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Waste Walkers News

12/9/22 - FREE OVERHAUL UPDATE For Waste Walkers - 2.2.0

Waste Walkers


Survivors...

Almost 8 full years since release, and free upgrades and improvements are STILL coming.

This update was announced a few days ago, but now it's ready to go. You can view more about it here: https://steamcommunity.com/games/371100/announcements/detail/3651886049862159186

THIS UPDATE IS FREE FOR ALL OWNERS OF WASTE WALKERS ON STEAM. IT COVERS THE MAIN GAME AND ALL THREE PLAYABLE EXPANSIONS. CHECK THE CHANGE LOG BELOW FOR WHAT IS IN THIS UPDATE.



Old:


New:




The game and all DLC are on sale now to go along with this!
https://store.steampowered.com/app/371100/Waste_Walkers/

*Please note that these changes are not in any particular order.*

[h2]Update 2.2.0 Change Log:[/h2]

Bug Fixes:
  • Fixed some issues where radiation wouldn't be added like intended
  • Cleaned up some icon art graphics
  • Radiation on the Hud no longer says .0 and is put in integer form


Changes & Additions:
  • Base hit chance (Accuracy) for (Player controlled) characters and companions has been increased by 5% across the board
  • Combat is now in 60 FPS
  • Rain drops fall faster and look a lot better
  • Combat text is no longer all bold and has been heavily modified in terms of colors, and sizes to look more appealing
  • Health bars are now red (No longer orange-ish) and are much smaller and cleaner looking
  • The screen no longer gets quite so dim when it's raining (Engine default removed)
  • Increased the field of view for the fog of war and also lowered the opacity significantly
  • Boosted performance in large areas (And outside especially)
  • Completely redid ALL sprites for humanoid characters including ghouls so they all have the same type (They all have the same type of model so it isn't broken between 2 formats anymore - this does NOT include specific characters that are wounded, and otherwise posed in the environment, but it is over 100 new files for the characters you see often)
  • Updated all battler images for the remade sprites
  • Added several more environment details
  • Added Hardcore mode (Activated after character creation if you wish - This is for veteran players for a new challenge, it is only based in combat, but combat becomes MUCH harder)
  • Removed Flight option from main combat window (Still exists if you press the back button)
  • Removed Take Cover option from main combat window (Now listed in techniques)
  • Added randomized combat sound effects for hitting, killing, missing, evading, ranged bullet flyby sound effects, and so on (These are copied from Chaos Chain)
  • Current selection in menues is now tinted slightly blue to give better contrast
  • Tinted the visibility range fog slightly green
  • Added a very slight white circle around the main character to help illuminate them better
  • Music is now set to 80% volume on new game
  • Background sounds are now set to 90% volume on new game
  • Differentiated melee and ranged attacks so they have unique sound effects for the hit and miss effects
  • The base game now has footstep sound effects like the DLC expansions
  • Damage random max increased by 2 points
  • Rolling fog opacity increased slightly
  • Selling price for items is now 33% instead of 50% (It was always WAY too easy to make money in the game)
  • Countless other minor improvements and tweaks all throughout the game




Please let me know of any bugs or issues you may encounter so I can fix them. The update will be available shortly.

That's all for now, enjoy!

-Corrosion ːCStudiosː

Waste Walkers - Huge Sale In Prep For FREE Major Overhaul Update

Waste Walkers


Hey everyone!

This is just an announcement to let you all know that the game is on sale now for a large discount with all the DLC and expansions in preparation for the massive FREE overhaul and improvement update coming very soon. Read more about that here: https://store.steampowered.com/news/app/371100/view/3651886049862159185







https://store.steampowered.com/app/371100/Waste_Walkers/

https://store.steampowered.com/app/439900/Waste_Walkers_Deliverance/

https://store.steampowered.com/app/581080/Waste_Walkers_Subsistence/

https://store.steampowered.com/app/1630620/Waste_Walkers_Chaotic_Wastes_DLC/

Enjoy!

-Corrosion ːCStudiosː

12/4/22 - FREE Major Overhaul Update Incoming!

Waste Walkers


Hey guys!

Around 7 years ago, Waste Walkers was released. To this day, I still maintain and update the game, all while working on my newer projects. This has been on my to do list for awhile, but I'm going back to Waste Walkers for a bit to make some improvements, upgrades, and some overhauls.

It was my first game, my introduction into game development, and it was far from perfect - it still is, but if you cannot see the love and the work that's gone into this project, you're not looking very closely.

Despite its shortcomings, it helped me get to where I am today, helped me make a lot of friends and earned me a humble bit of a fanbase to continue moving forward with. Many of these supporters have stuck by my to this day and it doesn't go unnoticed. I've done free upgrades and additions over the years, but this one is one of the largest that I will be releasing. Let's take a look at what I've been working on.

Some of the redone raiders (Image below)


Before (Bandit machete)


After (Bandit machete)


(Colonist security)


Firstly, ALL character sprites and battlers that were using the original (chibi I believe they're called) sprite models are getting (or have already been) completely remade. This goes for all NPCs, companions, and humanoid enemies including ghouls. A few models here and there are used from my other games like the ghouls from Lawless Lands, but most of them have been remade from scratch to look more detailed, diversified, and just overall better. This also means that the longstanding issue of some sprites not matching in type is fixed. This problem bothered me for awhile but I didn't have the time or resources to dedicate to resolving it. This has been quite the task because there were SO MANY of them to fix.

Next, I've done A LOT of optimizing and improvements in terms of how the game runs that I've learned over the years. Some things have been rewritten, some have been tweaked and changed to be more efficient, and some things have gotten minor tweaks to be better after reading through feedback and using some of the new systems from my newer projects. The game should feel a bit smoother and less clunky where it did previously.

Finally, the game has gotten a bit of a polish pass over pretty much the entire thing. I went back and revisited several areas in the game that were lacking and had obvious issues in one way or another. This includes how some locations looked sort of barren (unintentionally), the fog of war was way too thick and restricting, combat text was not appealing to look at, health bars looked like something from the 90's, and a lot of other small issues here and there that made the game look so amateurish. It was, and still is in many ways, it was my first game, but I've come A LONG way since then. A bachelors degree in the field, formal knowledge in programming and game design, years of experience, a lot of energy drinks, and lots of time to reflect. It hasn't all been a walk in the park, but it is what it is.

Now, you may ask, why now? Well, I don't have an answer as to exactly why. I guess I got a wild hair on my ass and wanted to do this finally. That's my official response and I'm sticking to it. Deal.

You also may be asking if this is all really free. Yes. Yes, it is. For everyone who owns a copy of the game on Steam. This is the ONLY place that I've really made ANY money or sales on the game - EVER. Steam is the reason I am where I am today and my supporters who have helped me (or those who have bought stolen keys off the grey market constantly to use on steam............................................) out deserve a special thank you. I've been meaning to do this for a very long time. Point is, if you own the game on steam, you'll get it.



The improvements will be for the base game and the dlc expansions!

I will hopefully have this overhaul update out by next week. You have something special to look forward to from Corrosive Studios for Christmas/the Holidays!

Before I forget, none of this would be possible without the help of my friend, acehangman, who I met while making Waste Walkers originally.

I'll let you guys know more when I know more.

Thanks for reading!

-Corrosion ːCStudiosː

Corrosive Studios - Steam Autumn Sale!

Corrosive Studios


Hey everyone!

This is just a heads up that all of our games and extra content are on sale now for the Steam Autumn Sale!

Check out the deals below!

https://store.steampowered.com/app/371100/Waste_Walkers/

https://store.steampowered.com/app/485360/Disgraced/

https://store.steampowered.com/app/880130/Lawless_Lands/

https://store.steampowered.com/app/1536730/Chaos_Chain/

Enjoy!

-Corrosion ːCStudiosː

Our Games Work on Steam Deck!

Corrosive Supporters


This is just a heads up that I have just finished personally testing all my games and they all work on Steam Deck!



Waste Walkers, Disgraced, Lawless Lands, Chaos Chain, and even Affliction!

Hopefully, Valve can tag our pages soon for us, but this was just me letting everyone know. I set up some default configurations for controls as well, but feel free to modify them and set up your very own!



Enjoy!

-Corrosion ːCStudiosː