1. Runeblight
  2. News
  3. Update - 0.1.3.0

Update - 0.1.3.0

[p]The 0.1.3.0 version of the game is now out. Added some quality-of-life improvements and fixed quite a few bugs.[/p]
  • [p]Fixed the flames on the loading screen sometimes not appearing.[/p]
  • [p]Fixed a performance issue after dying and loading back in.[/p]
  • [p]Fixed the hexaltar sound stopping when visiting an already activated hexaltar.[/p]
  • [p]Fixed issues that occurred when dying while resting or warping at a hexaltar, or having certain menus open.[/p]
  • [p]Fixed the oxygen meter sometimes not appearing when underwater.[/p]
  • [p]Fixed the player's camera after drowning.[/p]
  • [p]Fixed some geometry in the waterways that NPCs would fall through.[/p]
  • [p]Fixed a physical armor pickup in the Auranum Keep that had the wrong pickup text.[/p]
  • [p]Fixed some typos.[/p]
  • [p]Fixed some damage triggers that had the wrong damage type.[/p]
  • [p]Fixed the indicator at the end of dialog creating a line break if near the edge of the dialog box.[/p]
  • [p]Fixed the 'æ' character formatting.[/p]
  • [p]Fixed runic power pickups not playing an ambient sound they were supposed to.[/p]
  • [p]Fixed some NPC attack animations not playing if the previous animation was an attack.[/p]
  • [p]Fixed an intermittent issue where you couldn't move after warping.[/p]
  • [p]Fixed some key decals not deactivating when they should.[/p]
  • [p]Fixed a soft-lock occurring when you die without reclaiming a hexaltar (player now respawns at the first hexaltar, even if it hasn't been activated.)[/p]
  • [p]Fixed at out of bounds location in the Auranum Keep.[/p]
  • [p]Improved performance in some spots between area transitions.[/p]
  • [p]Added a button for deleting save files.[/p]
  • [p]Gibs now float in water.[/p]
  • [p]Made the Splintershot's reload a little slower (from 4 seconds to 5 seconds).[/p]
  • [p]Increased the brightness of the boss meter.[/p]
  • [p]Increased the contrast between the page background and text when reading notes/books.[/p]
  • [p]Footsteps no longer play the same sound twice in a row.[/p]
  • [p]Reduced the scroll sensitivity for dialog options.[/p]
  • [p]Updated the appearance of runic power pickups.[/p]
  • [p]Switched the Runic Dagger's primary and secondary fire, so the primary attack is now the light attack, and the secondary attack is now the heavy attack.[/p]
  • [p]Melee attacking enemies now must be facing the target to do damage, and will turn to face their target before they attack (previously, enemies could damage the player, even if the player was behind them).[/p]
  • [p]Enemies now "lose interest" in the player when a boss fight begins.[/p]
  • [p]Updated NPC navigation in the keep.[/p]
  • [p]Made item pickups more noticeable.[/p]
  • [p]Changed how gibs calculate force when they're created.[/p]
  • [p]Added a tutorial message to the shrine in the Auranum Keep.[/p]
  • [p]Added an option for enabling or disabling camera tilt when moving.[/p]
  • [p]Made Herra only invulnerable during her dash attack, and not the lead up to it. Made it more obvious when she's invulnerable.[/p]
  • [p]Elevators now reset their position after you die.[/p]
  • [p]When trying to pickup something you are full on (health, armor, ammo), a message displays indicating why you can't pick it up.[/p]
[p][/p][p]The next major update, which will feature a new weapon, enemies, and a new area "the township," is currently underway! The game will release in early access at this time as well. If you'd like to submit a bug report or leave feedback, you can make a post on the Steam community forums for the game, or check out our Discord.[/p]