update 33: input delay and editor improvements
Welcome in 2016! and more importantly, welcome to the last update pre-release.. Next week (12th of January) the game will see an official release on Steam, hopefully bringing a lot of new players to the game.
I do need to fix a few things, so that's what this update hopes to do.. please let me know if you run into anything!
Most of the new stuff is in the editor (see previous announcement) which now comes with loading and saving (including pushing it to Steam workshop which is hidden for now). All feedback on the editor is also welcome to help me improve that one and get it ready for real world stuff..
interface:
- fix: engine fixes, slight speed increase
- fix: various small interface glitches
- added: datacard for alien-goo barrel
game:
- fix: minor delay between input-registering, should mean less “accidental moves”
- fix: player sometimes keeping keycard from previous game
- fix: various lights didn’t work as they should
- added: small glow effect to the worms (makes them easier to spot)
- added: pop-up hint (tutorial) on auto-saving
editor:
- fix: door placement not working correctly
- fix: swapping between edit and test
- fix: removed some “unusable” monsters from monster picker
- added: loading + saving + steam cloud publishing
- added: setting title+description
- added: deleting level
- added: correct light and ambience based on tileset