update 36: small cleanups + important question / poll
A little maintenance update here, fixing some minor bugs and issues.
So some remarks have been made about adding a health-bar to the monsters for tactical reasons.
On one side I understand why, as I originally had that in the early builds, but I also think it's not required for this game.
My idea is that first the datacards are part of that information, they have the info on what average health/danger specific monsters have.
And second, again in my opinion, it's also a skill that grows the more you play. You learn how many damage a monster takes, and if you should run or fight.
So, what is your idea on this, leave a comment below!
Do you think health-stats on monsters should be added, or not?
game:
- fix: recycle device sometimes spawned on player spot
- fix: “special door” now loads correct world-graphics when going through
- fix: tried to make sure the worm cave doesn’t spawn in-front of hallways
- fix: correctly save game level to save-game
- added: shiny floor effect to lab levels