? I mean... the game was fine, right? Sure, it might not have been the best-selling, most popular game of all time, but it had some good things going for it. Would you be here reading this if it was all bad?[/p][p][/p][h2]Well...[/h2][p][/p][p]While it wasn't all bad, the bottom line is this: Wrack didn't live up to its potential. It was plagued with all sorts of issues, from a lousy checkpoint system, to a shoehorned in combo system, and everything in between. Just about everything needed to be re-imagined and rebuilt from the ground up. It needed a reclamation project; and so, we began working on... a game we're not going to talk about right now.[/p][p][/p][p]But, while working on that game, we were approached by our current publisher (Red Deer Games) about doing a console port of the original Wrack. Because the original game was made using a custom-made engine (for reasons unknown), a simple port wasn't going to be that feasible. The game was going to have to be re-created in something like Unreal Engine (which we opted to use).[/p][p][/p][p][/p][p][/p][p]I pitched them the idea of simply publishing the new Wrack game we were working on - rather than subject a new audience to the unrelenting bag of nightmares that was the original game (wait a second - I thought it wasn't all bad!). Although they weren't interested in that, we reached a compromise: remake the content of the original Wrack game, but with all the improvements of the next Wrack game. The result? You'll never guess![/p][p]... okay, you probably did guess that.[/p][p][/p][p]And you know what? It's been great for everyone involved! First, you are getting a new game with all new mechanics, audio, artwork... the whole nine yards, which I'll dive into in a future post. Plus, you don't even have to wait that long (it should be out this year!). It's been great for us too, because it's given us a project with a more limited scope where we can polish more effectively, and learn as we go. Finally, it's great for Red Deer because it'll let them test to see if this series is right for them without a massive commitment.[/p][p][/p][h2]The Demo[/h2][p][/p][p]But hey, don't take my word for it! Try it for yourself... well, maybe not right now, but on Friday when the Wrack Remake Demo comes out! You'll be able to play the first couple of levels and see how far the game has come.[/p][p][/p][p]Want to check it out as soon as it comes out? Then be sure to add it to your wishlist![/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Playtest Wraps Up TOMORROW!

[p]First, a huge thank you to everyone who's participated in the playtest! Your feedback has helped shape the Wrack Remake into a much better game! Throughout the playtest, we've implemented a number of your suggestions, fixed plenty of bugs, and still have some changes on deck that we'll be implementing in the coming days. So, again, thank you![/p][p][/p][p]This playtest wasn't meant to last forever, however. (Also, bad job by me not mentioning that initially - oops!) So, we'll wrap up this beta sometime tomorrow (Friday August 22nd), and will get to work on the rest of the changes from your feedback.[/p][p][/p][h2]What's Next?[/h2][p][/p][p]So what's next - and more importantly, when can you play again? When we release the demo! This will happen within the next month, and will largely resemble the playtest - only with more completeness and polish. So keep your eyes peeled, and you'll see it soon![/p][p][/p][p]Until then, make sure to keep in touch, on... how about X/Twitter this time?[/p]