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Warhammer 40,000: Dark Heresy News

The Alpha Testing is Delayed

Friends,
we know many of you have been looking forward to Warhammer 40,000: Dark Heresy alpha today. We were also waiting for this to happen.

Unfortunately, during the final checks, we found several issues that could negatively impact your game experience. That is why we’ve decided to move the alpha test to December, 18th.

This decision wasn’t an easy one, but we believe that it’s the right thing to do. A little extra time will allow us to properly address all the issues and make your first impression of Dark Heresy more enjoyable.

We truly appreciate your unwavering support and understanding!

No Heresy Can Hide: A Deep Dive into the Investigation System

IN THE NAME OF THE MOST HOLY GOD-EMPEROR OF TERRA
SEQUESTERED INQUISITORIAL DOSSIERS AUTHORISED PERSONS ONLY
CASE FILE ?V=MMFU_SPM-6U

Passing judgement is never easy, for every Inquisitorial case is unique. It always begins with a suspicion — a vague rumour, a fragment of data, a strange report, or simply a name repeated one too many times not to raise questions. Not all suspicions can be easily confirmed; that is why they must be investigated.

It falls to the Holy Inquisition to be the unbending instrument of righteousness in this secret war — to seek out the nascent or already-spreading corruption and eliminate it before it flowers into full-blown blasphemy. This is what acolytes do: they investigate and hunt down, they accuse, and they doubt. Their task is simple in word, and impossible in deed.

To properly convey the atmosphere of the setting, we are developing an entirely new gameplay mechanic for Warhammer 40,000: Dark Heresy — a detective-style Investigation system. Seamlessly integrated into the story, it will form one of the core features of the game. Throughout the narrative, players will be confronted with numerous cases that must be solved, ranging from the minor to the critical, with repercussions for the entire sector. Inquiry and deduction will become their art, as they find themselves engulfed ever more in the filth and fear of unholy deviance.


Today, we are ready to grant you access to the Inquisitorial archives and share the details of this new mechanic. Together with Georgii Doronin, one of the game’s designers and the authors of this system, we’ll guide you through secret files and closed dossiers, and show you what the investigation interface will look like, how you can search for evidence, and how to draw your conclusions.

Don’t forget to wishlist Warhammer 40,000: Dark Heresy, and let’s uncover the intriguing features of our brand-new system together!

[h2]FIND CLUES[/h2]
Collecting evidence is the most important part of any investigation. Some leads may send you off course, while others will be too dangerous to follow. Yet even the smallest clue can become the thread that unravels an entire case; that is why everything, no matter how seemingly insignificant, must be examined. Whether it’s an old bolter covered in blood, a burnt piece of a ledger, a trace of some unknown substance, or a sigil left on a wall — all of it may hide secrets that an experienced investigator must uncover.

Just like people, some leads will lie to you. Be careful, and keep an eye out for any inconsistencies in the evidence or in the testimonies of those you are questioning. After all, many in the Imperium have reason to keep secrets from a member of the Inquisition. Find the truth and connect all the information you find.

Some clues will be easy to spot, while others will require specialist skills and your finest deductive instincts before they reveal themselves. Use the terrain analyser to discover what is not visible at first glance. Track your target by their footprints. Identify informants or suspects by their appearance. Reconstruct the sequence of events using all the pieces of information at your disposal. The work of an acolyte has never been easy, and together, these various interactive activities will allow you to experience what authentic Inquisitorial investigation is truly like.

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[h2]USE SPECIAL TOOLS[/h2]
The Inquisition will also generously provide you with a suite of unique tools to aid you in your work. Yes, servo-skull swarms are back again, updated and more awesome than ever! In Warhammer 40,000: Dark Heresy, you will be accompanied by multiple servo-skulls, humble fragments of once-living servants of the Imperium now blessed with the gift of eternal duty and boasting an array of state-of-the-art functionality.


Each of them is different and comes with its own unique abilities, from lighting your way with lumens to conducting Auspex scans, speech synthesis, or pict recordings, and so much more. Whether they’re analysing substances or detecting psykana, these bleached skulls will grant you clear advantages as you carry out your detective work. Always loyal, they will hover beside you in solemn service.


[h2]DRAW CONCLUSIONS[/h2]
The crimes acolytes are tasked with uncovering are rarely simple, for heresy wears many masks. To make the investigation process as authentic as possible, we’re adding a special Detective Journal in the game, allowing Acolytes to analyse evidence and draw conclusions about active cases across separate tabs with ease. Each case will be assigned its own workspace, where collected clues, connections, data, and conclusions will be stored.


Here you can gain an overview of open cases, review evidence and clues, and generally progress in your investigations. It will be up to you to find the connections and build your theories based on the data you have collected. However, this is no simple task as the same clue may lead you to several different answers. Analyse the information, examine the crime scene, and study the witness statements. It is your duty to spot the pattern where others see nothing. And remember — an incorrect conclusion is still a conclusion.


In addition, you also have the support of your companions, each of whom is a specialist in their own field. Depending on the situation, they may occasionally provide insights into clues, offer a fresh opinion, and generally help you in your investigation.


[h2]PASS JUDGEMENT[/h2]
An investigation never truly ends, but eventually, it will reach the point where the truth, however tenuous, demands judgement. Once the trail has brought them to this final point, it is time for the acolyte to prepare their report to the Inquisitor. It is a discerning summary of everything they have discovered about the case, as well as their deeds, their failures, and whomever they hold to be the ultimate guilty party.


Yet are these reports always truthful or correct? Certainly not. Acolytes may falsify their accounts, and lay blame on people who are actually innocent. Such distortions may be accidental, arising from a lack of information or incorrect conclusions — or they may be intentional; after all, everyone has their own ideas of what constitutes justice. You may decide to deliberately accuse someone as punishment for their actions or simply out of personal animosity. The choice is yours: you render the verdict, whether fair or not, and so too will you face the consequences.

[hr][/hr]
Thus concludes this secret report. You are now ready to begin your work, Acolyte. Tell us: how will you conduct your investigations? Will you follow the law and accuse only those who are proven guilty, or will you follow your heart and pass judgement wherever you see fit?

This is your first case. To solve it, be sure to wishlist Warhammer 40,000: Dark Heresy. You can also support the game’s development by becoming a founder on our website!

Innocence proves nothing, Acolyte. But remember: you now hold the power to lay blame on the guiltless, and to condemn any and all you deem worthy of punishment.

Cogg, Weapon of War

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Ogryns are one of the few types of abhumans tolerated by Humanity. Despite their limited intelligence and crude speech, their devotion to the God-Emperor and the Imperium is unshakeable. Most commonly seen serving in Astra Militarum regiments, these giants are valued for their monstrous strength, remarkable endurance, and uncompromising loyalty. Ogryns always fight in the front ranks and can survive wounds that would prove fatal to ordinary humans. To most, they are nothing more than weapons of war existing to be unleashed against the enemies of Humanity; weapons that may prove equally deadly to their masters should they ever lose control of these soldiers. Despite such risk, Ogryns remain an integral part of the Imperium's forces and are employed daily in thousands of battles taking place in every corner of the galaxy.


Conscript O-118-B is a rarity even among his own kind: a so-called Bone'ead, an Ogryn with a special-issue cortex augmetic that has enhanced his intelligence and granted him the ability to memorise and interpret orders beyond the most basic. This Ogryn once marched in the ranks of the 27th Regiment of the much-renowned Scintillan Fusiliers, stalwart Astra Militarum troops recruited from among the sons and daughters of Scintilla's noble families. While he saved the lives of his fellow Guardsmen more than once, they refused to treat him as one of their own, giving him the mocking nickname “Cogg” for the similarity of his thought process to the workings of a cogitator. Undaunted by their dismissive attitude, Cogg continued to serve the Imperial Guard and Humanity faithfully until tragedy abruptly ended his affiliation with the 27th.


Left to his fate, the Ogryn might have disappeared into the depths of Hive Sibellus forever, had he not met a unique individual, an acolyte of the Inquisition, who decided to lay claim to this discarded instrument of war. Although he may still be confused about this sudden change of circumstances, Cogg follows the orders of his new commander and wreaks havoc on the enemies of Humanity with the same dogged determination. Soon he will learn if he can become something more than a mere tool in the hands of his master, or if he is destined to remain a nameless weapon in the war machine of the Imperium.

Ra'akhti the Inedible

Kroot are a race of humanoid xenos from Pech of Ultima Segmentum, famed mercenaries, known to acquire the genetic traits of others by consuming their flesh. Thanks to this unique aptitude, Kroot can survive in any environment – in frigid cold, in searing heat, or on the surface of the harshest death world. The Kroot carefully preserve the traditions of their kin, perpetuate their genes through the ceremonial consumption of the dead, and fear above all falling into an 'evolutionary dead end' by mindlessly devouring unfit flesh. Guided by Flesh Shapers capable of sensing and selecting the "genetic strands" necessary for a kinband's development, the Kroot spread across the galaxy in their eternal pursuit of evolutionary perfection.


Ra'akhti is a scout, exiled from her tribe for transgressions against their traditions. In their wrath, the Flesh Shapers visited upon her the most dreadful punishment known to the Kroot: she was declared an “Inedible”, a being whose "genetic strands" must not be consumed, and thus whose essence can never be passed on to their kin. Cut off from her tribe and left entirely to her own devices, Ra'akhti was forced to survive in the toxic marshes that stretch across a lower sector of a hive city, where the only bright spot in Ra’akhti’s relentless solitude was her faithful Pech'ra named Yuka.


A chance encounter with an acolyte of the Inquisition proved fortuitous, offering Ra'akhti the chance to continue her life despite her exile. It's difficult for a lone xenos to survive on a human world without the patronage of someone powerful. By joining the acolyte's retinue, and gaining the patronage of an agent of the Golden Throne, Ra'akhti gained access to the world beyond the fringes of the hive city. Though the locals regard her with hatred and the logic of the 'soft-skins' remains baffling to her, Ra’akhti has severed the last ties to her once-close kin and now sets out upon a new trail that may lead her to a new purpose… or utter destruction.

You can play Warhammer 40k Dark Heresy this year, if you open your wallet wide enough

Warhammer videogames can be hit and miss, but in recent years they've been hitting far more than missing. Like a Vindicare Assassin with their eye down the sights of an Exitus Rifle, some of the best Warhammer 40k games have released in the past few years. Owlcat Games' Rogue Trader is right up there with the best of them, and I can't wait to check out its follow up, Warhammer 40k Dark Heresy. The Inquisition is as mysterious as it is brutal, and I can't wait to get stuck into Owlcat's iconic roleplaying. However, I won't be playing the alpha test that the developer just announced will be happening later this year, thanks to the exorbitant cost of gaining access.


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