Devlog #000 - The Progress so Far!
[p]Hey Runners! đź‘‹
Hope you guys are doing good.[/p][p]I wanted to do a quick devlog to explain what Funnel Runners is, what we already have in the game, and what we’re trying to add in the next months until release.[/p][p]
[/p][p]If you’re new here, the goal is simple: you have ~20 minutes to loot the city, fix the van, and escape before the F5 reaches you. You can do it solo, but it’s made for co-op chaos with friends.
[/p][p]👉 Join here: Funnel Runners Discord [/p][p][/p][hr][/hr][h2]The Game Today (what’s already in)[/h2][p]Currently in the game we have:[/p]
[/p][p]And besides the content, these are the main mechanics that make the game feel like Funnel Runners:[/p]
[/p][hr][/hr][h2]The Game Next Steps (until release)[/h2][p]In the following months until release we are focusing a lot on optimization of course, but there are also some big mechanics we want to get into the game, such as:[/p]
Hope you guys are doing good.[/p][p]I wanted to do a quick devlog to explain what Funnel Runners is, what we already have in the game, and what we’re trying to add in the next months until release.[/p][p]
- [p]Tornados: (obviously haha) They’re the main threat and the reason you’re always on a timer. They can mess up plans fast and force you to keep moving.[/p]
- [p]12 weather patterns: Rain / Hail / Acid / Lightning, each with light/medium/heavy variants. It’s not just cosmetic, intensity changes how risky it is to be outside and how stressful repairs/looting become.[/p]
- [p]Destruction system (mid/low end PC friendly): We built our own destruction so buildings can break apart during the match without needing a crazy PC. The city changes as the storm gets worse.[/p]
- [p]20+ tools and gadgets: A bunch of different items to help you survive and solve problems. Teams can play runs differently depending on what they find and what they bring.[/p]
- [p]Semi-procedural maps: Streets stay familiar, but houses/areas change every match and item spawns are fully random, so runs don’t feel the same and you can’t just repeat one route.[/p]
- [p]Proximity Voice Chat: Yes, it’s in. And yes, it creates the funniest and worst moments. If you split up, you’ll sound split up… so good luck and try to not scream too much.[/p]
- [p]Repair System with QTEs: Fixing the van is not “click and done”. You actually have to do the repairs, and doing them while the storm is getting worse is where most runs become chaos.[/p]
- [p]Multiple Obtacles: There are different traps you can run into (or sometimes be pushed into) such as flaming trees and trash, power cables in the ground, and much more. [/p]
- [p]Different times of day: Time of day changes difficulty and visibility, and it makes the game feel unique.[/p]
- [p]Inventory System[/p]
- [p]Leveling Up System for the player[/p]
- [p]+30 Achievements[/p]
- [p]Controller Support[/p]
- [p]tornadoes + destruction[/p]
- [p]weather system (and how it escalates)[/p]
- [p]repairs + tools[/p]
- [p]“funny moments” devlog with clips/screenshots[/p]