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Devlog #004 - Biomes and Maps Mechanics

[p]Hey Runners! 👋
Hope you guys are doing well.[/p][p]Today, we're talking about the second most important part of the game: the maps.
(The first one is obviously the tornados🌪️) We’ll take a look at how maps are assembled in our game, the biome we’ll have at release, and even a few spoilers for the future.[/p][p][/p][p][/p][p]Are you new around here? Don’t worry, quick recap:[/p][p]In Funnel Runners, you have ~20 minutes to loot the city, fix the van, and escape before the F5 reaches you. You can do it solo, or with up to 7 friends, creating ultra-co-op chaos.[/p][p]👉 Join here: Funnel Runners Discord[/p][hr][/hr][h2]Map Generation[/h2][p]Our maps are generated in multiple steps.[/p][p]The first step is choosing a base layout.
Each base defines things like the street pattern and the possible locations where areas can spawn.[/p][p]Some maps will have more houses. Others might be more open.
Some will be bigger, while others are smaller and more compact.[/p][h3]Area Generation[/h3][p]After the base is selected, the game moves on to area generation.[/p][p]Each map contains multiple area slots, and those slots are filled randomly from a list of possible locations.[/p][p]For example, a space might become a house, a park, a gas station, or another location entirely.[/p][p]This means that even if you play the same map base, the areas inside it change every match.[/p][p]\[before areas are spawned in][/p][p]\[After areas are spawned in][/p][p][/p][h3]Item Spawns[/h3][p]To make things even more unpredictable, each area contains at least 20 possible item spawn points.[/p][p]That means a single map can have 200+ possible spawn locations for tools and items.[/p][p]So memorizing loot routes won’t really help you here. (Sorry speedrunners)[/p][p][/p][p]All these steps exist to make sure that even when playing in the same biome, the map still feels different each run.[/p][hr][/hr]
Biomes
[p]Biomes can be thought of as types of maps.[/p][p]They decide things like:[/p]
  • [p]The assets used in the environment[/p]
  • [p]The types of buildings you’ll find[/p]
  • [p]The weather patterns present during gameplay[/p]
[h3]Release Biome – American Suburbs[/h3][p]The game will release with one biome: the American Suburbs.[/p][p]In this biome, you’ll find locations such as classic suburban houses, parks, gas stations, and other places you’d expect in a small American town[/p][p]The weather will include multiple storm types and several tornado sizes.[/p][p][/p][h3]Future Biomes[/h3][p]After release, we plan to add several new biomes. One example is The Old West biome.[/p][p]In this biome, buildings will look like they came straight out of a western movie. The environment will be more desert-like, and the weather will feature sandstorms instead of rain.[/p][p]And yes… tumbleweeds might even send you flying.[/p][p]Some other biomes we have planned include: The Snowy Retreat and The Midwest Farm[/p][p]But we’ll talk more about those in the future. 😉[/p][hr][/hr][h2]Before I go…[/h2][p]If you guys want, tell me what you want the next devlog to be about:[/p]
  • [p]Lobbies, Multiplayer, and Other Systems[/p]
  • [p]Obstacle Systems with examples and how they work[/p]
  • [p]Voice Chat and what to expect in-game[/p]
[p]Also, quick question for you guys:[/p][p]If you could add any biome to the game, what would it be?[/p][p][/p][p]And if you’re enjoying the progress so far, wishlisting helps a LOT. 🙏🌪️[/p]