Demo Update - Boomstock 2025 Edition!
[p]Hey there![/p][p][/p][p]Just in time for Boomstock 2025, we have a brand new demo update for you! With most of the bug fixes taking place in hotfixes, we've been able to focus on some new features, as well as some quality of life adjustments. [/p][p][/p][h2]New/Changed[/h2]
- [p]Added a new boss warning display to the HUD when approaching a boss. Seems like a good time to checkpoint![/p]
- [p]Reload "coyote time" now applies to hyperblasts. (You can almost, but not quite finish a reload, unleash a hyperblast, and your weapon will be reloaded.)[/p]
- [p]Reloads are now buffered after simply pressing the reload key while firing. It no longer needs to be held.[/p]
- [p]Your weapon(s) now smoothly lags behind when moving (it's no longer velocity-based).[/p]
- [p]New option to disable weapon lagging.[/p]
- [p]Added controller vibration for being damaged, dying, landing, landing hard, and rocket/grenade/barrel explosions.[/p]
- [p]Completing the finale area of E1L2 now unlocks the door you came from, allowing you to backtrack.[/p]
- [p]Switch textures are now brighter and more easy to see.[/p]
- [p]A true version number is now listed on the title screen. (This one is 0.9.0.)[/p]
- [p]Fixed switches not using the proper texture for pressed/un-pressed versions.[/p]
- [p]Fixed some trigger boxes mistakenly firing after reloading a checkpoint.[/p]